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Games & Studios: 0–9 · A

Orange_Juice (100% Orange Juice)

  • 500strawberries - Decrypts and edits 100% Orange Juice save files, allowing currency, items, and stats to be changed.

Phantomery Interactive (1953 - KGB Unleashed)

  • RCFS-Engine-Tools - Tool for understanding and extracting RCFS Engine archive files from "1953 - KGB Unleashed" (aka "Phobos 1953"), documenting the nested-AES-encrypted archive/record structure and per-file decryption scheme.

1C Company / Best Way

Men of War
  • Men of War 3DS Max Exporter Tools - 3DS Max exporter tools for Men of War. Supports 32-bit versions of 3DS Max 8, 9, 2008, and 2009 only. Mirrored here as the original Best Way download is no longer available.
Royal Quest Online
  • RQ.TOC.Tool - Tool for extracting archives from Royal Quest Online game files.
Adventures of Captain Blood
  • cb-file-formats - 010 Editor templates describing the file formats of Adventures of Captain Blood (Приключения Капитана Блада).

Invert Studio (1nsane)

  • bizarr3 - Reverse-engineering toolset and documentation for 1nsane (2000, off-road racing game); documents and parses the game's IDF asset archive and XFF text-resource (.cfg/.dat/.scn/.vht) formats, with a WebGL model viewer/editor in progress.

2K Czech / Illusion Softworks

  • mafia-re (decomp) - Matching decompilation of Mafia: The City of Lost Heaven.
  • Max4dsTools - 3ds Max plugin for import and export of the 4ds model format used in Mafia: The City of Lost Heaven. Supports meshes, LODs, billboarding, sectors, portals, skinned models, materials, and glows.
  • mafia-formats - 010 Editor templates for Mafia: The City of Lost Heaven file formats. Also partly for Hidden & Dangerous 2 and Wings of War.
  • BlenderMafia4ds - Blender add-on with import/export support for Mafia's 4ds model format. See also h0ns4's fork with sector import/export fixes and improved import performance.
  • BozSceneTreeEditor - Modding tool for Mafia: The City of Lost Heaven's tree/node-based scene files, covering scene2.bin (main level file), cache.bin (static city block objects), effects.bin (particle effect placement), and DCED-originated .dnc node snippets.
  • OpenMF-Archived - Abandoned C++ open-source reimplementation of the Mafia: The City of Lost Heaven engine; retains useful format utility and parsing code for the game's assets.
  • See also MafiaFormats, a smaller (archived, WIP) companion database of reverse-engineered Mafia format specs and parsers for checkbin, mnu, and textdb, and MafiaFormats.lib, a standalone C++ library extracting OpenMF's file-format parsers for reuse via git submodule, with the original OpenMF authors' commit history preserved.
  • MafiaUnity - Archived open-source reimplementation of the Mafia: The City of Lost Heaven engine in Unity, requiring the original game's .dta archives to be unpacked for its raw assets.
  • awesome-mafia - Curated list of Mafia modding tools and resources.
  • Tools: DTA extractors/packers, 4ds/5ds model tools, 3D map editors, collision editors (tree.klz), lightmap tools, script/text editors, scene2.bin/cache.bin/check.bin/road.bin editors.
  • EffectsBinEditor - Effects.bin editor for Mafia: The City of Lost Heaven written in C# (WPF application). Program to add or remove particle effects from a particular mission.
  • MafiaToolkit - Toolkit with file format parsers and map editor for Mafia series (Mafia II, Mafia III, Mafia Definitive Edition), supporting SDS and XBin formats.
  • MafiaXbinTool - Localization tool for exporting and importing text from Mafia III's XBin files.
  • Gibbed.Illusion - Tools for parsing and editing Illusion engine-based games, including Mafia II.
  • RmorfBinEditor - Editor for rmorf.bin files used in Mafia: The City of Lost Heaven, a WPF (C#) rewrite of the author's earlier tool.
  • HD2unpacker - Extracts .dta archives used by Hidden & Dangerous 2 and its demos, handling the game's encrypted and compressed containers to pull out textures, models, and scripts.
  • mEdit - All-in-one editor suite for modding Mafia: The City of Lost Heaven.
  • vietcong-unpacker - Collection of tools for unpacking .CBF archive files used in Vietcong (2003), co-developed by Pterodon and Illusion Softworks.
  • Mafia-2-Font-Generator - Python script that generates custom font textures and XML definitions for Mafia II, simplifying the font modding process.
  • MafiaReversing - Parsers for Mafia: The City of Lost Heaven's .rep (cutscene replay) and .tck (camera track) file formats, with sample data files.

2K Games / Firaxis Games

  • Civilization IV Plugins for 3DS Max 6 - Official plugin for 3DS Max 6 with support for 3D models used in Sid Meier's Civilization IV.
  • Civilization IV Plugins for 3DS Max 7+ - Official plugin for 3DS Max 7 and newer with support for 3D models used in Sid Meier's Civilization IV.
  • OpenCiv3 - Open-source Civilization III remake with tools for parsing and importing original Civ3 game data.
  • civ4-studio - Civilization 4 Map Studio, a tool for editing and creating custom maps for Sid Meier's Civilization IV.
BioShock
  • bioshock - Localization tool for BioShock Infinite.
  • rapture_tool - Tool for editing BioShock 2 .lbf localization text files.
WWE 2K
  • MusicListEditor - Editor for the MusicList.jsfb music loop table used by WWE 2K23 and WWE 2K24, letting you browse, page through, and search slots by name or internal ID.
  • ARC--Multipurpose-I-O-Tool - Recursive archive I/O tool for WWE 2K games (PAC/texture/muscle/mask archives), supporting one-click file injection (OODLE/ZLIB), archive deserialization/preview, mass batch deserialization, and creating new archives from scratch.

Jump Network (300 Heroes)

  • Bank-Editor - Editor for 300 Heroes' Bank audio files, letting replacement WAV/MP3/OGG audio be swapped in with no size or filename-language restrictions.
  • JumpXToolchain - Toolchain for the JumpX (.x) model format used by Jump Network's engine: a DAT file editor, a JumpX-to-FBX converter (jump2fbx), a JumpX model editor, a 3ds Max JumpX export plugin, and a fix-up tool for oversized JumpX models that error in-game. See also JumpX-Editor-Tutorial, a companion usage tutorial for these tools.
  • model2glTF - Converts EG3D's custom .model format to glTF 2.0.
  • 300HLoc - Command-line C# tool converting 300 Heroes' language database.

3D Realms

  • BioMenaceDecomp (decomp) - Matching decompilation of Bio Menace.
  • cosmore (decomp) - Matching decompilation of Cosmo's Cosmic Adventure (96% complete).
  • cosmo-engine - New engine reimplementation for playing Cosmo's Cosmic Adventure on modern systems, requiring and reading the original game's data files.
Duke Nukem 3D
  • Landscaping Tools (Duke Nukem 3D) - Files and resources for creating landscape terrain in Duke Nukem 3D. Includes tutorial files and example maps (not intended for gameplay).
  • Duke Nukem 3D source code - Full source code to the classic first person shooter Duke Nukem 3D. Based on the v1.5 code. Installations on how to compile can be found in the included README.TXT.
  • Clean Duke3D - Modern source port of Duke Nukem 3D focused on a clean, portable codebase, reading the original game's GRP/ART/MAP data.
  • duke3d - icculus.org's Linux port of Duke Nukem 3D, built from the officially released source code, reading the original game's GRP/ART/MAP data.
  • jfduke3d - JonoF's port of Duke Nukem 3D, built on his jfbuild Build engine port, reading the original game's GRP/ART/MAP data.
  • DukeNukem3D_Lib - C# library for parsing Duke Nukem 3D's GRP archive and ART tile/texture files.
Duke Nukem: Manhattan Project
Duke Nukem: Zero Hour
Duke Nukem Forever (2001)
Duke Nukem Forever (2011)
Shadow Warrior
  • shadowwarrior - icculus.org Linux port of 3D Realms' Shadow Warrior, built from the officially released source code.
  • jfsw - JonoF's port of Shadow Warrior, built on his jfbuild Build engine port, reading the original game's GRP/ART/MAP data.
  • SW2ExplorerWV - Toolset for Shadow Warrior 2 that imports and exports game content files and creates and applies mods.
The Outforce
  • Outforce meshes extractor - Mesh and model extractor for The Outforce. Created by szkaradek123.
  • The Outforce Box extractor tool - *.box archive extractor tool for the game "The Outforce"
  • cosmodoc - Semi-complete teardown and technical documentation of Cosmo's Cosmic Adventure, complementing the cosmore decompilation above.

