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Games & Studios: 0–9 · A

0verflow (School Days)

  • sd_video_hook - Fixes School Days (gEngine) video playback on modern GPUs, based on reverse engineering FILMEngine.gem's render-target/DrawPrimitiveUP pipeline; implemented as a Direct3D 9 vtable hook DLL.

11 bit studios (Frostpunk)

1C Company / Best Way

Men of War

  • Men of War 3DS Max Exporter Tools - 3DS Max exporter tools for Men of War. Supports 32-bit versions of 3DS Max 8, 9, 2008, and 2009 only. Mirrored here as the original Best Way download is no longer available.

Royal Quest Online

  • RQ.TOC.Tool - Tool for extracting archives from Royal Quest Online game files.

Adventures of Captain Blood

  • cb-file-formats - 010 Editor templates describing the file formats of Adventures of Captain Blood (Приключения Капитана Блада).

2K Czech / Illusion Softworks

  • mafia-re (decomp) - Matching decompilation of Mafia: The City of Lost Heaven.
  • Max4dsTools - 3ds Max plugin for import and export of the 4ds model format used in Mafia: The City of Lost Heaven. Supports meshes, LODs, billboarding, sectors, portals, skinned models, materials, and glows.
  • mafia-formats - 010 Editor templates for Mafia: The City of Lost Heaven file formats. Also partly for Hidden & Dangerous 2 and Wings of War.
  • EffectsBinEditor - Effects.bin editor for Mafia: The City of Lost Heaven written in C# (WPF application). Program to add or remove particle effects from a particular mission.
  • MafiaToolkit - Toolkit with file format parsers and map editor for Mafia series (Mafia II, Mafia III, Mafia Definitive Edition), supporting SDS and XBin formats.
  • Gibbed.Illusion - Tools for parsing and editing Illusion engine-based games, including Mafia II.
  • RmorfBinEditor - Editor for rmorf.bin files used in Mafia: The City of Lost Heaven, a WPF (C#) rewrite of the author's earlier tool.
  • HD2unpacker - Extracts .dta archives used by Hidden & Dangerous 2 and its demos, handling the game's encrypted and compressed containers to pull out textures, models, and scripts.
  • mEdit - All-in-one editor suite for modding Mafia: The City of Lost Heaven.
  • vietcong-unpacker - Collection of tools for unpacking .CBF archive files used in Vietcong (2003), co-developed by Pterodon and Illusion Softworks.

2K Games / Firaxis Games

  • Civilization IV Plugins for 3DS Max 6 - Official plugin for 3DS Max 6 with support for 3D models used in Sid Meier's Civilization IV.
  • Civilization IV Plugins for 3DS Max 7+ - Official plugin for 3DS Max 7 and newer with support for 3D models used in Sid Meier's Civilization IV.
  • OpenCiv3 - Open-source Civilization III remake with tools for parsing and importing original Civ3 game data.
  • civ4-studio - Civilization 4 Map Studio, a tool for editing and creating custom maps for Sid Meier's Civilization IV.

BioShock

  • bioshock - Localization tool for BioShock Infinite.

WWE 2K

  • MusicListEditor - Editor for the MusicList.jsfb music loop table used by WWE 2K23 and WWE 2K24, letting you browse, page through, and search slots by name or internal ID.
  • ARC--Multipurpose-I-O-Tool - Recursive archive I/O tool for WWE 2K games (PAC/texture/muscle/mask archives), supporting one-click file injection (OODLE/ZLIB), archive deserialization/preview, mass batch deserialization, and creating new archives from scratch.

3D Realms

  • BioMenaceDecomp (decomp) - Matching decompilation of Bio Menace.
  • cosmore (decomp) - Matching decompilation of Cosmo's Cosmic Adventure (96% complete).
  • cosmo-engine - New engine reimplementation for playing Cosmo's Cosmic Adventure on modern systems, requiring and reading the original game's data files.

Duke Nukem 3D

  • Landscaping Tools (Duke Nukem 3D) - Files and resources for creating landscape terrain in Duke Nukem 3D. Includes tutorial files and example maps (not intended for gameplay).
  • Duke Nukem 3D source code - Full source code to the classic first person shooter Duke Nukem 3D. Based on the v1.5 code. Installations on how to compile can be found in the included README.TXT.
  • Clean Duke3D - Modern source port of Duke Nukem 3D focused on a clean, portable codebase, reading the original game's GRP/ART/MAP data.
  • duke3d - icculus.org's Linux port of Duke Nukem 3D, built from the officially released source code, reading the original game's GRP/ART/MAP data.
  • jfduke3d - JonoF's port of Duke Nukem 3D, built on his jfbuild Build engine port, reading the original game's GRP/ART/MAP data.

Duke Nukem: Manhattan Project

Duke Nukem: Zero Hour

Duke Nukem Forever (2001)

Duke Nukem Forever (2011)

Shadow Warrior

  • shadowwarrior - icculus.org Linux port of 3D Realms' Shadow Warrior, built from the officially released source code.
  • jfsw - JonoF's port of Shadow Warrior, built on his jfbuild Build engine port, reading the original game's GRP/ART/MAP data.

The Outforce

  • Outforce meshes extractor - Mesh and model extractor for The Outforce. Created by szkaradek123.
  • The Outforce Box extractor tool - *.box archive extractor tool for the game "The Outforce"
  • cosmodoc - Semi-complete teardown and technical documentation of Cosmo's Cosmic Adventure, complementing the cosmore decompilation above.

3DO / New World Computing

Might and Magic: World of Xeen

  • XeenTools - Open-source C library and CLI tools for resource files of Might & Magic IV: Clouds of Xeen and Might & Magic IV: Darkside of Xeen. Supports CC archive containers, MAZExxxx.DAT/.MOB maps, ATT/OBJ/MON/GND/SKY sprite formats, PAL palettes, FNT fonts, and CFG/CHR/FAC/FWL/RAW files.

Might and Magic VI, VII, VIII

  • fnt-generator - Python library and CLI for generating .FNT bitmap font files for Might and Magic 6/7/8 and Heroes of Might and Magic III, converting BDF fonts with configurable single/double-byte charsets (Cyrillic, Central European, Chinese, Japanese, Korean) and decoration styles (shadow/black/glow) for fan translations.
  • mm678-i18n - Localization pipeline for Might and Magic 6, 7, 8 (GrayFace Patch) and Might and Magic Merge, converting .po translation files into the game's in-game text and font formats via a .po -> .mo -> game text -> release build pipeline; ships Simplified/Traditional Chinese language packs.

