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Games & Studios: 0–9 · A

11 bit studios (Frostpunk)

1C Company / Best Way

Men of War

  • Men of War 3DS Max Exporter Tools - 3DS Max exporter tools for Men of War. Supports 32-bit versions of 3DS Max 8, 9, 2008, and 2009 only. Mirrored here as the original Best Way download is no longer available.

Royal Quest Online

  • RQ.TOC.Tool - Tool for extracting archives from Royal Quest Online game files.

Adventures of Captain Blood

  • cb-file-formats - 010 Editor templates describing the file formats of Adventures of Captain Blood (Приключения Капитана Блада).

2K Czech / Illusion Softworks

  • mafia-re (decomp) - Matching decompilation of Mafia: The City of Lost Heaven.
  • Max4dsTools - 3ds Max plugin for import and export of the 4ds model format used in Mafia: The City of Lost Heaven. Supports meshes, LODs, billboarding, sectors, portals, skinned models, materials, and glows.
  • mafia-formats - 010 Editor templates for Mafia: The City of Lost Heaven file formats. Also partly for Hidden & Dangerous 2 and Wings of War.
  • EffectsBinEditor - Effects.bin editor for Mafia: The City of Lost Heaven written in C# (WPF application). Program to add or remove particle effects from a particular mission.
  • MafiaToolkit - Toolkit with file format parsers and map editor for Mafia series (Mafia II, Mafia III, Mafia Definitive Edition), supporting SDS and XBin formats.
  • Gibbed.Illusion - Tools for parsing and editing Illusion engine-based games, including Mafia II.

2K Games / Firaxis Games

WWE 2K

  • MusicListEditor - Editor for the MusicList.jsfb music loop table used by WWE 2K23 and WWE 2K24, letting you browse, page through, and search slots by name or internal ID.

3D Realms

Duke Nukem 3D

  • Landscaping Tools (Duke Nukem 3D) - Files and resources for creating landscape terrain in Duke Nukem 3D. Includes tutorial files and example maps (not intended for gameplay).
  • Duke Nukem 3D source code - Full source code to the classic first person shooter Duke Nukem 3D. Based on the v1.5 code. Installations on how to compile can be found in the included README.TXT.
  • Clean Duke3D - Modern source port of Duke Nukem 3D focused on a clean, portable codebase, reading the original game's GRP/ART/MAP data.
  • duke3d - icculus.org's Linux port of Duke Nukem 3D, built from the officially released source code, reading the original game's GRP/ART/MAP data.
  • DukeMapT3D - Converts Duke Nukem 3D (Build engine) maps to Unreal Engine T3D format.
  • DukeSharp - Complete C# Unity port of Duke Nukem 3D's Build engine and game code from the original 1.4 Atomic Edition source, including a CON-to-C# (DukeScript) converter for existing mods.
  • jfduke3d - JonoF's port of Duke Nukem 3D, built on his jfbuild Build engine port, reading the original game's GRP/ART/MAP data.

Duke Nukem: Manhattan Project

Duke Nukem: Zero Hour

Duke Nukem Forever (2001)

Duke Nukem Forever (2011)

Shadow Warrior

  • shadowwarrior - icculus.org Linux port of 3D Realms' Shadow Warrior, built from the officially released source code.
  • jfsw - JonoF's port of Shadow Warrior, built on his jfbuild Build engine port, reading the original game's GRP/ART/MAP data.

The Outforce

3DO / New World Computing

Might and Magic: World of Xeen

  • XeenTools - Open-source C library and CLI tools for resource files of Might & Magic IV: Clouds of Xeen and Might & Magic IV: Darkside of Xeen. Supports CC archive containers, MAZExxxx.DAT/.MOB maps, ATT/OBJ/MON/GND/SKY sprite formats, PAL palettes, FNT fonts, and CFG/CHR/FAC/FWL/RAW files.

Heroes of Might and Magic II

  • fheroes2 - Recreation of Heroes of Might and Magic II game engine that requires and parses original .AGG archive format, providing high-resolution graphics and improved AI.

Heroes of Might and Magic III

  • vcmi - Open-source reimplementation of the Heroes of Might and Magic III engine, loading and reading the original game's data files (H3sprite.lod, Heroes3.exe resources, maps, campaigns).