3DO / New World Computing

Might and Magic III
  • rewolf-mm3-dumper - Packer and unpacker for Might and Magic III's CC archive file format.
Might and Magic: World of Xeen
  • XeenTools - Open-source C library and CLI tools for resource files of Might & Magic IV: Clouds of Xeen and Might & Magic IV: Darkside of Xeen. Supports CC archive containers, MAZExxxx.DAT/.MOB maps, ATT/OBJ/MON/GND/SKY sprite formats, PAL palettes, FNT fonts, and CFG/CHR/FAC/FWL/RAW files.
Might and Magic VI, VII, VIII
  • fnt-generator - Python library and CLI for generating .FNT bitmap font files for Might and Magic 6/7/8 and Heroes of Might and Magic III, converting BDF fonts with configurable single/double-byte charsets (Cyrillic, Central European, Chinese, Japanese, Korean) and decoration styles (shadow/black/glow) for fan translations.
  • mm678-i18n - Localization pipeline for Might and Magic 6, 7, 8 (GrayFace Patch) and Might and Magic Merge, converting .po translation files into the game's in-game text and font formats via a .po -> .mo -> game text -> release build pipeline; ships Simplified/Traditional Chinese language packs.
Heroes of Might and Magic II
  • fheroes2 - Recreation of Heroes of Might and Magic II game engine that requires and parses original .AGG archive format, providing high-resolution graphics and improved AI.
Heroes of Might and Magic III
  • vcmi - Open-source reimplementation of the Heroes of Might and Magic III engine, loading and reading the original game's data files (H3sprite.lod, Heroes3.exe resources, maps, campaigns).
  • FreeHeroes - Open-source Heroes of Might and Magic III battle engine, similar in spirit to vcmi; includes a LegacyConverter that reads original SoD/HotA/HD Mod game resources (converting audio/video via FFmpeg) into its own format for one-time use, after which the original files are no longer needed.
  • homm3-asset-tool - CLI parser and sprite extractor for Heroes of Might and Magic III LOD archives and DEF sprite files.
  • h3explorer - Browser-based content explorer for Heroes of Might and Magic III, navigating the game's directory tree into its LOD archives and DEF sprite files to view individual frames.
Heroes of Might and Magic IV
  • engine4heroes - Recreation of the Heroes of Might and Magic IV game engine; like fheroes2 above, requires and reads the original commercial game's data files.
  • mmarch - Cross-platform CLI tool to extract, replace, and compare resources in Might and Magic 6/7/8 and Heroes of Might and Magic III archive files (e.g. LOD).
  • Platforms: Windows, Linux, macOS.

4A Games

Metro
  • MetroTC - Universal texture converter for all Metro games (2033, Last Light, Exodus) by 4A Games.
  • ExodusVFX - Work-in-progress Metro Exodus asset explorer in C# with readers for Metro archives, models, textures, level maps, Lua scripts, and VFX, with Cast export; builds on MetroEX research.

4Head Studios

  • europa1400-tools - Python tools to decode, convert, and export game assets for Europa 1400: The Guild / Die Gilde. See also Europa1400.Tools, a .NET library from the same project with equivalent decode/convert/export functionality.

5th Cell

The Fun Pimps (7 Days to Die)

  • 7D2DProfileEditor - Web-based editor for 7 Days to Die .ttp player profile saves, documenting and editing the binary progressionData record structure (level, skill points, attributes, perks) plus health/stamina/food/water and quest/POI discovery state.

Mousechief (7 Grand Steps)

  • 7gs-editor - Save game editor for 7 Grand Steps: What Ancients Begat.

8monkey Labs

Deep Field Games (Abiotic Factor)

  • AbioticSavePlatformConverter - Converts Abiotic Factor save games between the Xbox/Microsoft Store and Steam/dedicated server versions.
  • AbioticEditor - Save editor for Abiotic Factor with browser, desktop, and CLI front-ends plus a plugin host, for both single-player and dedicated-server saves.

Acceleration of Suguri X-Edition

  • AoSX-Texture-Extraction - QuickBMS script and Noesis plugin for extracting and converting textures from Acceleration of Suguri X-Edition.