Heroes of Might and Magic II

  • fheroes2 - Recreation of Heroes of Might and Magic II game engine that requires and parses original .AGG archive format, providing high-resolution graphics and improved AI.

Heroes of Might and Magic III

  • vcmi - Open-source reimplementation of the Heroes of Might and Magic III engine, loading and reading the original game's data files (H3sprite.lod, Heroes3.exe resources, maps, campaigns).
  • homm3-asset-tool - CLI parser and sprite extractor for Heroes of Might and Magic III LOD archives and DEF sprite files.

Heroes of Might and Magic IV

  • engine4heroes - Recreation of the Heroes of Might and Magic IV game engine; like fheroes2 above, requires and reads the original commercial game's data files.
  • mmarch - Cross-platform CLI tool to extract, replace, and compare resources in Might and Magic 6/7/8 and Heroes of Might and Magic III archive files (e.g. LOD).
  • Platforms: Windows, Linux, macOS.

4A Games

Metro

  • MetroTC - Universal texture converter for all Metro games (2033, Last Light, Exodus) by 4A Games.

5pb. / Nitroplus (Steins;Gate)

  • pksgnpa - Tool for creating NPA archives used by the visual novel Steins;Gate, built for a Chinese fan translation. Bundles asmodean's exsgnpa NPA archive extractor/creator for the same format.
  • sg-unpack - Unpacker for the Mages Engine .mpk content files used by STEINS;GATE (Steam edition) and STEINS;GATE 0.
  • MagesPack - Unpacker/repacker for Mages Engine .mpk archives, covering Steins;Gate (Steam), Steins;Gate 0, Steins;Gate Elite, Chaos;Child, and other titles.

Re:Zero: -Starting Life in Another World- Death or Kiss

  • psv-rz-tool - Extraction/repacking tool for the PS Vita visual novel Re:Zero kara Hajimeru Isekai Seikatsu: Death or Kiss (5pb.).

Memories Off: -Innocent Fille-

  • Innocent-Fille-MPK - Tool to extract and create MPK archives for the PS Vita game Memories Off: -Innocent Fille-.

4Head Studios

  • europa1400-tools - Python tools to decode, convert, and export game assets for Europa 1400: The Guild / Die Gilde.

5th Cell

8monkey Labs

A&F Software (Chuckie Egg)

  • chuckie-egg-disassembly - Annotated source code disassembly of Chuckie Egg (1983, ZX Spectrum). Work in progress.
  • ZXSpectrumChuckieEgg - Fully documented, reverse engineered source code to A&F Software's ZX Spectrum Chuckie Egg.
  • chuckie - Disassembly of the ZX Spectrum version of Chuckie Egg.

Access Games (Deadly Premonition)

  • DPRecomp - Deadly Premonition native PC port via static recompilation of the Xbox 360 binary.

Acclaim Entertainment (Turok)

  • turok3 (decomp) - Matching decompilation of Turok 3: Shadow of Oblivion (N64).
  • ReVoltTrackEditor - Track editor for Re-Volt that reads original editor project files (.rtu, WAV, BMP) and exports tracks compatible with Re-Volt/RVGL.

Accolade (Eradicator)

  • erad_ripper - Resource extractor for Eradicator (1996, DOS).
  • Test-Drive-3-Maps - Reverse-engineered and extracted world maps from Test Drive III: The Passion (Accolade, DOS).

Acornsoft

Elite

  • elite-source-code-nes - Fully documented, line-by-line annotated source code for the NES conversion of Elite (1984), part of a wider software-archaeology project by the same author covering Elite's BBC Micro, Commodore 64, Apple II, and other ports.
  • elite-source-code-commodore-64 - Fully documented, annotated source code disassembly for the Commodore 64 version of Elite.
  • c64-elite-flicker-free - Patch for Commodore 64 and Plus/4 Elite that removes sprite flicker, built on the disassembled source above.

Acquire (Akiba's Trip)

  • Akiba-Tools - Modding tools for Akiba's Trip, including a volume archive extractor/repacker.

Akella

Sea Dogs, Pirates of the Caribbean, Age of Pirates.

  • storm-engine - Open-source reimplementation of the Storm Engine, the game engine behind Sea Dogs, Pirates of the Caribbean, and Age of Pirates, reading original game assets.
  • seadogs-file-formats - File format documentation for Storm engine games: Sea Dogs, Sea Dogs 2 (Age of Sail 2 / Privateer's Bounty), Sea Dogs 2: Pirates of the Caribbean, and Sea Dogs 3.
  • Formats: TX, TF, PAK, IDF, CFF, CLF, SC, CMP, DLT, DLM, DEF, ANI, AN, SLS, ZAP, SHP, GM.
  • Documentation hosted on the repo's wiki.

Action Forms (Chasm: The Rift)

  • Chasm-Reverse - Reverse engineering and reimplementation of Chasm: The Rift (Action Forms, 1997), reading the original game's data files.
  • chasm-tools - Python tools for hacking and extracting data from Chasm: The Rift (1997, Action Forms).
  • vivisector-file-formats - File format documentation and tools for Vivisector: Beast Inside (Action Forms).
  • Formats: CHA, CMF (model), FSB, MAP, TRK (010 Editor templates).
  • Tools: Noesis plugin for CMF models, Python script for unpacking MAP files.
  • AltEditor II (Fixed Edition) - Fixed and improved version of the AltEditor II map editor for Carnivores 2 (also developed by Action Forms), with Ghidra-based binary patches and DxWnd integration for modern compatibility.

Activ Pub (Rival Realms)

  • Open Rival - Remake of Rival Realms (1998), a little-known RTS game by Activ Pub; all assets are extracted from an installed copy of the original game.