Heroes of Might and Magic IV

  • engine4heroes - Recreation of the Heroes of Might and Magic IV game engine; like fheroes2 above, requires and reads the original commercial game's data files.

4A Games

Metro

  • MetroTC - Universal texture converter for all Metro games (2033, Last Light, Exodus) by 4A Games.

5th Cell

8monkey Labs

Acclaim Entertainment (Turok)

  • turok3 (decomp) - Matching decompilation of Turok 3: Shadow of Oblivion (N64).
  • ReVoltTrackEditor - Track editor for Re-Volt that reads original editor project files (.rtu, WAV, BMP) and exports tracks compatible with Re-Volt/RVGL.

Accolade (Eradicator)

  • erad_ripper - Resource extractor for Eradicator (1996, DOS).

Acornsoft

Elite

  • elite-source-code-nes - Fully documented, line-by-line annotated source code for the NES conversion of Elite (1984), part of a wider software-archaeology project by the same author covering Elite's BBC Micro, Commodore 64, Apple II, and other ports.

Akella

Sea Dogs, Pirates of the Caribbean, Age of Pirates.

  • storm-engine - Open-source reimplementation of the Storm Engine, the game engine behind Sea Dogs, Pirates of the Caribbean, and Age of Pirates, reading original game assets.

Action Forms (Chasm: The Rift)

  • Chasm-Reverse - Reverse engineering and reimplementation of Chasm: The Rift (Action Forms, 1997), reading the original game's data files.
  • chasm-tools - Python tools for hacking and extracting data from Chasm: The Rift (1997, Action Forms).

Activision / Infinity Ward / Treyarch

Call of Duty

  • Tyrant - RE Engine asset extractor for Call of Duty file formats.
  • Greyhound - Asset extractor for several Call of Duty titles (Black Ops 3/4, WWII, Infinite Warfare, Modern Warfare 2019/II).
  • ShibaInu - Weapon file converter for Call of Duty Mod Tools.
  • iwd-tool - Command-line tool for generating IWD files for Call of Duty.
  • lui-tool - Utility to assemble and disassemble IW engine UI scripts. Supports Call of Duty: Ghosts (IW6).
  • blender-cod - Blender add-on for Call of Duty modding.
  • WraithXArchon - Legendary Call of Duty asset extraction tool.
  • KisakCOD - Open-source, fully buildable reimplementation of Call of Duty 4 multiplayer; aimed at mod developers.
  • Cordycep - Tool that utilizes modified game executables to load fast files for Call of Duty.
  • zonebuilder - Fastfile generator for IW4 (Modern Warfare 2).
  • IWI DDS Fast Converter V1.40 (Call of Duty 2)
  • x to xmodel_export converter 1.6 cod5 Version (Call of Duty: World at War) - Converter for DirectX (.x) and Wavefront Object (.obj) files to Call of Duty: World at War xmodel_export format. Converted files can then be converted to xmodel using the Asset Manager. Place xconv.exe in CoD5 directory and run (v1.6).
  • iw4-open-formats - Asset conversion system for MW2 formats.
  • Kobra - Fork of Greyhound with added support for XEffect, GDT, and more. Used for Call of Duty asset extraction.
  • Mappie - Call of Duty map extraction tool for modern titles (MW19, BOCW, VG, MWII).
  • x64 ZoneTool - Fastfile unlinker and linker for x64 Call of Duty titles.
  • BSP Decompiler (Call of Duty) - Hereby we release our decompiler and the sources. May it prove to be useful for you or your team.

  • gsc-asm - GSC assembler/disassembler for IW5 (Call of Duty: Modern Warfare 3).