Acornsoft

Elite

Activision / Infinity Ward / Treyarch

Call of Duty
Asset Extraction & Conversion Tools
  • Saluki - Asset extractor for games using the IW Engine, successor to Greyhound; rewritten from the ground up in Rust with a new UI and built-in preview for models, textures, and sounds. Supports all Call of Duty PC titles from Call of Duty 1 through Black Ops 7.
  • Tyrant - RE Engine asset extractor for Call of Duty file formats.
  • Greyhound - Asset extractor for several Call of Duty titles (Black Ops 3/4, WWII, Infinite Warfare, Modern Warfare 2019/II). See also Saluki, an actively maintained Rust rewrite covering all CoD titles from CoD1 through Black Ops 7.
  • ShibaInu - Weapon file converter for Call of Duty Mod Tools.
  • blender-cod - Blender add-on for Call of Duty modding.
  • PyCoD - Python library for reading/writing Call of Duty's *_EXPORT/*_bin model and animation files; used by blender-cod and Autodesk Maya's CODTools plugin.
  • WraithXArchon - Legendary Call of Duty asset extraction tool.
  • Cordycep - Tool that utilizes modified game executables to load fast files for Call of Duty.
  • IWI DDS Fast Converter V1.40 (Call of Duty 2)
  • x to xmodel_export converter 1.6 cod5 Version (Call of Duty: World at War) - Converter for DirectX (.x) and Wavefront Object (.obj) files to Call of Duty: World at War xmodel_export format. Converted files can then be converted to xmodel using the Asset Manager. Place xconv.exe in CoD5 directory and run (v1.6).
  • Kobra - Fork of Greyhound with added support for XEffect, GDT, and more. Used for Call of Duty asset extraction.
  • Iwi Converter (Call of Duty 2) - IWI converter with multi-file selection support for Call of Duty 2. Created to address lack of multi-select support in other IWI converters.
  • Unreal-SeTools - Unreal Engine editor plugin to batch-import Call of Duty SEModel (.semodel) files, including meshes, animations, and materials.
  • img-format-helper - Tool to visualize, export, and convert IWI image formats used across Call of Duty (IW engine) asset dumps.
  • iwi2dds - Python command-line converter from Call of Duty's IWI texture format to DDS, supporting multiple IWI format versions.
  • cod-asset-importer - Blender add-on for importing Call of Duty assets.
  • material_util - Utility for reading and writing Call of Duty 2 material files, documenting the format's shader/texture-stage fields.
  • iwd-packer - Builds smaller native-format Call of Duty 2 IWD archives by repacking original game IWDs, reducing DXT-compressed asset bloat.
  • TOXEC (The Obj to Xmodel Export Converter) - Converter for OBJ files to Xmodel format. For use with Call of Duty 4 and Call of Duty: World at War mapping.
  • DDS/IWI Converter 1.5 (Call of Duty 2)
  • cod1-xmodel-gallery (xmodelview) - Standalone XModel viewer and gallery generator for Call of Duty 1 (v1.1-v1.5).
  • xmodelconverter - Converts compiled Call of Duty 2 xmodel/xanim binaries back into text-readable xmodel_export/xanim_export files, for use with a companion Blender import add-on.
  • ifs-tool - Extraction tool for Call of Duty: Online's IFS archive system (Activision/Tencent), used from client version 1.2.1.12 onward.
  • Texture Smith - GPU-accelerated texture processing tool for packed/compressed textures, with channel splitting, normal map reconstruction (BC5, DXT5, hemi-octahedron), and format conversion; includes dedicated support for separating Call of Duty's fused texture formats.
  • ManyPacker - Asset packer for Call of Duty 4 that automatically resolves and packages every file connected to a specific asset from a raw folder.
  • PAKExtractor - Decompresses and converts PAK/XMA archive files from early Call of Duty titles.
  • iwd-decryptor - Decrypts Activision's encrypted IWD archives.
  • t5exp - Black Ops (T5) model exporter, for use with T6-ZoneTool-based fastfile pipelines.
  • SEFormatConvertor - Converter between Call of Duty's SEModel/SEAnim formats and other 3D interchange formats (SMD, DTX/PNG textures).
  • CoDMayaTools - Maya plugin for exporting Call of Duty models, animations, and camera animations (xcams) to the engine's .xmodel_export/.xanim_export/.xcam_export formats, with SEAnim/Wraith/tanim notetrack support and Black Ops 3 Export2Bin/ExportX compatibility. Archived; see ManyAsset/CODMayaTools for an actively maintained alternative.
  • ManyAnims - Batch animation exporter for Maya, exporting anim_export/anim_bin and importing .cast/SEAnim files.
  • ManyWeapons - Weapon file editor for Call of Duty 4.
  • CallOfFile - .NET library (with a callfile CLI) for reading and writing Call of Duty's XMODEL_EXPORT/XMODEL_BIN and XANIM_EXPORT/XANIM_BIN model/animation files (Call of Duty 4 and later).
  • GameImageUtil - Tool for splitting and converting Call of Duty's packed/fused texture channels (normal/gloss/occlusion, specular/gloss, S/G/O) across Modern Warfare, Modern Warfare 2 Remastered, Infinite Warfare, and other titles, plus renaming Cast/Legion material images.
Fastfile & Zone Tools
  • iwd-tool - Command-line tool for generating IWD files for Call of Duty.
  • zonebuilder - Fastfile generator for IW4 (Modern Warfare 2).
  • iw4-open-formats - Asset conversion system for MW2 formats.
  • iw4-zone-asset-finder - Zone asset finder and source builder for IW4 (Modern Warfare 2).
  • snd-alias-converter - C# tool to convert sound aliases between ZoneTool and Zonebuilder formats (JSON, and binary .xss used by newer ZoneTool releases).
  • x64 ZoneTool - Fastfile unlinker and linker for x64 Call of Duty titles.
  • zonetool - Fastfile linker for Call of Duty titles (CoD4, MW, MW2, MW3), parsing and reconstructing IW3/IW4/IW5 fastfile archives.
  • OpenAssetTools - Actively maintained, open-source modding tool suite (Unlinker/Linker) for loading and building fastfiles (.ff), aiming for original-format compatibility rather than reimplementing existing tools.
  • Games: CoD4 (IW3), Modern Warfare 2 2009 (IW4), Modern Warfare 3 2011 (IW5), 007: Quantum of Solace (QOS), World at War (T4), Black Ops (T5), Black Ops II (T6).
  • t5-xfile-deserializer - Deserializer for Black Ops (T5) Fastfiles (XFiles), covering material technique sets, materials, images, phys presets/constraints, XModels, string tables, raw files, localize entries, fonts, sounds, and weapon variants.
  • linker_nx1 - Fastfile linker for NX1-based Call of Duty titles; stitches assets referenced by a CSV manifest into fastfile containers (.ffm/.ff), with rawfile and localized string table support.
  • unlinker_xenon - Work-in-progress FastFile reader for the Xbox 360 build of Call of Duty 2, researching the console-specific archive layout.
Map & Level Editing Tools
  • Mappie - Call of Duty map extraction tool for modern titles (MW19, BOCW, VG, MWII).
  • BSP Decompiler (Call of Duty) - Hereby we release our decompiler and the sources. May it prove to be useful for you or your team.
  • KV Map Converter v2 Beta2 (Call of Duty 4: Modern Warfare) - Utility by KillerVirus for converting Source Engine maps to Call of Duty 4: Modern Warfare format (v2 Beta2).
  • iw3xo-radiant - Enhanced Radiant level editor modification for Call of Duty 4 (IW3 Engine).
  • Q3COD4BSP - Converts Quake 3 .BSP level files to Call of Duty 4's .MAP format, to speed up porting Quake 3 levels to CoD4.
  • iw3x-port - Community-driven map/asset converter for porting Call of Duty 4 (2007, IW3) content to IW4 (Modern Warfare 2), used with IW4x's ZoneBuilder.
  • iw5x-port - Asset/map export and conversion port utility for IW5 (Call of Duty: Modern Warfare 2 2009), analogous to iw3x-port for IW4.
  • iw4x-map-porting-utility - Middleware to simplify porting maps from Call of Duty 4 (IW3) to Modern Warfare 2 (IW4), unifying export from iw3x-port to ZoneBuilder.
  • zonebuilder-wrapper - Wrapper around ZoneBuilder for building IW4x-compatible Call of Duty assets.
  • iw4x-client - Client reimplementation/mod for Call of Duty: Modern Warfare 2 (IW4 engine) multiplayer, including the built-in ZoneBuilder asset/fastfile pipeline tool used by the IW3x/IW5x porting utilities.
  • cod2map - Fully reconstructed, bit-identical C source for cod2map.exe, Call of Duty 2's BSP map compiler, reverse-engineered from the original 2005 binary; covers BSP tree construction, portal visibility, lightmap allocation, collision mesh generation, and shadow computation.
  • C2M - Tool to export maps from Call of Duty games. See also C2Mv3, an actively maintained continuation covering many more titles (up through Black Ops 6/7) with OBJ and Radiant .MAP export.
  • C2MConverter - Converts .c2m map files to the Cast model format by drag and drop. See also Mappie above.
  • bsp.c - BSP parser and decompiler for Call of Duty 2 (IW2 engine); reads compiled .d3dbsp files and can decompile them back to editable .map format for CoD Radiant.
  • d3dbsp - Earlier D3DBSP reader for Call of Duty 2, focused on extracting rendering data (including lightmaps) for use in a custom renderer.
  • map2obj - Converts Call of Duty 2/4 .MAP file brushes into .OBJ meshes.
  • opencod2 - Reconstruction of the Call of Duty 2 (IW2) engine.
  • D3DBSP_Converter - Library and tool for converting D3DBSP map files between Call of Duty: World at War and Call of Duty: Black Ops.
  • xmodel2colmap - Converts Call of Duty XMODEL_EXPORT files into .map files for CoD4 Radiant.
  • iw3sptool - Runtime debug/map-exporting tool for Call of Duty 4 singleplayer (patch 1.5), injected via an ASI plugin.
  • Features: Collision/entity/brush/terrain rendering with filterable overlays, map exporting (cm_mapexport) to CoD4's .map format for use in Radiant, third-person camera, player movement modification, demo playback.
  • See also iw3mptool, the multiplayer counterpart (CoD4 patches 1.7/CoD4x 21.1) adding an in-game scripting console (Varjus), and iw4sptool, a similar collision/entity debug tool for Call of Duty: Modern Warfare 2 (2009, Steam).
  • Also by the same author: WaWMapExporter and WaWSPMapExporter, standalone map-exporting DLLs for Call of Duty: World at War (patch 1.7.1263) multiplayer and singleplayer respectively, porting CoD4's .map exporting code to WaW.
Scripting, UI, Audio & Shader Tools
  • lui-tool - Utility to assemble and disassemble IW engine UI scripts. Supports Call of Duty: Ghosts (IW6).
  • gsc-asm - GSC assembler/disassembler for IW5 (Call of Duty: Modern Warfare 3).
  • gsc-tool - Compiler/decompiler for IW Engine GSC game scripts (Black Ops, Ghosts, Modern Warfare, Vanguard, Warzone).
  • Cerberus - GSC/CSC decompiler for Call of Duty: Black Ops II/III with a CLI and a UI, aimed at scripts not shipped with the Black Ops III Mod Tools; the CLI also includes a fast file extractor for Black Ops III. Archived.
  • t7-compiler - GSC compiler and injector toolchain for Black Ops III and Black Ops 4 (T7/T8): compiles scripts from source and injects pre-compiled scripts.
  • tree-sitter-gsc - Tree-sitter grammar for GSC and CSC, the scripting languages used in Call of Duty: Black Ops III.
  • gsc_parser - Cross-platform flex/bison-based lexer and parser for the source-level syntax of Call of Duty's GSC scripting language.
  • IW8_MW19_GSC_Wiki - Wiki documenting GSC scripting for Call of Duty: Modern Warfare (2019, IW8), covering functions, game modes, and mod menu creation; transcribed from the Project HiNAtyu decompilation.
  • IWMenuDumper - Decompiler for IW Engine menu files (Modern Warfare 2, Modern Warfare 3).
  • flac-tool - Converts FLAC audio files to be compatible with the IW engine.
  • shader-tool - Library to parse, assemble, and disassemble DirectX Shader Bytecode (DXBC) objects used by the IW engine.
  • dexilifier - DX9 HLSL source decompiler and generator from compiled DirectX shader bytecode used by the IW engine.
Modding Kits & Client Tools
  • KisakCOD - Open-source, fully buildable reimplementation of Call of Duty 4 multiplayer; aimed at mod developers.
  • KisakBlack - Open-source, fully buildable reimplementation of Call of Duty: Black Ops multiplayer, targeting Windows, Linux, WASM, and WebGL2.
  • CoD2rev_Server - Reverse-engineered reimplementation of the Call of Duty 2 dedicated server executable.
  • Call of Duty 1 Milkshape plugins - Series of Milkshape plugins for Call of Duty 1. Created by scorpiomidget.
  • Call of Duty 1 Mod Tools No Installer Version - Alternative version for users experiencing installation issues with the official installer, typically caused by missing or corrupt game registry entries.
  • Call of Duty 2 Mod Tools - Official modding tools for Call of Duty 2.
  • Call of Duty 2 Mod Tools No Installer - Alternative version for users experiencing installation issues with the official installer, typically caused by missing or corrupt game registry entries.
  • CoD4 Mod Tools 1.1 (mirror) - Repository containing the original Call of Duty 4 Mod Tools and 1.1 update from Infinity Ward.
  • codbo-modtools - Mirror of the official Steam release of Call of Duty: Black Ops (1) Mod Tools.
  • codxe - Multi-title modding environment for the Xbox 360 versions of older Call of Duty games, working on real consoles and under Xenia Canary emulation.
  • iw3_linker - Clean-room C++17 reimplementation of linker_pc.exe from the CoD4/IW3 mod-tools verification package, buildable as a drop-in replacement.
  • OpenT5 - Open-source Rust reimplementation of T5, the engine running Call of Duty: Black Ops.
  • CoD4-Mod-Optimizer - Removes unnecessary assets from a Call of Duty 4 mod to reclaim space for additional content.
Save Tools
  • COD-Save-Manipulator - Tool for manipulating Call of Duty savegames, supporting a wide range of titles across the IW/MWX/Ghosts save formats.
  • Black-Ops-Save-Editor - Windows tool for opening, viewing, and editing Call of Duty: Black Ops savegame folders on PS4/PS5, recognizing every file in the save directory and transparently decrypting/re-encrypting the GPAD0_*.PRF profile files (TripleDES/CBC) so the game's set commands can be edited directly, byte-exact.
Demo Recording & Playback Tools
  • CoD4-DM1 - Reverse-engineered parser/library for Call of Duty 4 and CoD4X .DM_1 demo files, decoding gamestate, snapshots, frames, entities, clients, and server messages via a CLI plus a reusable library.
  • cod4-dm1-tools - TypeScript CLI/library for Call of Duty 4 .dm_1 demos, building on CoD4-DM1's format reverse engineering; decodes camera paths, gamestate/snapshot data, and renders tactical top-down replay videos.
  • iocod - Experimental engine fork of ioquake3 aimed at reconstructing enough of the original Call of Duty 1 codebase for compatibility.
  • vcod - Map viewer, spectator client, and skeleton dedicated server for Call of Duty (2003) patch 1.1, written in Rust; reads the game's original PK3 archives.
Call to Power II
  • civctp2 - Community-maintained source port of Call to Power II, built from the officially released source code and reading the original game's data files.
Civilization: Call to Power
  • unciv - Extractor for Civilization: Call to Power's .zfs archives (miscellaneous graphics and sounds), also converting the game's .rim graphics (555 and 565 variants) to PNG; usable as a Rust library.
Interstate '76
  • Open76 - Engine reimplementation of Activision's Interstate '76 on Unity, parsing and rendering the game's original ZFS-packaged level, vehicle, and mission stack-machine data; supports both the uncompressed (v1.0) and compressed ZFS variants.
Tony Hawk's Pro Skater
  • WAD Tool v1.0 (Tony Hawk's Pro Skater) - A small tool to build and extract WAD files from early thps-engine based games.
  • thps2-tools - Collection of tools for Tony Hawk's Pro Skater 2.
  • TonyWad - Extracts WAV audio from PS2 Tony Hawk games.
  • THPS2X-Formats - Binary format documentation for Tony Hawk's Pro Skater 2X level files (.DDM, .DDX, .psx, .trg).
  • neversoft-multitool - .NET tool (WinUI 3 GUI + cross-platform CLI) for extracting and converting Neversoft Entertainment game assets across the PS1, Dreamcast, Xbox, GameCube, PC, and PS2 eras (1998-2006): Tony Hawk's Pro Skater 1-4/THUG/THUG2/THAW (this section), plus Spider-Man, Apocalypse, and Guitar Hero (PS2).
  • Formats: PSX/PVR/RLE/BMR/ZLB/BMP/TGA/PS2 TEX/RenderWare TXD/Xbox TEX textures; WAD+HED/PKR3/PRE/DDX/BON/PAK archives with recursive disc-image extraction (ISO9660/Xbox XDVDFS/GameCube GCM/Dreamcast GDI); PS1 XA/VAB audio.
  • Hed-Extract - Extractor/packer for Tony Hawk's Project 8 (PSP) .hed/.wad files.
  • RLE-GIMP-Plugin - GIMP plugin for Neversoft's .rle 16-bit image format.
  • psx_texture_extractor - Extractor for textures within Neversoft's PS1 model format, supporting 4, 8, and 16-bit textures (16-bit support incomplete).
  • neversoft_bitmap_converter - Python/PyQt5 batch converter from Neversoft PS1 .BMR / .RLE bitmaps to PNG (Dreamcast Spider-Man RLE variant unsupported).
  • io_thps_scene - Blender import/export addon for the Tony Hawk's Pro Skater (THPS) scene format.
  • THPS-Level-Editor - Level editor for Tony Hawk's Pro Skater games.
  • WAD-Tool - Packer/unpacker for Neversoft's "Big Guns" engine WAD files.
  • LegacyThps - Collection of Neversoft THPS tools accumulated over the years, including ThpsQScriptEd (qScript compiler/decompiler), ThpsFontEd (bitmap font editor), and ThpsTrigEd (TRG trigger-file parser for the "Big Guns" engine).
  • KAT2WAV - Converts the KAT and XSB soundbank container formats used by Treyarch's Dreamcast and Xbox ports of Tony Hawk's Pro Skater and THPS2X to WAV.
Ghostbusters
A Series of Unfortunate Events
  • resPack - Extractor for Xbox A Series of Unfortunate Events archive files.
Spider-Man (Neversoft)
  • spidey-decomp - Decompilation of Neversoft's Spider-Man (PC port), useful for studying formats and game internals.
  • spidey-tools - Companion tools for Neversoft's Spider-Man (PS1/PSX), alongside spidey-decomp.
  • Tools: PKR/PSX file extractors, texture repacker, save editor, TRG dumper/disassembler (WIP).
Spider-Man: The Movie (Treyarch)
  • open-tobey - Partial decompilation of Treyarch's Spider-Man: The Movie (PC), a separate 2002 game unrelated to Neversoft's Spider-Man.
Spider-Man: Web of Shadows (Treyarch)
  • PC_Spiderman_WOS - Mesh importer for .component*.MESH models from Spider-Man: Web of Shadows (PC), with both a Blender 3.x add-on and a 3ds Max 2016+ MaxScript.
  • web_of_shadows_toolkit - Collection of scripts and Blender materials for Spider-Man: Web of Shadows modding.
  • Features: DX-to-WoS normal map converter, diffuse/emission mixer, DDS-to-WRAP.tex converter, and PBR-to-WoS Blender node groups.
Wolfenstein (2009)
PSX Activision Games
  • gRLE - Viewer/editor/creator for *.rle files used in PSX Activision games.