Activision / Infinity Ward / Treyarch

Call of Duty

Asset Extraction & Conversion Tools
  • Saluki - Asset extractor for games using the IW Engine, successor to Greyhound; rewritten from the ground up in Rust with a new UI and built-in preview for models, textures, and sounds. Supports all Call of Duty PC titles from Call of Duty 1 through Black Ops 7.
  • Tyrant - RE Engine asset extractor for Call of Duty file formats.
  • Greyhound - Asset extractor for several Call of Duty titles (Black Ops 3/4, WWII, Infinite Warfare, Modern Warfare 2019/II). See also Saluki, an actively maintained Rust rewrite covering all CoD titles from CoD1 through Black Ops 7.
  • ShibaInu - Weapon file converter for Call of Duty Mod Tools.
  • blender-cod - Blender add-on for Call of Duty modding.
  • WraithXArchon - Legendary Call of Duty asset extraction tool.
  • Cordycep - Tool that utilizes modified game executables to load fast files for Call of Duty.
  • IWI DDS Fast Converter V1.40 (Call of Duty 2)
  • x to xmodel_export converter 1.6 cod5 Version (Call of Duty: World at War) - Converter for DirectX (.x) and Wavefront Object (.obj) files to Call of Duty: World at War xmodel_export format. Converted files can then be converted to xmodel using the Asset Manager. Place xconv.exe in CoD5 directory and run (v1.6).
  • Kobra - Fork of Greyhound with added support for XEffect, GDT, and more. Used for Call of Duty asset extraction.
  • Iwi Converter (Call of Duty 2) - IWI converter with multi-file selection support for Call of Duty 2. Created to address lack of multi-select support in other IWI converters.
  • Unreal-SeTools - Unreal Engine editor plugin to batch-import Call of Duty SEModel (.semodel) files, including meshes, animations, and materials.
  • img-format-helper - Tool to visualize, export, and convert IWI image formats used across Call of Duty (IW engine) asset dumps.
  • cod-asset-importer - Blender add-on for importing Call of Duty assets.
  • material_util - Utility for reading and writing Call of Duty 2 material files, documenting the format's shader/texture-stage fields.
  • TOXEC (The Obj to Xmodel Export Converter) - Converter for OBJ files to Xmodel format. For use with Call of Duty 4 and Call of Duty: World at War mapping.
  • DDS/IWI Converter 1.5 (Call of Duty 2)
  • cod1-xmodel-gallery (xmodelview) - Standalone XModel viewer and gallery generator for Call of Duty 1 (v1.1-v1.5).
  • ifs-tool - Extraction tool for Call of Duty: Online's IFS archive system (Activision/Tencent), used from client version 1.2.1.12 onward.
  • Texture Smith - GPU-accelerated texture processing tool for packed/compressed textures, with channel splitting, normal map reconstruction (BC5, DXT5, hemi-octahedron), and format conversion; includes dedicated support for separating Call of Duty's fused texture formats.
  • ManyPacker - Asset packer for Call of Duty 4 that automatically resolves and packages every file connected to a specific asset from a raw folder.
Fastfile & Zone Tools
  • iwd-tool - Command-line tool for generating IWD files for Call of Duty.
  • zonebuilder - Fastfile generator for IW4 (Modern Warfare 2).
  • iw4-open-formats - Asset conversion system for MW2 formats.
  • iw4-zone-asset-finder - Zone asset finder and source builder for IW4 (Modern Warfare 2).
  • x64 ZoneTool - Fastfile unlinker and linker for x64 Call of Duty titles.
  • zonetool - Fastfile linker for Call of Duty titles (CoD4, MW, MW2, MW3), parsing and reconstructing IW3/IW4/IW5 fastfile archives.
  • OpenAssetTools - Actively maintained, open-source modding tool suite (Unlinker/Linker) for loading and building fastfiles (.ff), aiming for original-format compatibility rather than reimplementing existing tools.
  • Games: CoD4 (IW3), Modern Warfare 2 2009 (IW4), Modern Warfare 3 2011 (IW5), 007: Quantum of Solace (QOS), World at War (T4), Black Ops (T5), Black Ops II (T6).
  • t5-xfile-deserializer - Deserializer for Black Ops (T5) Fastfiles (XFiles), covering material technique sets, materials, images, phys presets/constraints, XModels, string tables, raw files, localize entries, fonts, sounds, and weapon variants.
  • linker_nx1 - Fastfile linker for NX1-based Call of Duty titles; stitches assets referenced by a CSV manifest into fastfile containers (.ffm/.ff), with rawfile and localized string table support.
Map & Level Editing Tools
  • Mappie - Call of Duty map extraction tool for modern titles (MW19, BOCW, VG, MWII).
  • BSP Decompiler (Call of Duty) - Hereby we release our decompiler and the sources. May it prove to be useful for you or your team.
  • KV Map Converter v2 Beta2 (Call of Duty 4: Modern Warfare) - Utility by KillerVirus for converting Source Engine maps to Call of Duty 4: Modern Warfare format (v2 Beta2).
  • iw3xo-radiant - Enhanced Radiant level editor modification for Call of Duty 4 (IW3 Engine).
  • Q3COD4BSP - Converts Quake 3 .BSP level files to Call of Duty 4's .MAP format, to speed up porting Quake 3 levels to CoD4.
  • iw3x-port - Community-driven map/asset converter for porting Call of Duty 4 (2007, IW3) content to IW4 (Modern Warfare 2), used with IW4x's ZoneBuilder.
  • iw5x-port - Asset/map export and conversion port utility for IW5 (Call of Duty: Modern Warfare 2 2009), analogous to iw3x-port for IW4.
  • iw4x-map-porting-utility - Middleware to simplify porting maps from Call of Duty 4 (IW3) to Modern Warfare 2 (IW4), unifying export from iw3x-port to ZoneBuilder.
  • zonebuilder-wrapper - Wrapper around ZoneBuilder for building IW4x-compatible Call of Duty assets.
  • iw4x-client - Client reimplementation/mod for Call of Duty: Modern Warfare 2 (IW4 engine) multiplayer, including the built-in ZoneBuilder asset/fastfile pipeline tool used by the IW3x/IW5x porting utilities.
  • cod2map - Fully reconstructed, bit-identical C source for cod2map.exe, Call of Duty 2's BSP map compiler, reverse-engineered from the original 2005 binary; covers BSP tree construction, portal visibility, lightmap allocation, collision mesh generation, and shadow computation.
  • C2M - Tool to export maps from Call of Duty games. See also C2Mv3, an actively maintained continuation covering many more titles (up through Black Ops 6/7) with OBJ and Radiant .MAP export.
  • bsp.c - BSP parser and decompiler for Call of Duty 2 (IW2 engine); reads compiled .d3dbsp files and can decompile them back to editable .map format for CoD Radiant.
  • d3dbsp - Earlier D3DBSP reader for Call of Duty 2, focused on extracting rendering data (including lightmaps) for use in a custom renderer.
  • opencod2 - Reconstruction of the Call of Duty 2 (IW2) engine.
  • D3DBSP_Converter - Library and tool for converting D3DBSP map files between Call of Duty: World at War and Call of Duty: Black Ops.
  • xmodel2colmap - Converts Call of Duty XMODEL_EXPORT files into .map files for CoD4 Radiant.
Scripting, UI, Audio & Shader Tools
  • lui-tool - Utility to assemble and disassemble IW engine UI scripts. Supports Call of Duty: Ghosts (IW6).
  • gsc-asm - GSC assembler/disassembler for IW5 (Call of Duty: Modern Warfare 3).
  • gsc-tool - Compiler/decompiler for IW Engine GSC game scripts (Black Ops, Ghosts, Modern Warfare, Vanguard, Warzone).
  • IWMenuDumper - Decompiler for IW Engine menu files (Modern Warfare 2, Modern Warfare 3).
  • flac-tool - Converts FLAC audio files to be compatible with the IW engine.
  • shader-tool - Library to parse, assemble, and disassemble DirectX Shader Bytecode (DXBC) objects used by the IW engine.
  • dexilifier - DX9 HLSL source decompiler and generator from compiled DirectX shader bytecode used by the IW engine.
Modding Kits & Client Tools
  • KisakCOD - Open-source, fully buildable reimplementation of Call of Duty 4 multiplayer; aimed at mod developers.
  • Call of Duty 1 Milkshape plugins - Series of Milkshape plugins for Call of Duty 1. Created by scorpiomidget.
  • Call of Duty 1 Mod Tools No Installer Version - Alternative version for users experiencing installation issues with the official installer, typically caused by missing or corrupt game registry entries.
  • Call of Duty 2 Mod Tools - Official modding tools for Call of Duty 2.
  • Call of Duty 2 Mod Tools No Installer - Alternative version for users experiencing installation issues with the official installer, typically caused by missing or corrupt game registry entries.
  • CoD4 Mod Tools 1.1 (mirror) - Repository containing the original Call of Duty 4 Mod Tools and 1.1 update from Infinity Ward.
  • codxe - Multi-title modding environment for the Xbox 360 versions of older Call of Duty games, working on real consoles and under Xenia Canary emulation.
  • iw3_linker - Clean-room C++17 reimplementation of linker_pc.exe from the CoD4/IW3 mod-tools verification package, buildable as a drop-in replacement.
  • OpenT5 - Open-source Rust reimplementation of T5, the engine running Call of Duty: Black Ops.
  • CoD4-Mod-Optimizer - Removes unnecessary assets from a Call of Duty 4 mod to reclaim space for additional content.
Save Tools
  • COD-Save-Manipulator - Tool for manipulating Call of Duty savegames, supporting a wide range of titles across the IW/MWX/Ghosts save formats.
Demo Recording & Playback Tools
  • CoD4-DM1 - Reverse-engineered parser/library for Call of Duty 4 and CoD4X .DM_1 demo files, decoding gamestate, snapshots, frames, entities, clients, and server messages via a CLI plus a reusable library.
  • cod4-dm1-tools - TypeScript CLI/library for Call of Duty 4 .dm_1 demos, building on CoD4-DM1's format reverse engineering; decodes camera paths, gamestate/snapshot data, and renders tactical top-down replay videos.
  • iocod - Experimental engine fork of ioquake3 aimed at reconstructing enough of the original Call of Duty 1 codebase for compatibility.