  • Call of Duty 1 Milkshape plugins - Series of Milkshape plugins for Call of Duty 1. Created by scorpiomidget.
  • Call of Duty 1 Mod Tools No Installer Version - Alternative version for users experiencing installation issues with the official installer, typically caused by missing or corrupt game registry entries.
  • Call of Duty 2 Mod Tools - Official modding tools for Call of Duty 2.
  • Call of Duty 2 Mod Tools No Installer - Alternative version for users experiencing installation issues with the official installer, typically caused by missing or corrupt game registry entries.
  • CoD4 Mod Tools 1.1 (mirror) - Repository containing the original Call of Duty 4 Mod Tools and 1.1 update from Infinity Ward.
  • Iwi Converter (Call of Duty 2) - IWI converter with multi-file selection support for Call of Duty 2. Created to address lack of multi-select support in other IWI converters.
  • KV Map Converter v2 Beta2 (Call of Duty 4: Modern Warfare) - Utility by KillerVirus for converting Source Engine maps to Call of Duty 4: Modern Warfare format (v2 Beta2).
  • iw3xo-radiant - Enhanced Radiant level editor modification for Call of Duty 4 (IW3 Engine).
  • gsc-tool - Compiler/decompiler for IW Engine GSC game scripts (Black Ops, Ghosts, Modern Warfare, Vanguard, Warzone).
  • IWMenuDumper - Decompiler for IW Engine menu files (Modern Warfare 2, Modern Warfare 3).
  • zonetool - Fastfile linker for Call of Duty titles (CoD4, MW, MW2, MW3), parsing and reconstructing IW3/IW4/IW5 fastfile archives.
  • Unreal-SeTools - Unreal Engine editor plugin to batch-import Call of Duty SEModel (.semodel) files, including meshes, animations, and materials.
  • iw3x-port - Community-driven map/asset converter for porting Call of Duty 4 (2007, IW3) content to IW4 (Modern Warfare 2), used with IW4x's ZoneBuilder.
  • iw5x-port - Asset/map export and conversion port utility for IW5 (Call of Duty: Modern Warfare 2 2009), analogous to iw3x-port for IW4.
  • img-format-helper - Tool to visualize, export, and convert IWI image formats used across Call of Duty (IW engine) asset dumps.
  • iw4x-map-porting-utility - Middleware to simplify porting maps from Call of Duty 4 (IW3) to Modern Warfare 2 (IW4), unifying export from iw3x-port to ZoneBuilder.
  • zonebuilder-wrapper - Wrapper around ZoneBuilder for building IW4x-compatible Call of Duty assets.
  • iw4x-client - Client reimplementation/mod for Call of Duty: Modern Warfare 2 (IW4 engine) multiplayer, including the built-in ZoneBuilder asset/fastfile pipeline tool used by the IW3x/IW5x porting utilities.
  • flac-tool - Converts FLAC audio files to be compatible with the IW engine.
  • shader-tool - Library to parse, assemble, and disassemble DirectX Shader Bytecode (DXBC) objects used by the IW engine.

Call to Power II

  • civctp2 - Community-maintained source port of Call to Power II, built from the officially released source code and reading the original game's data files.

Tony Hawk's Pro Skater

  • WAD Tool v1.0 (Tony Hawk's Pro Skater) - A small tool to build and extract WAD files from early thps-engine based games.
  • C2M - Tool to export maps from Call of Duty games.
  • TOXEC (The Obj to Xmodel Export Converter) - Converter for OBJ files to Xmodel format. For use with Call of Duty 4 and Call of Duty: World at War mapping.
  • DDS/IWI Converter 1.5 (Call of Duty 2)
  • thps2-tools - Collection of tools for Tony Hawk's Pro Skater 2.
  • TonyWad - Extracts WAV audio from PS2 Tony Hawk games.
  • THPS2X-Formats - Binary format documentation for Tony Hawk's Pro Skater 2X level files (.DDM, .DDX, .psx, .trg).
  • neversoft-multitool - .NET tool (WinUI 3 GUI + cross-platform CLI) for extracting and converting Neversoft Entertainment game assets across the PS1, Dreamcast, Xbox, GameCube, PC, and PS2 eras (1998-2006): Tony Hawk's Pro Skater 1-4/THUG/THUG2/THAW (this section), plus Spider-Man, Apocalypse, and Guitar Hero (PS2).
  • Formats: PSX/PVR/RLE/BMR/ZLB/BMP/TGA/PS2 TEX/RenderWare TXD/Xbox TEX textures; WAD+HED/PKR3/PRE/DDX/BON/PAK archives with recursive disc-image extraction (ISO9660/Xbox XDVDFS/GameCube GCM/Dreamcast GDI); PS1 XA/VAB audio.
  • Hed-Extract - Extractor/packer for Tony Hawk's Project 8 (PSP) .hed/.wad files.
  • RLE-GIMP-Plugin - GIMP plugin for Neversoft's .rle 16-bit image format.
  • psx_texture_extractor - Extractor for textures within Neversoft's PS1 model format, supporting 4, 8, and 16-bit textures (16-bit support incomplete).