Adeline Software International

Little Big Adventure 1
  • lba1-classic - Official release of the Little Big Adventure 1 engine source code, published with preservation in mind (game assets not included; requires original data files).
  • LBArchitect - Modding suite for Little Big Adventure 1 & 2, editing isometric scenery grid and scene files (islands/exteriors and rooms/interiors); LBA2 exterior scenery (3D format) editing is not yet supported.
  • twin-e - TwinEngine, a from-scratch reimplementation of the Little Big Adventure 1 engine that plays the original game using its data files; forked to become ScummVM's twine engine.
  • lba-midi-play - CLI player for the MIDI music embedded in Little Big Adventure 1's MIDI_MI.HQR/MIDI_SB.HQR HQR resource archives.
  • LBA1-Save-Game-Editor - Save file editor for the original Little Big Adventure 1 save format.
Little Big Adventure 2
  • lba2-classic - Official release of the Little Big Adventure 2 engine source code, published with preservation in mind (game assets not included; requires original data files).
  • LBAPackEd - Editor for Little Big Adventure 1 & 2 resource package files (HQR, VOX, ILE, OBL formats).
  • LBATxt - Text format tooling for Little Big Adventure.
  • LBAFont - Font format tooling for Little Big Adventure.
  • LBAShape - 3D shape format tooling for Little Big Adventure.
  • lba2-classic-community - Community fork of lba2-classic above, adding native 64-bit builds (Linux/macOS/Windows/Android), direct ISO/BIN/.cue disc-image reading, HD/widescreen rendering, and retail-save compatibility.
  • lba2remake - Little Big Adventure 1 & 2 reimplementation in TypeScript/Three.js/React, playable in-browser with a built-in scene editor mode, reading the original game's data files.
  • hqr - JavaScript reader/writer library for the HQR resource package format used by LBA1 & LBA2. See also lba-packager, a web-based HQR editor built on top of it.
  • LBAStoryCoder - Editor for Little Big Adventure 1 & 2's .ls1/.ls2 scene script files, editing actors, tracks, and zones.
  • LBAScreenViewer - Viewer/converter for Little Big Adventure 1 & 2's special images and .fla movies, exporting to common image formats.
  • lba-translations - Converts Little Big Adventure 1 & 2's original game translations into JSON for community review and editing.
  • LBA2_Blender_To_Model_2 - Blender 2.79 Python scripts to export models to the Little Big Adventure 2 model format. See also LBA2_Sprite_To_Model for sprite-to-model conversion, LBA2_Model_Scalar for vertex scaling, and LBA2_Unity_Animator for animating the exported models in Unity.
  • LBA2R2I - Extracts embedded images from decompressed Little Big Adventure 2 save files.
  • lba-engine-architecture - Community-driven documentation of Adeline Software's engine architecture, covering Little Big Adventure 1 & 2 and Time Commando.
Time Commando
  • timeco - Reimplementation of the PC version of Time Commando (1996), reusing shared libraries from the LBA1/LBA2 engine source releases.
  • tico-dump - Extracts and decompresses all resource files from Time Commando.

ADK

Twinkle Star Sprites
  • twinspri-rom-extractor - Python script to extract MAME-compatible ROM archives from the DotEmu re-release of Twinkle Star Sprites.

Snail Games (Age of Wushu)

  • wushu-utils - Wushu.Utils.Package tool to unpack and repack Age of Wushu's .package archive files.

H2O Entertainment (Aidyn Chronicles)

  • aidyn (decomp) - Matching decompilation of Aidyn Chronicles: The First Mage (N64).

Carbon Games (AirMech)

DivoGames (AirStrike 3D)

  • airstrike3d-tools - Reverse-engineering toolkit for the AirStrike 3D series (AirStrike 2, AirStrike 2 D3D8, AirStrike II: Gulf Thunder, Space Strike): Python scripts for the .apk archive format, bidirectional .mdl model/OBJ conversion, a level viewer, and save file decryption and preview, plus Ghidra projects for engine analysis.

Akella

Sea Dogs, Pirates of the Caribbean, Age of Pirates.

  • storm-engine - Open-source reimplementation of the Storm Engine, the game engine behind Sea Dogs, Pirates of the Caribbean, and Age of Pirates, reading original game assets.
  • seadogs-file-formats - File format documentation for Storm engine games: Sea Dogs, Sea Dogs 2 (Age of Sail 2 / Privateer's Bounty), Sea Dogs 2: Pirates of the Caribbean, and Sea Dogs 3.
  • Formats: TX, TF, PAK, IDF, CFF, CLF, SC, CMP, DLT, DLM, DEF, ANI, AN, SLS, ZAP, SHP, GM.
  • Documentation hosted on the repo's wiki.

AKI Corporation

  • WCWnWoRevengeRecomp - Native PC port of WCW/nWo Revenge (N64) via static recompilation (bring your own ROM).
  • WWFNoMercyRecomp - Native PC port of WWF No Mercy (N64) via static recompilation.
  • WWFWrestleMania2000Recomp - Native PC port of WWF WrestleMania 2000 (N64) via static recompilation.
  • VPW64Recomp - Native PC port of Virtual Pro Wrestling 64 (N64) via static recompilation.
  • VPW2Recomp - Native PC port of Virtual Pro Wrestling 2 (N64) via static recompilation.
  • WCWvsNWOWorldTourRecomp - Native PC port of WCW vs. nWo World Tour (N64) via static recompilation, with a companion WCWSyms repo of reverse-engineered function/data symbol TOMLs for the N64Recomp toolchain.
  • AkiLauncher - Native Windows hub that downloads and launches the AKI-engine N64 wrestling recompilations above.
  • AKI-Model-Blender-IO-Addon - Blender import/export addon for AKI Corporation's .model format, used in their N64/PS2-era wrestling games.
  • WCW-Mayhem-.P30-to-OBJ - Converts WCW Mayhem's .P3O model format to OBJ.