Call to Power II

  • civctp2 - Community-maintained source port of Call to Power II, built from the officially released source code and reading the original game's data files.

Tony Hawk's Pro Skater

  • WAD Tool v1.0 (Tony Hawk's Pro Skater) - A small tool to build and extract WAD files from early thps-engine based games.
  • thps2-tools - Collection of tools for Tony Hawk's Pro Skater 2.
  • TonyWad - Extracts WAV audio from PS2 Tony Hawk games.
  • THPS2X-Formats - Binary format documentation for Tony Hawk's Pro Skater 2X level files (.DDM, .DDX, .psx, .trg).
  • neversoft-multitool - .NET tool (WinUI 3 GUI + cross-platform CLI) for extracting and converting Neversoft Entertainment game assets across the PS1, Dreamcast, Xbox, GameCube, PC, and PS2 eras (1998-2006): Tony Hawk's Pro Skater 1-4/THUG/THUG2/THAW (this section), plus Spider-Man, Apocalypse, and Guitar Hero (PS2).
  • Formats: PSX/PVR/RLE/BMR/ZLB/BMP/TGA/PS2 TEX/RenderWare TXD/Xbox TEX textures; WAD+HED/PKR3/PRE/DDX/BON/PAK archives with recursive disc-image extraction (ISO9660/Xbox XDVDFS/GameCube GCM/Dreamcast GDI); PS1 XA/VAB audio.
  • Hed-Extract - Extractor/packer for Tony Hawk's Project 8 (PSP) .hed/.wad files.
  • RLE-GIMP-Plugin - GIMP plugin for Neversoft's .rle 16-bit image format.
  • psx_texture_extractor - Extractor for textures within Neversoft's PS1 model format, supporting 4, 8, and 16-bit textures (16-bit support incomplete).
  • io_thps_scene - Blender import/export addon for the Tony Hawk's Pro Skater (THPS) scene format.
  • THPS-Level-Editor - Level editor for Tony Hawk's Pro Skater games.

Ghostbusters

A Series of Unfortunate Events

  • resPack - Extractor for Xbox A Series of Unfortunate Events archive files.

Spider-Man (Neversoft)

  • spidey-decomp - Decompilation of Neversoft's Spider-Man (PC port), useful for studying formats and game internals.
  • spidey-tools - Companion tools for Neversoft's Spider-Man (PS1/PSX), alongside spidey-decomp.
  • Tools: PKR/PSX file extractors, texture repacker, save editor, TRG dumper/disassembler (WIP).