Ghostbusters

A Series of Unfortunate Events

  • resPack - Extractor for Xbox A Series of Unfortunate Events archive files.

Spider-Man (Neversoft)

  • spidey-decomp - Decompilation of Neversoft's Spider-Man (PC port), useful for studying formats and game internals.

Wolfenstein (2009)

PSX Activision Games

  • gRLE - Viewer/editor/creator for *.rle files used in PSX Activision games.

Adeline Software International

Little Big Adventure 1

  • lba1-classic - Official release of the Little Big Adventure 1 engine source code, published with preservation in mind (game assets not included; requires original data files).

Little Big Adventure 2

  • lba2-classic - Official release of the Little Big Adventure 2 engine source code, published with preservation in mind (game assets not included; requires original data files).

ADvertainment Software (Quiver)

Aether Studios (Rivals of Aether)

AKI Corporation

  • WCWnWoRevengeRecomp - Native PC port of WCW/nWo Revenge (N64) via static recompilation (bring your own ROM).
  • WWFNoMercyRecomp - Native PC port of WWF No Mercy (N64) via static recompilation.
  • WWFWrestleMania2000Recomp - Native PC port of WWF WrestleMania 2000 (N64) via static recompilation.
  • VPW64Recomp - Native PC port of Virtual Pro Wrestling 64 (N64) via static recompilation.
  • VPW2Recomp - Native PC port of Virtual Pro Wrestling 2 (N64) via static recompilation.
  • WCWvsNWOWorldTourRecomp - Native PC port of WCW vs. nWo World Tour (N64) via static recompilation, with a companion WCWSyms repo of reverse-engineered function/data symbol TOMLs for the N64Recomp toolchain.
  • AkiLauncher - Native Windows hub that downloads and launches the AKI-engine N64 wrestling recompilations above.

Amber Studio

Analgesic Productions

Anodyne

  • Anodyne-1-Repo - Official source code release for Anodyne.
  • AnodyneSharp - C#/MonoGame rewrite of Anodyne, based on the original game's source code.
  • anodyne-map-scraper - Scrapes and reconstructs the overworld map from Anodyne's original game data.

Anodyne 2

Even the Ocean

Angel Matrix (Neon White)

Angel Studios / Rockstar San Diego

  • GTAVHandlingEditor - Real-time handling editor for Grand Theft Auto V.
  • Noesis Plugins (Red Dead Redemption) - Various Python scripts for Noesis to import and export textures and models from Rockstar games.
  • RAGE-Console-Texture-Editor - Texture editor for console versions of Rockstar RAGE engine games.
  • Games: GTA IV, GTA V (PS3/Xbox 360), Red Dead Redemption, Midnight Club: Los Angeles, Max Payne 3.
  • VichoModdingX - GTA V modding guide covering RAGE engine format workflows (CodeWalker, Sollumz, YMAP, YTD tools).
  • Folder2YTD - Tool to create and pack GTA V .YTD texture archive files from image folders; supports PNG, DDS, TGA, JPG, WebP, GIF, PSD with quality settings and mipmap generation.
  • VichoTools - Blender add-on for GTA V modding; handles YMAP scene files, YTD texture dictionaries, and animation clips extraction and editing.
  • TexFury.NET - Fast image-to-DDS conversion and YTD texture dictionary toolkit for .NET, supporting RAGE engine formats used in Grand Theft Auto and Red Dead series.
  • PKGImportExport - Blender addon for importing and exporting Angel Studios ModPackage (PKG) format files from Midnight Club and related titles.
  • AngelStudiosBlenderAddon - Blender add-on that handles several formats used in Angel Studios/Rockstar San Diego games from ~1999-2006. Supports Midnight Club 2, Midtown Madness 1, and other titles.
  • Formats: BMS, DLP, MOD/XMOD, BND, SKEL, GEO.
  • MidnightClub2 (Noesis) - Noesis plugin for Midnight Club 2 model formats.
  • MidtownExtractor - Midtown Madness 1/2 and Midnight Club 2 file extractor.
  • MeltyTool - Multitool for viewing/extracting assets from various N64/GCN/3DS/PC games en-masse.
  • tt-decomp (decomp) - AI-assisted matching decompilation of Rockstar Games Presents Table Tennis (Xbox 360, 2006), lifting PowerPC assembly into C++ toward a cross-platform SDL2/OpenGL port.
  • CodeWalker - GUI tool for viewing and editing GTA V's RAGE engine data, including RPF archive contents, YFT/YDR/YDD models, YTD textures, and YMAP/YTYP world data.
  • libertyv - Grand Theft Auto V resource viewer for RAGE engine RPF archives and models.
  • OpenMapTools - OpenFormats map conversion toolkit by dexyfex (CodeWalker author): converts GTA San Andreas IPL and GTA IV IDE/OPL/ONV map files into GTA V's RAGE .ymap.xml/.ytyp.xml/.ynv formats for porting map mods, for use with CodeWalker's RPF import.
  • gta-v-data-dumps - Collection of GTA V data dumps (vehicles, weapons, peds, natives, etc.) generated from RAGE-format research; reference for modding and scripting.
  • RageAudioTool - Reverse engineering tool for the RAGE engine's audio metadata file formats, used in Rockstar games such as GTA and Red Dead Redemption.
  • Coords2YMAP - Converts GTA San Andreas/Vice City .IDE/.OPL map coordinate files into GTA V's RAGE .YTYP/.YMAP formats, for porting classic-era map mods.
  • blender_io_GTA5Ped - Blender import/export add-on for GTA V pedestrian (ped) meshes via OpenIV's openFormats (.odd/.odr/.mesh/.skel).

