XeNTaXBackup - Public backup of the XeNTaX game file format reverse engineering forum and wiki, preserving community knowledge on game format documentation, QuickBMS scripts, and format research.
RetroReversing - Curated list of retro game development and reverse-engineering resources, tools, and documentation, published as the RetroReversing.com website/wiki.
oldgamescracking.github.io - Community knowledge base documenting cracking and format-preservation notes for old games.
arcade-docs - Open documentation repository for arcade system hardware, network protocols, and file formats across many manufacturers. Migrated from the archived GitHub mirror.
Galgame-Engine-Collect (galWiki) - Extensive community knowledge base cataloging Japanese visual novel/galgame engines, their file formats, and associated extraction/translation tools.
PSX-SPX Console Dev - Comprehensive PlayStation technical documentation and reference. Covers hardware specifications, BIOS functions, and development resources.
CD-ROM File Formats - Detailed documentation on PlayStation CD-ROM file formats and structures.
psx-guide - In-depth guide to writing a PlayStation emulator from scratch, covering the CPU/MIPS instruction set and memory interconnect, DMA ordering tables, GPU internals and rendering, and building a debugger with breakpoints/watchpoints.
rom-properties - Shell extension for Windows and Linux that shows information about ROM and disc image files. Supports over 500 game and system file formats across dozens of consoles and handhelds.
Features: Metadata viewing (title, publisher, region), icon/boxart extraction, save game management, and explorer integration.
pif_rom_dumper - Tool for extracting N64 PIF ROM (system firmware) from Nintendo 64 hardware.
Awesome PlayStation Vita - Comprehensive PS Vita resource list including reverse engineering tools, file format decompilers (.rco, .rcs), and RE utilities.
ps4libdoc - PS4 library documentation for game development and reverse engineering reference.
PSVita-RE-tools - Collection of PlayStation Vita reverse-engineering tools.
awesome-gbdev - Curated list of Game Boy development resources, including reverse-engineering tools, hardware/format documentation, disassemblers, and emulators.
awesome-megadrive - Curated list of Sega Mega Drive/Genesis development resources, including hardware documentation, disassemblers, and format tools.
Pan Docs - The single, most comprehensive technical reference to the Game Boy hardware available to the public, including cartridge header, memory bank controller, and save format documentation.
gb-ctr - Game Boy: Complete Technical Reference, an in-depth document covering Game Boy console hardware internals.
gb-bootroms - Disassembled and annotated Game Boy family boot ROMs.
gbadoc - Community-driven Game Boy Advance technical documentation effort.
Architecture of consoles - Series of technical articles on console hardware architecture, covering CPU, graphics, and file/memory layout across many platforms.
SiliconRE - Traces, schematics, and technical writeups from silicon-level reverse engineering of custom game console/arcade chips.
ay-3-8910_reverse_engineered - Transistor-level reverse engineering of the AY-3-8910 sound chip used in many arcade and home computer systems, with transistor-level schematics, a Verilog model, and a testbench that renders register dumps into audio.
awesome-gbadev - Curated list of Game Boy Advance development resources, including documentation, tools, and libraries relevant to GBA file formats and homebrew.
Free60 Wiki Archive - Archived MediaWiki dump of free60.org, the community reference for Xbox 360 hardware, firmware, and file format reverse engineering.
awesome-dreamcast - Curated list of Sega Dreamcast development resources, including tutorials, homebrew tools, engines, and frameworks; see also dreamcast.wiki linked within for hardware/format documentation.
gbdoc - Documents from original Game Boy hardware research.
Cart Reader (OSCR) - Firmware for an Arduino Mega/Nano-based shield that backs up ROM and save data from game cartridges without a PC, natively supporting NES, SNES, N64, Game Boy/Color/Advance, Sega Mega Drive/Genesis, and Master System, plus dozens more systems (Virtual Boy, PC Engine, WonderSwan, NeoGeo Pocket, Intellivision, ColecoVision, and others) via adapters.
n64cartreader - N64-focused fork/adaptation of the Sanni Open Source Cartridge Reader (OSCR), a Raspberry Pi Pico-based hardware dumper for reading Nintendo 64 ROM and cartridge save data over USB, with web-browser or command-line dump tools.
MGSV Modding and Research Wiki - Community wiki documenting Metal Gear Solid V: The Phantom Pain's Fox Engine file formats and modding workflows.
Ragnarok Research Lab - Technical documentation covering Ragnarok Online's file formats, rendering systems, and game mechanics. Active continuation of the archived RagnarokFileFormats manifest.
vgmdocs - Resources and documentation for video game music formats. Includes guides for GBA sound drivers, FM synth presets, conversion tools, and format documentation.
Inazuma-Eleven-GO-Modding - Documentation regarding the functions of Inazuma Eleven GO Light/Shadow. Covers game scripting, format specifications, and modding techniques.
Crazy Taxi Reverse Engineering - Detailed retrospective series on reverse engineering the GameCube version of Crazy Taxi, covering archive (.all), model (.shp), texture (.tex), and audio (.adp) formats.
retrore - Curated list of original and reverse-engineered vintage 6502 game source code, tracking disassembly projects across many classic 8-bit titles.
dsasmblr/game-hacking - Large curated collection of tutorials, tools, and resources for reverse engineering video games.