Acquire (Akiba's Trip)

  • Akiba-Tools - Modding tools for Akiba's Trip, including a volume archive extractor/repacker.

Algoryx (Algodoo / Phun)

  • phun-js-box2d - Parser and work-in-progress web player for Phun/Algodoo physics sandbox .phz scene files, including a ThymeScript-to-JavaScript transpiler and Box2D-based physics playback.

Alice: Madness Returns

  • hysteria - Modding stack for Alice: Madness Returns (Unreal Engine 3), including Hysteria Studio, a Rust/egui desktop app that opens, inspects, edits, previews and exports the game's .upk assets (textures, sounds, properties); the rest is a dinput8.dll proxy mod framework with runtime object and function access.

Alone in the Dark

  • Alone In The Dark: Re-Haunted - C++17 engine reimplementation (FITD) of the Infogrames engine behind the Alone in the Dark trilogy, loading the user's original game data including HQR/PAK archives, Life scripts, and VOC audio, with HD background and remaster options. Its README lists Alone in the Dark 1 and the Jack in the Dark promo as completable.
  • AITD-tools - Windows tools for the Alone in the Dark series: LifeDISA and TrackDISA disassemble LIFE and TRACK scripts (Alone in the Dark 1/2/3, Jack in the Dark, Time Gate: Knight's Chase), and PAKExtract extracts, inspects, and re-creates .PAK archives, converts backgrounds, masks, and textures to PNG, and renders floors as SVG.
  • AITD-roomviewer - Room/level and 3D model viewer for Alone in the Dark 1/2/3, Jack in the Dark, and Time Gate: Knight's Chase, reading the original ETAGE##.PAK and CAMSAL##.PAK files.

Black Element Software (Alpha Prime)

  • Alpha Prime RES Unpacker - Modding Tool for opening the .RES files for the "data00.res" and "data01.res" in Alpha Prime.

Amber Studio

Frictional Games (Amnesia, Soma)

  • AmnesiaTheDarkDescent - Official open-source release of Amnesia: The Dark Descent (2010) by Frictional Games, including the HPL2 engine source code.
  • AmnesiaLoader - UniLoader addon for most Frictional Games titles (Amnesia series, Soma, etc).
  • AmnesiaAMachineForPigs - Official open-source release of Amnesia: A Machine for Pigs by Frictional Games, including the HPL2 engine source code used for this title.

Analgesic Productions

Anodyne
  • Anodyne-1-Repo - Official source code release for Anodyne.
  • AnodyneSharp - C#/MonoGame rewrite of Anodyne, based on the original game's source code.
  • anodyne-map-scraper - Scrapes and reconstructs the overworld map from Anodyne's original game data.
Anodyne 2
Even the Ocean

Angel Studios / Rockstar San Diego

  • GTAVHandlingEditor - Real-time handling editor for Grand Theft Auto V.
  • Noesis Plugins (Red Dead Redemption) - Various Python scripts for Noesis to import and export textures and models from Rockstar games.
  • RAGE-Console-Texture-Editor - Texture editor for console versions of Rockstar RAGE engine games.
  • Games: GTA IV, GTA V (PS3/Xbox 360), Red Dead Redemption, Midnight Club: Los Angeles, Max Payne 3.
  • VichoModdingX - GTA V modding guide covering RAGE engine format workflows (CodeWalker, Sollumz, YMAP, YTD tools).
  • Folder2YTD - Tool to create and pack GTA V .YTD texture archive files from image folders; supports PNG, DDS, TGA, JPG, WebP, GIF, PSD with quality settings and mipmap generation.
  • VichoTools - Blender add-on for GTA V modding; handles YMAP scene files, YTD texture dictionaries, and animation clips extraction and editing.
  • TexFury.NET - Fast image-to-DDS conversion and YTD texture dictionary toolkit for .NET, supporting RAGE engine formats used in Grand Theft Auto and Red Dead series.
  • OpenMC2 - Open-source reimplementation of Midnight Club 2, reading the original game's proprietary asset and archive formats (project abandoned, but historically notable for the amount of format RE it documents).
  • PKGImportExport - Blender addon for importing and exporting Angel Studios ModPackage (PKG) format files from Midnight Club and related titles.
  • AngelStudiosBlenderAddon - Blender add-on that handles several formats used in Angel Studios/Rockstar San Diego games from ~1999-2006. Supports Midnight Club 2, Midtown Madness 1, and other titles.
  • Formats: BMS, DLP, MOD/XMOD, BND, SKEL, GEO.
  • See also angel-file-formats, the same author's companion collection of written file format specifications for Angel Studios games.
  • MidnightClub2 (Noesis) - Noesis plugin for Midnight Club 2 model formats.
  • MidtownExtractor - Midtown Madness 1/2 and Midnight Club 2 file extractor.
  • MeltyTool - Multitool for viewing/extracting assets from various N64/GCN/3DS/PC games en-masse.
  • tt-decomp (decomp) - AI-assisted matching decompilation of Rockstar Games Presents Table Tennis (Xbox 360, 2006), lifting PowerPC assembly into C++ toward a cross-platform SDL2/OpenGL port.
  • CodeWalker - GUI tool for viewing and editing GTA V's RAGE engine data, including RPF archive contents, YFT/YDR/YDD models, YTD textures, and YMAP/YTYP world data.
  • libertyv - Grand Theft Auto V resource viewer for RAGE engine RPF archives and models.
  • OpenMapTools - OpenFormats map conversion toolkit by dexyfex (CodeWalker author): converts GTA San Andreas IPL and GTA IV IDE/OPL/ONV map files into GTA V's RAGE .ymap.xml/.ytyp.xml/.ynv formats for porting map mods, for use with CodeWalker's RPF import.
  • gta-v-data-dumps - Collection of GTA V data dumps (vehicles, weapons, peds, natives, etc.) generated from RAGE-format research; reference for modding and scripting.
  • RageAudioTool - Reverse engineering tool for the RAGE engine's audio metadata file formats, used in Rockstar games such as GTA and Red Dead Redemption.
  • Coords2YMAP - Converts GTA San Andreas/Vice City .IDE/.OPL map coordinate files into GTA V's RAGE .YTYP/.YMAP formats, for porting classic-era map mods.
  • blender_io_GTA5Ped - Blender import/export add-on for GTA V pedestrian (ped) meshes via OpenIV's openFormats (.odd/.odr/.mesh/.skel).
  • GTA5VehicleFlagTool - Web-based tool for inspecting and modifying strModelFlags, strHandlingFlags, strDamageFlags, and strAdvancedFlags values in GTA V's handling files, using a flag lookup table.
  • unarpack - Linux-ported unpacker for .AR archives from the Midtown Madness CTPAX-X Team release.
  • GTAVHandlingParserJs - Node.js library for reading and parsing .meta vehicle handling files from Grand Theft Auto V.
  • rdr2-unpack - Reads a local Red Dead Redemption 2 install into open formats: world index, GLB models, PNG textures, and parsed .ymap placements. No game data or keys included.
  • mc3-save-editor - Save game editor for Midnight Club 3: DUB Edition Remix.
  • Magic-RDR - RPF archive editor for Red Dead Redemption.
  • AreDeAre-xPlorer-2 - RPF editor and archive manager for Red Dead Redemption.
  • RDR-Script-Decompiler - Decompiler for XSC scripts from Red Dead Redemption.
  • CodeX.Games.RDR1 - Research plugin for Red Dead Redemption, for use with CodeX (dexyfex's closed-source RAGE engine research/viewer tool).
  • CodeX.Games.MCLA - Research plugin for Midnight Club: Los Angeles, for use with CodeX.
  • SollumzRDR - Work-in-progress fork of Sollumz (Blender RAGE-format plugin) adapted for Red Dead Redemption 1. See also RDR2SollumzNavmesh, the same fork extended with YNV navmesh support.
  • RDR1AudioTool - Editor for Red Dead Redemption 1 PC's AWC audio container files.
  • MCLA-Decompiled-Scripts - Midnight Club: Los Angeles SCO scripts decompiled to C.

Aniimo

  • Aniimo-Tools - Python GUI scripts for Aniimo that convert Wwise .wem audio to FLAC and unpack .bnk sound banks to FLAC, using vgmstream-cli and ffmpeg.

Ankama Games

Wakfu
  • vakfu - Isometric map renderer for Wakfu, reading the game's original map data files directly (no bundled assets — requires the player's own game install).
  • wakfu-bdata - Rust crate for decoding Wakfu's binary game-data files, using struct layouts recovered by wakfu-bdata-gen.
  • wakfu-bdata-gen - Tool that extracts binary data struct layouts for Wakfu by analyzing the game's Java bytecode (JAR), generating the definitions consumed by wakfu-bdata.
  • wakfu-shell - Clojure-based script runtime shell for accessing Wakfu internals.
  • luafu - Command-line access to the Wakfu Lua runtime.