Ankama Games

Wakfu

  • vakfu - Isometric map renderer for Wakfu, reading the game's original map data files directly (no bundled assets — requires the player's own game install).
  • wakfu-bdata - Rust crate for decoding Wakfu's binary game-data files, using struct layouts recovered by wakfu-bdata-gen.
  • wakfu-bdata-gen - Tool that extracts binary data struct layouts for Wakfu by analyzing the game's Java bytecode (JAR), generating the definitions consumed by wakfu-bdata.

Anthony Bongers

Ape, Inc

  • earthbound-script-dumper - EarthBound text script dumper.
  • ebtexted - Tomato's EarthBound text editor.
  • EBME - GUI editor for EarthBound's overworld areas.
  • ebbinex - Simple utility for extracting data from Earthbound ROM files.
  • ebsrc - Source recreation of EarthBound (SNES), disassembled and reorganized into buildable C/asm source.
  • nspcplay - Player and parser for NSPC, the SNES music sequence format used by EarthBound and other SNES games.
  • mother3 (decomp) - Decompilation of Mother 3 (GBA).

Arc System Works

Under Night In-Birth

  • UNIB.Data.Tool - Archive extractor for Under Night In-Birth II Sys:Celes game data files.

True Remembrance

  • AMLUnpacker_TrueRemembrance - Unpacker for True Remembrance's (Nintendo 3DS) imageArcive.arc archive format, extracting images to PNG.

Apogee Software

Crystal Caves

  • OpenCrystalCaves - Unofficial open-source engine reimplementation of the Crystal Caves trilogy (1991, Apogee Software), reading the original game's assets.

Duke Nukem II

  • Duke2Reconstructed (decomp) - Reconstructed source code for Duke Nukem II (1993, Apogee Software), based on disassembly of the original executable and reading the game's original data files.

Blake Stone (Aliens of Gold, Planet Strike)

  • BStone - Unofficial source port for Blake Stone series (Aliens of Gold and Planet Strike) with support for original game asset formats including external textures.

Argonaut Games

  • croc (decomp) - Matching decompilation of Croc: Legend of the Gobbos.
  • PS1-BRender-Reverse - Reverse engineering tools for PlayStation 1 BRender engine games like Harry Potter and Croc 2.
  • Stratigise - WIP tool for disassembling and (re)assembling ASL binaries for Croc 1.
  • Croc2ExplorerWV - Tool to explore the game content of Croc 2.
  • CrocUtils - Utilities for Croc game file formats.
  • CrocUtils - Collection of utilities for Croc: The Legend of Gobbos, complementing Argonaut's ASF/BRP audio/video codec formats with additional encoding/decoding tools. Not related to Rexhunter99/CrocUtils, which covers map loading/archive unpacking instead.
  • CrocExplorerWV - Croc Explorer by Warranty Voider, a tool to explore and extract the game content of Croc: The Legend of Gobbos (distinct from the same author's Croc2ExplorerWV for Croc 2).