Spider-Man: The Movie (Treyarch)

  • open-tobey - Partial decompilation of Treyarch's Spider-Man: The Movie (PC), a separate 2002 game unrelated to Neversoft's Spider-Man.

Spider-Man: Web of Shadows (Treyarch)

  • PC_Spiderman_WOS - Mesh importer for .component*.MESH models from Spider-Man: Web of Shadows (PC), with both a Blender 3.x add-on and a 3ds Max 2016+ MaxScript.
  • web_of_shadows_toolkit - Collection of scripts and Blender materials for Spider-Man: Web of Shadows modding.
  • Features: DX-to-WoS normal map converter, diffuse/emission mixer, DDS-to-WRAP.tex converter, and PBR-to-WoS Blender node groups.

Wolfenstein (2009)

PSX Activision Games

  • gRLE - Viewer/editor/creator for *.rle files used in PSX Activision games.

Adeline Software International

Little Big Adventure 1

  • lba1-classic - Official release of the Little Big Adventure 1 engine source code, published with preservation in mind (game assets not included; requires original data files).
  • LBArchitect - Modding suite for Little Big Adventure 1 & 2, editing isometric scenery grid and scene files (islands/exteriors and rooms/interiors); LBA2 exterior scenery (3D format) editing is not yet supported.
  • twin-e - TwinEngine, a from-scratch reimplementation of the Little Big Adventure 1 engine that plays the original game using its data files; forked to become ScummVM's twine engine.
  • lba-midi-play - CLI player for the MIDI music embedded in Little Big Adventure 1's MIDI_MI.HQR/MIDI_SB.HQR HQR resource archives.

Little Big Adventure 2

  • lba2-classic - Official release of the Little Big Adventure 2 engine source code, published with preservation in mind (game assets not included; requires original data files).
  • LBAPackEd - Editor for Little Big Adventure 1 & 2 resource package files (HQR, VOX, ILE, OBL formats).
  • LBATxt - Text format tooling for Little Big Adventure.
  • LBAFont - Font format tooling for Little Big Adventure.
  • LBAShape - 3D shape format tooling for Little Big Adventure.
  • lba2-classic-community - Community fork of lba2-classic above, adding native 64-bit builds (Linux/macOS/Windows/Android), direct ISO/BIN/.cue disc-image reading, HD/widescreen rendering, and retail-save compatibility.
  • lba2remake - Little Big Adventure 1 & 2 reimplementation in TypeScript/Three.js/React, playable in-browser with a built-in scene editor mode, reading the original game's data files.
  • hqr - JavaScript reader/writer library for the HQR resource package format used by LBA1 & LBA2. See also lba-packager, a web-based HQR editor built on top of it.
  • LBAStoryCoder - Editor for Little Big Adventure 1 & 2's .ls1/.ls2 scene script files, editing actors, tracks, and zones.
  • LBAScreenViewer - Viewer/converter for Little Big Adventure 1 & 2's special images and .fla movies, exporting to common image formats.
  • lba-translations - Converts Little Big Adventure 1 & 2's original game translations into JSON for community review and editing.
  • LBA2_Blender_To_Model_2 - Blender 2.79 Python scripts to export models to the Little Big Adventure 2 model format. See also LBA2_Sprite_To_Model for sprite-to-model conversion, LBA2_Model_Scalar for vertex scaling, and LBA2_Unity_Animator for animating the exported models in Unity.
  • LBA2R2I - Extracts embedded images from decompressed Little Big Adventure 2 save files.
  • lba-engine-architecture - Community-driven documentation of Adeline Software's engine architecture, covering Little Big Adventure 1 & 2 and Time Commando.

Time Commando

  • timeco - Reimplementation of the PC version of Time Commando (1996), reusing shared libraries from the LBA1/LBA2 engine source releases.
  • tico-dump - Extracts and decompresses all resource files from Time Commando.

ADvertainment Software (Quiver)

Aether Studios (Rivals of Aether)

AKI Corporation

  • WCWnWoRevengeRecomp - Native PC port of WCW/nWo Revenge (N64) via static recompilation (bring your own ROM).
  • WWFNoMercyRecomp - Native PC port of WWF No Mercy (N64) via static recompilation.
  • WWFWrestleMania2000Recomp - Native PC port of WWF WrestleMania 2000 (N64) via static recompilation.
  • VPW64Recomp - Native PC port of Virtual Pro Wrestling 64 (N64) via static recompilation.
  • VPW2Recomp - Native PC port of Virtual Pro Wrestling 2 (N64) via static recompilation.
  • WCWvsNWOWorldTourRecomp - Native PC port of WCW vs. nWo World Tour (N64) via static recompilation, with a companion WCWSyms repo of reverse-engineered function/data symbol TOMLs for the N64Recomp toolchain.
  • AkiLauncher - Native Windows hub that downloads and launches the AKI-engine N64 wrestling recompilations above.
  • AKI-Model-Blender-IO-Addon - Blender import/export addon for AKI Corporation's .model format, used in their N64/PS2-era wrestling games.
  • WCW-Mayhem-.P30-to-OBJ - Converts WCW Mayhem's .P3O model format to OBJ.

Alfa System (Neon Genesis Evangelion 2)

  • nge_2_re - Reverse-engineering and Simplified Chinese localization project for Neon Genesis Evangelion 2: Tsukurareshi Sekai -Another Cases- (PSP); parses and repacks the game's HGPT, TEXT, and BIND file formats, dynamically patches the EBOOT executable, and builds a full translation import/export toolchain.

Algoryx (Algodoo / Phun)

  • phun-js-box2d - Parser and work-in-progress web player for Phun/Algodoo physics sandbox .phz scene files, including a ThymeScript-to-JavaScript transpiler and Box2D-based physics playback.

Amber Studio

Analgesic Productions

Anodyne

  • Anodyne-1-Repo - Official source code release for Anodyne.
  • AnodyneSharp - C#/MonoGame rewrite of Anodyne, based on the original game's source code.
  • anodyne-map-scraper - Scrapes and reconstructs the overworld map from Anodyne's original game data.

Anodyne 2

Even the Ocean

Andrew Shouldice (Tunic)

  • TunicTranslationMod - BepInEx mod for Tunic that reverse-engineers the game's fictional in-game rune alphabet and dialog data, showing which real-world letter each symbol maps to in place of an official translation.