Anthony Bongers

Ape, Inc

  • CoilSnake - EarthBound mod-making tool that deconstructs the game's assets into individual text and PNG files and builds a modified ROM from them.
  • earthbound-script-dumper - EarthBound text script dumper.
  • ebtexted - Tomato's EarthBound text editor.
  • EBME - GUI editor for EarthBound's overworld areas.
  • ebbinex - Simple utility for extracting data from Earthbound ROM files.
  • ebsrc - Source recreation of EarthBound (SNES), disassembled and reorganized into buildable C/asm source.
  • nspcplay - Player and parser for NSPC, the SNES music sequence format used by EarthBound and other SNES games.
  • mother3 (decomp) - Decompilation of Mother 3 (GBA).
  • m12 (decomp) - Disassembly of Mother 1+2 (Japan) for the GBA.
  • MOTHER-3-Battle-Sprite-Graphics - Inserts custom enemy sprites into Mother 3 (GBA). See also the author's EnemySpritesFreeSpace-MOTHER3, which frees up ROM space for such insertions.
  • MotherInternational - Web-based multipatcher for the MOTHER series, applying and reversing UPS/IPS/BPS/VCDIFF fan-translation patches client-side across dozens of translation projects for MOTHER 1/EarthBound Beginnings, MOTHER 2/EarthBound, MOTHER 1+2, and Mother 3.
  • Oh-Mother-Earthbound-Save-File-Editor - .sav/.srm save file editor for EarthBound (SNES).
  • RopeSnake - ROM decompiling and recompiling library for editing MOTHER 3 (GBA). Decompiles the ROM into individual editable files (a project) that can be recompiled into the ROM.
  • EbPsiAnimationEditor - PSI animation editor tool for EarthBound.
  • CCScriptWriter - Extracts the dialogue from EarthBound and outputs it as a CCScript file.

Apogee Software

Crystal Caves
  • OpenCrystalCaves - Unofficial open-source engine reimplementation of the Crystal Caves trilogy (1991, Apogee Software), reading the original game's assets.
Cosmo's Cosmic Adventure
  • cosmo - Native source port of Cosmo's Cosmic Adventure: Forbidden Planet (Apogee Software, 1992) for macOS, Linux, and Windows, built from the original game's code with an emulated EGA, PIT, PC speaker, and AdLib (no DOSBox).
Duke Nukem II
  • Duke2Reconstructed (decomp) - Reconstructed source code for Duke Nukem II (1993, Apogee Software), based on disassembly of the original executable and reading the game's original data files.
  • Duke2Edit - Basic level editor for Duke Nukem II, built by the same author as Duke2Reconstructed.
  • RigelEngine - Drop-in reimplementation of Duke Nukem II that reads the original game's data files, built on the same disassembly work as Duke2Reconstructed; adds wide-screen mode, smooth scrolling, and extended modding features.
Blake Stone (Aliens of Gold, Planet Strike)
  • BStone - Unofficial source port for Blake Stone series (Aliens of Gold and Planet Strike) with support for original game asset formats including external textures.

Arc System Works

Under Night In-Birth
  • UNIB.Data.Tool - Archive extractor for Under Night In-Birth II Sys:Celes game data files.
True Remembrance
  • AMLUnpacker_TrueRemembrance - Unpacker for True Remembrance's (Nintendo 3DS) imageArcive.arc archive format, extracting images to PNG.
BlazBlue
  • bbtools - Tools for parsing files used by BlazBlue's engine, covering Persona 4 Arena (PS3/360), Persona 4 Arena Ultimax (PS3), BlazBlue: Chronophantasma (PC), and BlazBlue: Xrd (PC/PS3).
Guilty Gear and Dragon Ball FighterZ
  • ParticleEditor - Edits ParticleModuleColorOverTime values in the .uasset/.uexp files of Guilty Gear -Strive- and Dragon Ball FighterZ. See also ggst_collision_editor_rs for Guilty Gear Strive collision data.
  • ASWTools - C# command-line tools for modding modern Arc System Works fighters (not archived): bbscript decompiles and compiles BBScript battle-mode scripts, advscript does the same for ADVScript story-mode scripts, and ATFText converts ATF text localization files to text and back. Bundled BBScript configs are named ggst, ggrev2, ggsign, dbfz, bbcf, bbct and mtfs.
  • See also ASWViewer, a Godot-based viewer for Arc System Works scripts and hitboxes (not archived; no README, bundles a Guilty Gear -Strive- config and collision PAC files).
  • GGXPlusCDData - C# extractor for the CDDATA.BIN file of Guilty Gear X Plus (Korean); the file list is hardcoded and original filenames are usually not stored in the game (not archived).
Kill la Kill - IF
  • Blender_DGKP - Blender importer/exporter for DGKP archive files used by Kill la Kill - IF.

Arc the Lad

  • ArcTheLad2 - Save data editor for Arc the Lad II (PS1).

HuneX (Arcana Famiglia)

  • arcana-famiglia-psp-tools - Experimental explorer and archive extractor for the PSP version of Arcana Famiglia -La storia della Arcana Famiglia-.
  • psp-ayakashibito_tools - Unmaintained collection of programs/documentation for processing .mrg/.nam/.hed script archives from the PSP HuneX game engine. The author recommends Hintay's PS-HuneX_Tools as an actively working alternative.
  • VitaScenariosTool - Scenario/script converter for the PS Vita HuneX engine, tested with Fate/hollow ataraxia and Fate/stay night.
  • HunexRev - Unpacker for the Nintendo Switch HuneX engine (tested with Hoshizora Tetsudou to Shiro no Tabi), extracting .hpb/.hph archives and unpacking/exporting .heslnk/.hdlg script files.

Webzen (Archlord 2)

  • A2.APK.Tool - Tool for extracting APK archives from Archlord 2.
  • mu-file-viewer - Web-based viewer for MU Online game assets; browse and preview textures, 3D models, images, audio, and fonts directly in the browser.

Argentum Online

  • ArgentumOnlineGodot - Port of the original Argentum Online 0.13.3 client (released by Shak) to the Godot engine.
  • See also pyao-server for a compatible Python/asyncio server reimplementation, which includes tooling to extract and convert the original VB6 client's .map files into JSON for runtime use.

Argonaut Games

  • BRender-v1.3.2 - Leaked original source code (v1.3.2, ~1998) of Argonaut's BRender 3D engine, licensed into numerous PC/PS1/Saturn-era games.
  • See also BRender-1997 for an earlier, game-modified 1997 release of the same engine.
  • croc (decomp) - Matching decompilation of Croc: Legend of the Gobbos.
  • See also Croc-old, the author's earlier Croc: Legend of the Gobbos tools, with C sources for a file-system packer/unpacker (crocfstool) and a mod tool (crocmod).
  • PS1-BRender-Reverse - Reverse engineering tools for PlayStation 1 BRender engine games like Harry Potter and Croc 2.
  • Stratigise - WIP tool for disassembling and (re)assembling ASL binaries for Croc 1.
  • Croc2ExplorerWV - Tool to explore the game content of Croc 2.
  • CrocUtils - Utilities for Croc game file formats.
  • CrocUtils - Collection of utilities for Croc: The Legend of Gobbos, complementing Argonaut's ASF/BRP audio/video codec formats with additional encoding/decoding tools. Not related to Rexhunter99/CrocUtils, which covers map loading/archive unpacking instead.
  • CrocExplorerWV - Croc Explorer by Warranty Voider, a tool to explore and extract the game content of Croc: The Legend of Gobbos (distinct from the same author's Croc2ExplorerWV for Croc 2).
  • PS1-Argonaut-Assets - Textures, 3D models, and other assets extracted from the PS1 Argonaut/BRender games Croc 2 and the Harry Potter PS1 titles.

Studio Wildcard (ARK: Survival Evolved)

  • Ark-Asset-Ripper - Converts ARK: Survival Evolved's UASSET class data to JSON, covering dinos across all DLCs, for use in other tools and reimplementations.
  • UASSET-Toolkit - Library for reading Unreal Engine .uasset property data (blueprints, materials, textures), with a bundled ArkImportTools app that uses it to import dino/item stat data from the ARK Dev Kit; newer, more general companion to Ark-Asset-Ripper above.
  • Ark-Save-Manager - Library and WinForms viewer for reading ARK: Survival Evolved .ark save files, with an API for dino/item entries and Ark stat calculations.

Arkane Studios

  • Arx Fatalis .PAK unpacker - Tool for unpacking PAK files from Arx Fatalis. Includes source code. Created by CTPAX-X Team (v1.3).
  • disrev - Python tools for extracting and modifying Dishonored 2 assets.
  • dishonored2_scripts - Resource extraction script for unpacking .pak archives.
  • Obscura - Modding toolkit for Dishonored games.
  • Field Editor 0.5.1 Tautologist tool (Dishonored) - Field editor for Dishonored with improved menu system, keyboard shortcuts, auto-completing text boxes, additional grouping and fields, live filtering/searching, settings persistence, and XML file browsing (v0.5.1).
  • ArxLibertatis - Cross-platform engine port of Arx Fatalis that reads the original game's PAK data files, with extensive bug fixes and modernization over the 2002 engine.
  • ArxFatalisManifests - Manifests describing the file layouts of different Arx Fatalis data file variants/releases, used by the ArxLibertatis engine reimplementation.
  • Vex - Asset extractor for titles running on the Void Engine (Dishonored 2, Death of the Outsider, Deathloop).

Sammy Corporation (Armored Unit)

  • unarmoredunit (disasm) - Disassembly/decompilation of Armored Unit, a strategy game for the WonderSwan. See also armoredunitws, an independent reverse-engineering effort for the same game.

Pandemic Studios (Army Men: RTS)

  • amrts-decomp - Work-in-progress decompilation of Army Men: RTS (PlayStation 2), developed by Pandemic Studios.