Arkane Studios

  • Arx Fatalis .PAK unpacker - Tool for unpacking PAK files from Arx Fatalis. Includes source code. Created by CTPAX-X Team (v1.3).
  • disrev - Python tools for extracting and modifying Dishonored 2 assets.
  • dishonored2_scripts - Resource extraction script for unpacking .pak archives.
  • Obscura - Modding toolkit for Dishonored games.
  • Field Editor 0.5.1 Tautologist tool (Dishonored) - Field editor for Dishonored with improved menu system, keyboard shortcuts, auto-completing text boxes, additional grouping and fields, live filtering/searching, settings persistence, and XML file browsing (v0.5.1).
  • ArxLibertatis - Cross-platform engine port of Arx Fatalis that reads the original game's PAK data files, with extensive bug fixes and modernization over the 2002 engine.
  • ArxFatalisManifests - Manifests describing the file layouts of different Arx Fatalis data file variants/releases, used by the ArxLibertatis engine reimplementation.

Armature Studio (Batman: Arkham Origins Blackgate)

  • BAOB.ARA.Tool - Tool for extracting ARA archives from Batman: Arkham Origins Blackgate.

Arrowhead Game Studios (Helldivers 2)

  • helldivers2-rs - Work-in-progress tool to extract files from Helldivers 2.
  • filediver - Extractor for Helldivers 2. Supports extracting models, audio, video, and textures.
  • Hellextractor - Another Helldivers 2 extractor (archived, recommended to use filediver instead).
  • hd2-name-db - Community database documenting extracted game assets from Helldivers 2, helping identify and organize game content.

Assembly Line (Supaplex)

  • superplexed - Supaplex level and graphics editing suite.

Asmik Ace Entertainment (LSD: Dream Emulator)

Asobo Studio

  • atk - Asobo Toolkit. Supporting Asobo and Black Sheep Studio games.
  • Games: FUEL, Ratatouille, Toy Story 3, WALL-E, and more.
  • Features: BigFile extraction, Zouna structure parsing.
  • bff - BigFile Friend. Successor to dpc, supports Zouna file formats.
  • fmtk - FUEL Modding Toolkit.
  • ImZouna - ImHex patterns for Zouna data structures used in Asobo Studio games (FUEL, WALL-E, Ratatouille, Toy Story 3, A Plague Tale series, Microsoft Flight Simulator, and more).
  • Asobo-ArithmeticCoderC - Reference implementation of Asobo's arithmetic coder.
  • blender_fuel - Blender scripts for FUEL.
  • fmt_fuel - Noesis scripts for FUEL.
  • fror-research - Ford Racing Off Road research.
  • fuel-map - FUEL map notes and assets.
  • fuel-save-editor - FUEL save editor.
  • FUELDecompilation - FUEL decompilation project.
  • ZounaBinaryTemplates - 010 Editor binary templates and Noesis scripts for Zouna engine file formats, with documentation on engine internals (Seads spatial partitioning system).
  • Games: Ratatouille (PC, PS2, GC, Xbox), WALL-E (PC), Toy Story 3 (PS2), SpongeBob SquarePants: Revenge of the Flying Dutchman (PS2, GC), A Plague Tale (PC), Microsoft Flight Simulator 2024 (PC), Shaun White 2 (PC), Castleween (PS2), Garfield, Noddy.
  • Formats: Bitmap_Z, Mesh_Z, Material_Z, World_Z, Node_Z, Skel_Z, Skin_Z, Animation_Z, Lod_Z, and more Zouna _Z resource types.
  • RatDecomp - Decompilation project for Ratatouille (GameCube) with original game data parsing and reconstruction.