Angel Matrix (Neon White)

Angel Studios / Rockstar San Diego

  • GTAVHandlingEditor - Real-time handling editor for Grand Theft Auto V.
  • Noesis Plugins (Red Dead Redemption) - Various Python scripts for Noesis to import and export textures and models from Rockstar games.
  • RAGE-Console-Texture-Editor - Texture editor for console versions of Rockstar RAGE engine games.
  • Games: GTA IV, GTA V (PS3/Xbox 360), Red Dead Redemption, Midnight Club: Los Angeles, Max Payne 3.
  • VichoModdingX - GTA V modding guide covering RAGE engine format workflows (CodeWalker, Sollumz, YMAP, YTD tools).
  • Folder2YTD - Tool to create and pack GTA V .YTD texture archive files from image folders; supports PNG, DDS, TGA, JPG, WebP, GIF, PSD with quality settings and mipmap generation.
  • VichoTools - Blender add-on for GTA V modding; handles YMAP scene files, YTD texture dictionaries, and animation clips extraction and editing.
  • TexFury.NET - Fast image-to-DDS conversion and YTD texture dictionary toolkit for .NET, supporting RAGE engine formats used in Grand Theft Auto and Red Dead series.
  • PKGImportExport - Blender addon for importing and exporting Angel Studios ModPackage (PKG) format files from Midnight Club and related titles.
  • AngelStudiosBlenderAddon - Blender add-on that handles several formats used in Angel Studios/Rockstar San Diego games from ~1999-2006. Supports Midnight Club 2, Midtown Madness 1, and other titles.
  • Formats: BMS, DLP, MOD/XMOD, BND, SKEL, GEO.
  • MidnightClub2 (Noesis) - Noesis plugin for Midnight Club 2 model formats.
  • MidtownExtractor - Midtown Madness 1/2 and Midnight Club 2 file extractor.
  • MeltyTool - Multitool for viewing/extracting assets from various N64/GCN/3DS/PC games en-masse.
  • tt-decomp (decomp) - AI-assisted matching decompilation of Rockstar Games Presents Table Tennis (Xbox 360, 2006), lifting PowerPC assembly into C++ toward a cross-platform SDL2/OpenGL port.
  • CodeWalker - GUI tool for viewing and editing GTA V's RAGE engine data, including RPF archive contents, YFT/YDR/YDD models, YTD textures, and YMAP/YTYP world data.
  • libertyv - Grand Theft Auto V resource viewer for RAGE engine RPF archives and models.
  • OpenMapTools - OpenFormats map conversion toolkit by dexyfex (CodeWalker author): converts GTA San Andreas IPL and GTA IV IDE/OPL/ONV map files into GTA V's RAGE .ymap.xml/.ytyp.xml/.ynv formats for porting map mods, for use with CodeWalker's RPF import.
  • gta-v-data-dumps - Collection of GTA V data dumps (vehicles, weapons, peds, natives, etc.) generated from RAGE-format research; reference for modding and scripting.
  • RageAudioTool - Reverse engineering tool for the RAGE engine's audio metadata file formats, used in Rockstar games such as GTA and Red Dead Redemption.
  • Coords2YMAP - Converts GTA San Andreas/Vice City .IDE/.OPL map coordinate files into GTA V's RAGE .YTYP/.YMAP formats, for porting classic-era map mods.
  • blender_io_GTA5Ped - Blender import/export add-on for GTA V pedestrian (ped) meshes via OpenIV's openFormats (.odd/.odr/.mesh/.skel).
  • GTA5VehicleFlagTool - Web-based tool for inspecting and modifying strModelFlags, strHandlingFlags, strDamageFlags, and strAdvancedFlags values in GTA V's handling files, using a flag lookup table.
  • unarpack - Linux-ported unpacker for .AR archives from the Midtown Madness CTPAX-X Team release.
  • GTAVHandlingParserJs - Node.js library for reading and parsing .meta vehicle handling files from Grand Theft Auto V.

Ankama Games

Wakfu

  • vakfu - Isometric map renderer for Wakfu, reading the game's original map data files directly (no bundled assets — requires the player's own game install).
  • wakfu-bdata - Rust crate for decoding Wakfu's binary game-data files, using struct layouts recovered by wakfu-bdata-gen.
  • wakfu-bdata-gen - Tool that extracts binary data struct layouts for Wakfu by analyzing the game's Java bytecode (JAR), generating the definitions consumed by wakfu-bdata.
  • wakfu-shell - Clojure-based script runtime shell for accessing Wakfu internals.
  • luafu - Command-line access to the Wakfu Lua runtime.

Anthony Bongers

Ape, Inc

  • earthbound-script-dumper - EarthBound text script dumper.
  • ebtexted - Tomato's EarthBound text editor.
  • EBME - GUI editor for EarthBound's overworld areas.
  • ebbinex - Simple utility for extracting data from Earthbound ROM files.
  • ebsrc - Source recreation of EarthBound (SNES), disassembled and reorganized into buildable C/asm source.
  • nspcplay - Player and parser for NSPC, the SNES music sequence format used by EarthBound and other SNES games.
  • mother3 (decomp) - Decompilation of Mother 3 (GBA).
  • MOTHER-3-Battle-Sprite-Graphics - Inserts custom enemy sprites into Mother 3 (GBA). See also the author's EnemySpritesFreeSpace-MOTHER3, which frees up ROM space for such insertions.

Arc System Works

Under Night In-Birth

  • UNIB.Data.Tool - Archive extractor for Under Night In-Birth II Sys:Celes game data files.

True Remembrance

  • AMLUnpacker_TrueRemembrance - Unpacker for True Remembrance's (Nintendo 3DS) imageArcive.arc archive format, extracting images to PNG.

BlazBlue

  • bbtools - Tools for parsing files used by BlazBlue's engine, covering Persona 4 Arena (PS3/360), Persona 4 Arena Ultimax (PS3), BlazBlue: Chronophantasma (PC), and BlazBlue: Xrd (PC/PS3).

Apogee Software

Crystal Caves

  • OpenCrystalCaves - Unofficial open-source engine reimplementation of the Crystal Caves trilogy (1991, Apogee Software), reading the original game's assets.