Asobo Studio

  • atk - Asobo Toolkit. Supporting Asobo and Black Sheep Studio games.
  • Games: FUEL, Ratatouille, Toy Story 3, WALL-E, and more.
  • Features: BigFile extraction, Zouna structure parsing.
  • bff - BigFile Friend. Successor to dpc, supports Zouna file formats.
  • fmtk - FUEL Modding Toolkit.
  • ImZouna - ImHex patterns for Zouna data structures used in Asobo Studio games (FUEL, WALL-E, Ratatouille, Toy Story 3, A Plague Tale series, Microsoft Flight Simulator, and more).
  • Asobo-ArithmeticCoderC - Reference implementation of Asobo's arithmetic coder.
  • blender_fuel - Blender scripts for FUEL.
  • fmt_fuel - Noesis scripts for FUEL.
  • fror-research - Ford Racing Off Road research.
  • fuel-map - FUEL map notes and assets.
  • fuel-save-editor - FUEL save editor.
  • FUELDecompilation - FUEL decompilation project.
  • ZounaBinaryTemplates - 010 Editor binary templates and Noesis scripts for Zouna engine file formats, with documentation on engine internals (Seads spatial partitioning system).
  • Games: Ratatouille (PC, PS2, GC, Xbox), WALL-E (PC), Toy Story 3 (PS2), SpongeBob SquarePants: Revenge of the Flying Dutchman (PS2, GC), A Plague Tale (PC), Microsoft Flight Simulator 2024 (PC), Shaun White 2 (PC), Castleween (PS2), Garfield, Noddy.
  • Formats: Bitmap_Z, Mesh_Z, Material_Z, World_Z, Node_Z, Skel_Z, Skin_Z, Animation_Z, Lod_Z, and more Zouna _Z resource types.
  • See also: ZounaBlender - Blender importer for Ratatouille/WALL-E Skin_Z and Animation_Z files (Blender 3.3; verified on 4.3.2 per its README).
  • RatDecomp - Decompilation project for Ratatouille (GameCube) with original game data parsing and reconstruction.
  • fuel-brute - CRC32 brute-force solver for FUEL, a companion tool to the FMTK modding toolkit above.
  • rat - Decompilation project for a separate, earlier Ratatouille (GameCube) prototype build, dated January 18, 2006.

Aspyr

  • AspyrArchiveTool - Command-line utility for unpacking and packing Aspyr's Android .obb archives, used across several of the studio's mobile ports.

Kunos Simulazioni (Assetto Corsa)

  • kn5-converter - Command-line 3D model converter for Assetto Corsa's KN5 format.