Atlus

  • Amicitia - Tool for working with Persona 3/4/5 file formats.
  • yafe - Field editor for Persona 5 allowing import of FBN and HBN files into 3ds Max for visual editing.
  • P5X_vFileContentExtract - Content extractor for Persona 5 X vFile archives.
  • DDS3-Model-Studio - WIP Model editing tools for DDS3 engine based SMT games (SMT: Nocturne, DDS 1 & 2, Raidou 1 & 2).
  • AtlusFileSystemLibrary - Library containing utilities for working with file systems used in Atlus games.
  • Atlus-Script-Tools - Set of tools for working with Atlus script formats including flow script files (.bf) and message script files (.bmd, .bm2). Supports Persona series, SMT series, Catherine, Trauma Center, and more.
  • AtlusPM1MessageScriptEditor - Message script editor for Persona 1.
  • GFD-Studio - Model editor for viewing, editing and converting models in GMD/GFS format used in P3D, P4D, P5D, and Persona 5.
  • EvtTool - Persona 5 (Royal) EVT file editor. Converts EVT/ECS/LSD files to JSON and vice versa.
  • SMT1L1ON - Translation tools for Shin Megami Tensei 1.
  • P5RFieldTexUtility - Utility for quickly extracting field textures and duplicating edits in Persona 5 Royal. Supports batch extraction and repacking of .BIN files with DDS texture support.
  • EPLGen - GUI for quickly generating EPL leafs featuring animated sprites for Persona 5 Royal. Supports particle effect creation with DDS textures and GMD file integration.
  • p5s-txteditor - Text editor for editing text files found in Persona 5 Strikers.
  • smt1dasm - Disassembly of Shin Megami Tensei J1.0 for the SNES.
  • p4u2modtools - Modding tools for Persona 4 Arena Ultimax, Persona 4 Arena, etc. Includes bddata.bin extraction tools and custom game update creation.
  • P5CharacterSwapper - Batch-replaces P5 character models/animations by ID. Can retarget models and animations if specified.
  • PersonaRandomizer - Program for quickly randomizing files in Persona 3 FES, Persona 4, and Persona 5. Supports randomizing various TBL files including PERSONA, UNIT, SKILL, ITEM, NAME, and ENCOUNT tables.
  • AemulusModManager - Mod package manager for Persona 4 Golden (PC), Persona 3 FES, Persona 5, and Persona 5 Strikers. Automatically merges conflicting bin, bmd, pm1, bf, and tbl files from different mods.
  • p4g-saveconv - Persona 4 Golden save converter. Converts PS Vita saves to PC format and vice versa, including data00XX.bin, system.bin, and sdslot.dat files.
  • p5-rte - Real-time editing tool for Persona 5 on jailbroken PS3. Allows editing of persona slots, stats, and skills using PS3Lib.
  • GMDTool - Command-line utility to convert Persona .GMD model files to Collada .DAE format. Uses GFDLibrary for GMD loading.
  • PersonaEditor - File editor for Persona series (3, 4, 5) supporting multiple container formats (BIN, PAK, PAC, CPK, P00, ARC, PM1, BF, BVP, TBL, FTD) with asset extraction and modification.
  • noclip.website (Tokyo Mirage Sessions ♯FE) - In-browser Tokyo Mirage Sessions ♯FE (Wii U) map viewer. Parses APAK archives plus BFRES models and BNTX textures, with lightmap, gimmick, and map-layout support.
  • P4U2TrialEditor - Trial/Lesson editor for Persona 4 Arena Ultimax (2.0 and later), complementing p4u2modtools.

Attack on Titan

  • AoTBinTool - Packer/unpacker for Attack on Titan BIN archive files.

Aurogon (Gujian)

  • GuJian3Manager - Extracts, repacks, and decrypts Gujian 3 (古剑奇谭三) data files (Oodle-compressed, XXTEA-encrypted .xxx files).

Avalanche Studios (Generation Zero)

  • ApexPredator - Tool/library for reading Apex Engine assets. Currently supports Generation Zero. Written in C++.
  • Gibbed.JustCause4 - File unpacking and asset extraction tool for Just Cause 4.
  • AE.ARC.Tool - Tool for extracting ARC archives from games built on Avalanche Studios' Apex Engine.
  • JC.ARC.Tool - Tool for extracting ARC archives from the Just Cause series.

07th Expansion (Higurashi)

  • higurashi-gba-hacktools - Protection removal tool and technical information for the Inside-cap GBA ports of the Higurashi visual novels.

Archetype Interactive (Meridian 59)

  • GZDoomBuilder (Meridian 59 port) - Port of the GZDoomBuilder map editor for editing Meridian 59 MMORPG rooms in the game's native .roo (v15) format, in 2D and 3D.