Duke Nukem II

  • Duke2Reconstructed (decomp) - Reconstructed source code for Duke Nukem II (1993, Apogee Software), based on disassembly of the original executable and reading the game's original data files.
  • Duke2Edit - Basic level editor for Duke Nukem II, built by the same author as Duke2Reconstructed.

Blake Stone (Aliens of Gold, Planet Strike)

  • BStone - Unofficial source port for Blake Stone series (Aliens of Gold and Planet Strike) with support for original game asset formats including external textures.

ArenaNet (Guild Wars)

  • GuildWarsMapBrowser - Browser and explorer for Guild Wars' .dat file, with search and filtering of the internal file formats it contains.
  • dat_files_searcher - Searches decompressed Guild Wars .dat files for specific byte sequences; companion tool to GuildWarsMapBrowser, which can export the files in decompressed form.
  • GuildWarsFVF_and_filenames - Code for converting the .dat file's internal FVF (flexible vertex format) to the actual DirectX 9 FVF, plus routines for decoding and encoding Guild Wars' internal filename hashes.
  • GWSM - Shared-memory library that streams live Guild Wars client data (via FlatBuffers) into other processes for interop. See also GWSMController, which combines GWSM with GuildWarsMapBrowser's map data to render in-game actors/agents on 3D maps in real time.
  • GWDatBrowser - Browses the contents of Guild Wars' .dat file. Originally by Irina, mirrored from the Xentax forum.

Guild Wars 2

  • Gw2Browser - Browser and extractor for Guild Wars 2's .dat file, viewing and exporting the proprietary formats it contains.
  • gw2_reverse - Collection of tools for reverse engineering and extracting Guild Wars 2 .dat files.
  • gw2formats - Type-safe C++ library for reading Guild Wars 2's internal file formats.
  • gw2re - Community collection of tools and research reverse engineering the Guild Wars 2 DAT file and the custom formats contained within.
  • gixxcel - Decodes and archives Guild Wars 2 STRS (string table) files extracted from DAT archives.
  • gw2dattools - Collection of tools for building programs that work with the Guild Wars 2 dat file.

Argentum Online

  • ArgentumOnlineGodot - Port of the original Argentum Online 0.13.3 client (released by Shak) to the Godot engine.
  • See also pyao-server for a compatible Python/asyncio server reimplementation, which includes tooling to extract and convert the original VB6 client's .map files into JSON for runtime use.

Argonaut Games

  • croc (decomp) - Matching decompilation of Croc: Legend of the Gobbos.
  • PS1-BRender-Reverse - Reverse engineering tools for PlayStation 1 BRender engine games like Harry Potter and Croc 2.
  • Stratigise - WIP tool for disassembling and (re)assembling ASL binaries for Croc 1.
  • Croc2ExplorerWV - Tool to explore the game content of Croc 2.
  • CrocUtils - Utilities for Croc game file formats.
  • CrocUtils - Collection of utilities for Croc: The Legend of Gobbos, complementing Argonaut's ASF/BRP audio/video codec formats with additional encoding/decoding tools. Not related to Rexhunter99/CrocUtils, which covers map loading/archive unpacking instead.
  • CrocExplorerWV - Croc Explorer by Warranty Voider, a tool to explore and extract the game content of Croc: The Legend of Gobbos (distinct from the same author's Croc2ExplorerWV for Croc 2).
  • PS1-Argonaut-Assets - Textures, 3D models, and other assets extracted from the PS1 Argonaut/BRender games Croc 2 and the Harry Potter PS1 titles.

Arkane Studios

  • Arx Fatalis .PAK unpacker - Tool for unpacking PAK files from Arx Fatalis. Includes source code. Created by CTPAX-X Team (v1.3).
  • disrev - Python tools for extracting and modifying Dishonored 2 assets.
  • dishonored2_scripts - Resource extraction script for unpacking .pak archives.
  • Obscura - Modding toolkit for Dishonored games.
  • Field Editor 0.5.1 Tautologist tool (Dishonored) - Field editor for Dishonored with improved menu system, keyboard shortcuts, auto-completing text boxes, additional grouping and fields, live filtering/searching, settings persistence, and XML file browsing (v0.5.1).
  • ArxLibertatis - Cross-platform engine port of Arx Fatalis that reads the original game's PAK data files, with extensive bug fixes and modernization over the 2002 engine.
  • ArxFatalisManifests - Manifests describing the file layouts of different Arx Fatalis data file variants/releases, used by the ArxLibertatis engine reimplementation.

Armature Studio (Batman: Arkham Origins Blackgate)

  • BAOB.ARA.Tool - Tool for extracting ARA archives from Batman: Arkham Origins Blackgate.

Armonica (Detective Instinct)

  • dip_unpack - Unpacker for Detective Instinct's resource archives.

Arrowhead Game Studios (Helldivers 2)

  • helldivers2-rs - Work-in-progress tool to extract files from Helldivers 2.
  • filediver - Extractor for Helldivers 2. Supports extracting models, audio, video, and textures.
  • Hellextractor - Another Helldivers 2 extractor (archived, recommended to use filediver instead).
  • hd2-name-db - Community database documenting extracted game assets from Helldivers 2, helping identify and organize game content.
  • HD2SDK-CommunityEdition - Community-maintained Blender addon for modding Helldivers 2 textures, meshes, and materials; actively developed successor to io_scene_helldivers2, which its original author deprecated in favor of this fork.
  • hd2_porting_assistant - Blender addon that safely synchronizes structural data (weights, pivots, vertex groups) between original and modded mesh objects for Helldivers 2 export pipelines via HD2SDK.
  • HD2-LUT-Editor - Blender addon to assist in editing LUT (color grading lookup table) textures used by Helldivers 2.
  • hd2-mod-crates - Migrates cosmetic armor/helmet mod patches between equipment pieces without needing the original assets. Reads .patch_0 mod patches, bundles.*.nxa resource archives, archivehashes.json, and binary mesh templates to re-key a mod for other equipment slots.
  • HelldiversWwiseHandler - Tool for extracting and handling Wwise audio streams from Helldivers 2.

Ascaron Entertainment (Sacred)

  • sacred-sdk - Lua scripting framework and bytecode toolchain for Sacred Gold (2004), enabling mods without patching the game's EXE.
  • Format: FunkCode.bin bytecode baking, achieving byte-perfect roundtrip against all 132 vanilla game .bin files.
  • sacred-minimap-viewer - Tool to view the whole minimap of Sacred.