Atlus

  • Amicitia - Tool for working with Persona 3/4/5 file formats.
  • yafe - Field editor for Persona 5 allowing import of FBN and HBN files into 3ds Max for visual editing.
  • P5X_vFileContentExtract - Content extractor for Persona 5 X vFile archives.
  • p5xConfDumper - Dumps the Config/Windows data extracted with P5X_vFileContentExtract above into a readable format.
  • DDS3-Model-Studio - WIP Model editing tools for DDS3 engine based SMT games (SMT: Nocturne, DDS 1 & 2, Raidou 1 & 2).
  • AtlusFileSystemLibrary - Library containing utilities for working with file systems used in Atlus games.
  • Atlus-Script-Tools - Set of tools for working with Atlus script formats including flow script files (.bf) and message script files (.bmd, .bm2). Supports Persona series, SMT series, Catherine, Trauma Center, and more. See also Persona-Modding's fork with active P3P/P5R flowscript function-naming work.
  • AtlusPM1MessageScriptEditor - Message script editor for Persona 1.
  • GFD-Studio - Model editor for viewing, editing and converting models in GMD/GFS format used in P3D, P4D, P5D, and Persona 5.
  • EvtTool - Persona 5 (Royal) EVT file editor. Converts EVT/ECS/LSD files to JSON and vice versa.
  • SMT1L1ON - Translation tools for Shin Megami Tensei 1.
  • cri_demux_p5r - Fork of bnnm's CRID/USM (CRI Movie 2) demuxer adding an embedded decryption key and updated HCA audio-masking handling for Persona 5 Royal (Switch/PC).
  • P5RFieldTexUtility - Utility for quickly extracting field textures and duplicating edits in Persona 5 Royal. Supports batch extraction and repacking of .BIN files with DDS texture support.
  • EPLGen - GUI for quickly generating EPL leafs featuring animated sprites for Persona 5 Royal. Supports particle effect creation with DDS textures and GMD file integration.
  • p5s-txteditor - Text editor for editing text files found in Persona 5 Strikers.
  • smt1dasm - Disassembly of Shin Megami Tensei J1.0 for the SNES.
  • p4u2modtools - Modding tools for Persona 4 Arena Ultimax, Persona 4 Arena, etc. Includes bddata.bin extraction tools and custom game update creation.
  • P5CharacterSwapper - Batch-replaces P5 character models/animations by ID. Can retarget models and animations if specified.
  • PersonaRandomizer - Program for quickly randomizing files in Persona 3 FES, Persona 4, and Persona 5. Supports randomizing various TBL files including PERSONA, UNIT, SKILL, ITEM, NAME, and ENCOUNT tables.
  • AemulusModManager - Mod package manager for Persona 4 Golden (PC), Persona 3 FES, Persona 5, and Persona 5 Strikers. Automatically merges conflicting bin, bmd, pm1, bf, and tbl files from different mods.
  • p4g-saveconv - Persona 4 Golden save converter. Converts PS Vita saves to PC format and vice versa, including data00XX.bin, system.bin, and sdslot.dat files.
  • fiber-saveutil - Python save conversion/decryption utility for Persona 5 Royal PC; converts decrypted PS4 saves (CUSA17416 US, CUSA17419 EU) to PC saves and decrypts PC saves.
  • p5spc.saveutil - Save decryption, encryption and conversion utility for Persona 5 Strikers PC (SAVEDATA.BIN, keyed by Steam account ID).
  • sh2.fileutil - Command-line utility for Soul Hackers 2 that (de)compresses saves (gzipped JSON) and (en/de)crypts game assets.
  • io_plg - Blender import/export addon for the PLG mesh-collection format found in some Atlus games.
  • Aogami - Shin Megami Tensei V save editor (C#); edits name, play time, difficulty, Macca, Nahobino level and stats and items, with export/import of the save data in decrypted form.
  • p5-rte - Real-time editing tool for Persona 5 on jailbroken PS3. Allows editing of persona slots, stats, and skills using PS3Lib.
  • GMDTool - Command-line utility to convert Persona .GMD model files to Collada .DAE format. Uses GFDLibrary for GMD loading.
  • PersonaEditor - File editor for Persona series (3, 4, 5) supporting multiple container formats (BIN, PAK, PAC, CPK, P00, ARC, PM1, BF, BVP, TBL, FTD) with asset extraction and modification.
  • noclip.website (Tokyo Mirage Sessions ♯FE) - In-browser Tokyo Mirage Sessions ♯FE (Wii U) map viewer. Parses APAK archives plus BFRES models and BNTX textures, with lightmap, gimmick, and map-layout support.
  • P4U2TrialEditor - Trial/Lesson editor for Persona 4 Arena Ultimax (2.0 and later), complementing p4u2modtools.
  • Universal-Meccha-Mod-Builder - Universal mod builder for the Meccha Persona modding toolchain, packaging mods for Persona games.
  • P5G-Save-Tool - Save file editor for Persona 4 Golden.
  • my-assets-studio - Asset extraction/editing studio for Atlus games' archive and texture formats.
  • p2_tool - Persona 2 modding tools for extracting and repacking PS1 ISO/archive contents.
  • P2-EP-PSP - English fan translation patcher for Persona 2: Eternal Punishment (PSP), by the same team as p2_tool above. Decrypts the ISO's eboot.bin using code from PPSSPP, references CriPakTools for the CPK archive format, and patches script/assets with xdelta3.
  • P2-FR-IS-PSP - French fan translation project for Persona 2: Innocent Sin (PSP), with romhacking tools and reverse-engineering documentation for extracting and reinjecting dialogue scripts, the eboot.bin, audio files, and images, plus a web-based xdelta patcher. Community QA tooling for the project includes JsonVerify (validates translated dialogue JSON against the game's binary text-size limits) and p2is-relecture (renders the translated scripts as an in-browser visual novel for proofreading, with one-click GitHub issue generation for corrections).
  • P4GModelConverter - Tool for creating custom models that work in Persona 4 Golden.
  • gmo2amd - Converts Persona 3 Portable/Persona 4 Golden .gmo model files to Persona 4 Golden .amd by adding the amd header.
  • EVTEditor - Persona 5 Event Editor GUI. See also CaptainSwag101's fork.
  • AtlusScriptGUI - GUI that automatically passes command-line arguments to AtlusScriptCompiler.
  • Starfield - WIP Persona 5 field editor.
  • PersonaText - Older Persona 3/4 text editor. See also CaptainSwag101's fork.
  • SMT-text-editing - Text hacks for various Shin Megami Tensei games, mainly for relocalizing demon races.
  • P4G_PC_Music_Converter - Prepares WAV files for use with the Persona 4 Golden PC mod loader, enabling custom music. See also the author's P3TableExporter (WIP tool for exporting Persona 3 TBL files as CSV).
  • preappfile - Archive (un)packer for games developed by Preapp Partners, including the PC ports of Persona 4 Golden and the Compile Heart Neptunia games.
  • p5rcbt - Skyline plugin for Persona 5 Scramble (Switch) that loads loose files instead of repacking the game's CPK archive.
  • masquerade-rs - File replacement plugin for the Japanese release of Persona 5 Scramble on Nintendo Switch.
  • Persona3-FES-Decompilation - Matching decompilation of Shin Megami Tensei: Persona 3 FES (USA).
  • Persona4-Decompilation - Matching decompilation of Shin Megami Tensei: Persona 4 (PS2).
  • BlenderToolsForGFS - Blender plugin for importing and exporting GFS files, the model format used by GFD-Studio above across P3D, P4D, P5D, and Persona 5.
  • EVTUI - WIP tool for viewing, editing, and creating story events in Persona 5 Royal, built on Atlus-Script-Tools above; an alternative to EvtTool and EVTEditor above.
  • ParserPlayground - Collection of Python parser classes for Persona 5 Royal file formats, translated from TGE's 010 Editor templates and Amicitia, built on Pherakki's exbip library; companion research repo to EVTUI above.
  • p3r_demo_save_conv - Converts Persona 3 Reload save files from the retail version's format to the demo version's format.
  • p3r-save-editor - Browser-based Persona 3 Reload save editor (P3R Save Lab) for Steam saves including Episode Aigis: auto-detects encrypted or decrypted .sav files and edits inventory, party, Personas, Velvet Room Compendium and social stats, with validation on export.
  • raidou_saveconv - Converts save files between the Steam and Switch versions of RAIDOU Remastered: The Mystery of the Soulless Army.
  • opengfd - Reimplementation of assorted components from Atlus's GFD Engine (Persona 5, Metaphor: ReFantazio) in Rust.
  • metaphor-apk-rs - Utility crate for reading APK container files from Metaphor: ReFantazio.
  • metaphor-ssbp-to-sspj - Converts Sprite Studio binary projects (SSBP) from Metaphor: ReFantazio into XML formatted SSPJ files.
  • Atlus-ImHex-Patterns - ImHex patterns for files from Atlus games, covering common formats plus Metaphor: ReFantazio, Persona 3 Portable, Persona 4 Golden, and Persona 5 Royal.
  • metaphor-010-templates - 010 Editor templates for Metaphor: ReFantazio.
  • p5rpc.modloader - "Persona Essentials", a Reloaded-II mod providing CPK content replacement, custom music injection without extraction, and automatic merging of conflicting .tbl, .bin (PAK), .bf, .bmd, and .spd files across mods for the Persona series.
  • Libellus-Event-Tools - Tools for converting and editing Atlus PM1/PM2/PM3 (PMD) event files, spanning Shin Megami Tensei: Nocturne through Persona 4 Golden.
  • Event-Docs - Documentation of the Atlus PM1/PM2/PM3 event format (PMD, "Polygon Movie Data") used from Shin Megami Tensei: Nocturne through Persona 3/4, with a starting guide and per-frame type reference.
  • Atlus-Library - Obsolete (superseded by Atlus-Script-Tools above) FlowScript and MessageScript library definitions for decompiling Atlus script files, covering Digital Devil Saga, Nocturne, Persona 3 (FES, Portable), Persona 4 (Golden), Persona 5 and Persona Q2.
  • Atlus-Pack-Merger - C# tool that merges several unpacked Persona 4 Golden mods of the same .bin archive (e.g. init_free.bin) in priority order and repacks the result, using AtlusFileSystemLibrary's PackTools above.
  • Atlus-Script-Helper - WIP VS Code extension for Atlus flowscript/messagescript, built on Atlus-Script-Tools above; adds compiling/decompiling, autocomplete, and syntax highlighting.
  • PersonaEventMsgEditor - WIP interactive editor for Persona 3 FES event messages, with bustup and voice-line preview read directly from the game ISO.
  • P1-FR-PSP - French fan translation project for Shin Megami Tensei: Persona (PSP), with reverse-engineering documentation of the game's dialogue, negotiation, eboot.bin, and dungeon text formats and control codes, plus tools for validating translation size limits and merging fixes into community HD texture packs.
  • AtlusSaveConverter - Save file converter/decryption tool spanning Persona 5 Tactica, Persona 5 Royal, Persona 5 Strikers, Persona 3 Reload, Persona 4 Golden, Persona 3 Portable, Shin Megami Tensei V: Vengeance, and Soul Hackers 2 (PS4/PC).
  • P5SFontEditor - Editor for Persona 5 Strikers .g1n font files (its README says it may also work for other Koei Tecmo games). Imports and exports glyph textures as .raw and edits glyph, color (ARGB), and UTF-16 index parameters.
  • Cpk-Tmx-Tool - Command-line tool that extracts and replaces .tmx textures inside the special .cpk files of the PS2 Persona games.
  • persona2-innocent-sin-cn-hanization-ai-research - AI-assisted reverse-engineering research toward a Chinese localization of Persona 2: Innocent Sin (PSP), documenting CPK archive extraction/repacking, CRILAYLA (de)compression, dialogue script parsing, and the game's font glyph system. Incomplete; no playable patch provided.
  • Tharsis - File conversion tool originally made for Etrian Odyssey IV: Legends of the Titan (3DS), supporting a variety of formats primarily from certain Nintendo 3DS games (listed on its wiki).
  • TharsisForge - Save data editor for Etrian Odyssey IV: Legends of the Titan (mori4*.sav).
  • TitanImage - Etrian Odyssey IV STEX image converter for translation purposes, reading and writing PNG files with JSON metadata.
  • UntoldUnpack - Unpacker for the HPI/HPB archives of Etrian Odyssey Untold: The Millennium Girl, Etrian Odyssey 2 Untold: The Fafnir Knight and Etrian Odyssey V: Beyond the Legends (3DS).
  • Yggdrasil - Work-in-progress editor for Etrian Odyssey, using an embedded ndstool for game unpacking and repacking.
  • SMTV-VSaveEditor - Windows Forms save editor for the Switch version of Shin Megami Tensei V: Vengeance, handling its AES-encrypted save data and editing player name and stats (skill writing in progress).
  • BustupEditor - GUI for extracting and repacking DDS images from Persona 5 Royal (PC/Switch) bustup .BIN files, with editing of bustup parameter entries, eye/mouth frame positions and animation style, plus frame preview. Older releases support Persona 5 (PS3).
  • DDS2Tool - Extracts and edits the DDS images (DXT1 and DXT5 layers per frame) in Persona 5 (PS3) bustup BIN files.
  • PS4BustupRepacker - Unpacks and repacks Persona 5 (PS4) bustup BINs (GNF textures).
  • AtlusMSGEditor - Text editing project manager for Persona games (currently Persona 5 Royal PC/Switch only), with a searchable text dump and shareable JSON project files.
  • P5RStringEditor - GUI for editing Persona 5 Royal NAME.TBL values with paired description text. Imports/exports FTDs and exports TBL/BMD/FTD in a Reloaded-II mod folder structure.
  • PersonaVoiceClipEditor - Batch converter between .wav and .adx/.hca for Persona and other CriWare audio games. Also unpacks and repacks .afs/.acb archives.
  • MassPACReplacer - Command-line tool that mass extracts or replaces files across multiple Atlus archives (.bin, .arc, .pac, .pak) at once, built on AtlusFileSystemLibrary.
  • P4GPS_ModelEditor - Edits values in Persona 4 Golden's ps_model.bin (from facility/cmbroot.arc), including Persona offset, scale, rotation, opacity and color for the Fusion and Compendium views.
  • PersonaSpriteTools - Scripts that deconstruct Atlus SPD and SPR sprite containers into separate sprite entries and textures, plus a Python library for the sprite file formats.
  • P5-Table-Editor - Tool for editing Persona 5 .ftd and .ctd table files, e.g. for translation.
  • P5RTableEditor - Java app for editing Persona 5 Royal PC data tables. Supports PERSONA.TBL (Persona registry, party member Personas) and UNIT.TBL (party members, enemy data).
  • P5FTDStringConverter - Converts to and from Persona 5 pointer-based text FTD files, using Amicitia.IO and Atlus-Script-Tools.
  • P5RTOP5BINCONV - Converts binary data formats from Persona 5 Royal (PS4) to Persona 5 (PS3), including field pac .CLT files, FNPC (.ent/.fnt) files, corptbl, icon parts, texpack, roadmap and field weather bins.
  • StageEvent2Json - Converts Persona Dancing stage_format_xxx files between binary and JSON.
  • PQ2PersonaNameTBL - Converter for Persona Q2 nametable.tbl files.
  • Persona-5-Cutin-Tool - Decompresses and edits the Persona 5 Cutin .dds images. Port of yukinogatari's p5_unpack.py script.
  • BamEditor - Unpacker/repacker for BAM and BAM2 model archives found in Persona Q, Persona Q2, SMT IV, SMT IV Apocalypse and Etrian Odyssey games.
  • AmdTools - Tools for unpacking Persona 4 Golden AMD files and the files inside them.
  • BedTools - Tools for unpacking Persona 3 and Persona 4 bed, epl and effect_epl files.
  • plgtools - Initial research into Atlus' PLG format: plgthing converts PLG objects to PNG/SVG/PLY, plus a plg.bt 010 Editor binary template.
  • plgtool - Converts JSON exports of Persona 3 Reload PLG files (exported from Blender) to the .uasset format.
  • smtv.saveutil - Save decryption and encryption utility for Shin Megami Tensei V (SysSave, GameSaveXX, AutoSaveXX).
  • smt3hdpc.saveutil - Save decryption and encryption utility for the PC version of Shin Megami Tensei III HD Remaster (SMT3HDDATA.sav).

ATOM Team (Atom RPG)

  • atomrpgedit - Savegame editor for Atom RPG, allowing character reskilling and party healing by editing the game's save data.

Attack on Titan

  • AoTBinTool - Packer/unpacker for Attack on Titan BIN archive files.

Dylan Fitterer (Audiosurf)

  • yashgen - Command-line generator of Audiosurf 2's YASH level-analysis files from a YouTube video, wrapping the game's own bundled BASS/ASMedia analysis plugins.