Assembly Line (Supaplex)

  • superplexed - Supaplex level and graphics editing suite.

Asmik Ace Entertainment (LSD: Dream Emulator)

Asobo Studio

  • atk - Asobo Toolkit. Supporting Asobo and Black Sheep Studio games.
  • Games: FUEL, Ratatouille, Toy Story 3, WALL-E, and more.
  • Features: BigFile extraction, Zouna structure parsing.
  • bff - BigFile Friend. Successor to dpc, supports Zouna file formats.
  • fmtk - FUEL Modding Toolkit.
  • ImZouna - ImHex patterns for Zouna data structures used in Asobo Studio games (FUEL, WALL-E, Ratatouille, Toy Story 3, A Plague Tale series, Microsoft Flight Simulator, and more).
  • Asobo-ArithmeticCoderC - Reference implementation of Asobo's arithmetic coder.
  • blender_fuel - Blender scripts for FUEL.
  • fmt_fuel - Noesis scripts for FUEL.
  • fror-research - Ford Racing Off Road research.
  • fuel-map - FUEL map notes and assets.
  • fuel-save-editor - FUEL save editor.
  • FUELDecompilation - FUEL decompilation project.
  • ZounaBinaryTemplates - 010 Editor binary templates and Noesis scripts for Zouna engine file formats, with documentation on engine internals (Seads spatial partitioning system).
  • Games: Ratatouille (PC, PS2, GC, Xbox), WALL-E (PC), Toy Story 3 (PS2), SpongeBob SquarePants: Revenge of the Flying Dutchman (PS2, GC), A Plague Tale (PC), Microsoft Flight Simulator 2024 (PC), Shaun White 2 (PC), Castleween (PS2), Garfield, Noddy.
  • Formats: Bitmap_Z, Mesh_Z, Material_Z, World_Z, Node_Z, Skel_Z, Skin_Z, Animation_Z, Lod_Z, and more Zouna _Z resource types.
  • RatDecomp - Decompilation project for Ratatouille (GameCube) with original game data parsing and reconstruction.
  • fuel-brute - CRC32 brute-force solver for FUEL, a companion tool to the FMTK modding toolkit above.
  • rat - Decompilation project for a separate, earlier Ratatouille (GameCube) prototype build, dated January 18, 2006.

Atari, Inc. (Raiders of the Lost Ark)

  • Raiders2600 - Fully reverse-engineered and commented disassembly source code for the Atari 2600 classic Raiders of the Lost Ark (1982).

Atlus

  • Amicitia - Tool for working with Persona 3/4/5 file formats.
  • yafe - Field editor for Persona 5 allowing import of FBN and HBN files into 3ds Max for visual editing.
  • P5X_vFileContentExtract - Content extractor for Persona 5 X vFile archives.
  • p5xConfDumper - Dumps the Config/Windows data extracted with P5X_vFileContentExtract above into a readable format.
  • DDS3-Model-Studio - WIP Model editing tools for DDS3 engine based SMT games (SMT: Nocturne, DDS 1 & 2, Raidou 1 & 2).
  • AtlusFileSystemLibrary - Library containing utilities for working with file systems used in Atlus games.
  • Atlus-Script-Tools - Set of tools for working with Atlus script formats including flow script files (.bf) and message script files (.bmd, .bm2). Supports Persona series, SMT series, Catherine, Trauma Center, and more.
  • AtlusPM1MessageScriptEditor - Message script editor for Persona 1.
  • GFD-Studio - Model editor for viewing, editing and converting models in GMD/GFS format used in P3D, P4D, P5D, and Persona 5.
  • EvtTool - Persona 5 (Royal) EVT file editor. Converts EVT/ECS/LSD files to JSON and vice versa.
  • SMT1L1ON - Translation tools for Shin Megami Tensei 1.
  • P5RFieldTexUtility - Utility for quickly extracting field textures and duplicating edits in Persona 5 Royal. Supports batch extraction and repacking of .BIN files with DDS texture support.
  • EPLGen - GUI for quickly generating EPL leafs featuring animated sprites for Persona 5 Royal. Supports particle effect creation with DDS textures and GMD file integration.
  • p5s-txteditor - Text editor for editing text files found in Persona 5 Strikers.
  • smt1dasm - Disassembly of Shin Megami Tensei J1.0 for the SNES.
  • p4u2modtools - Modding tools for Persona 4 Arena Ultimax, Persona 4 Arena, etc. Includes bddata.bin extraction tools and custom game update creation.
  • P5CharacterSwapper - Batch-replaces P5 character models/animations by ID. Can retarget models and animations if specified.
  • PersonaRandomizer - Program for quickly randomizing files in Persona 3 FES, Persona 4, and Persona 5. Supports randomizing various TBL files including PERSONA, UNIT, SKILL, ITEM, NAME, and ENCOUNT tables.
  • AemulusModManager - Mod package manager for Persona 4 Golden (PC), Persona 3 FES, Persona 5, and Persona 5 Strikers. Automatically merges conflicting bin, bmd, pm1, bf, and tbl files from different mods.
  • p4g-saveconv - Persona 4 Golden save converter. Converts PS Vita saves to PC format and vice versa, including data00XX.bin, system.bin, and sdslot.dat files.
  • p5-rte - Real-time editing tool for Persona 5 on jailbroken PS3. Allows editing of persona slots, stats, and skills using PS3Lib.
  • GMDTool - Command-line utility to convert Persona .GMD model files to Collada .DAE format. Uses GFDLibrary for GMD loading.
  • PersonaEditor - File editor for Persona series (3, 4, 5) supporting multiple container formats (BIN, PAK, PAC, CPK, P00, ARC, PM1, BF, BVP, TBL, FTD) with asset extraction and modification.
  • noclip.website (Tokyo Mirage Sessions ♯FE) - In-browser Tokyo Mirage Sessions ♯FE (Wii U) map viewer. Parses APAK archives plus BFRES models and BNTX textures, with lightmap, gimmick, and map-layout support.
  • P4U2TrialEditor - Trial/Lesson editor for Persona 4 Arena Ultimax (2.0 and later), complementing p4u2modtools.
  • Universal-Meccha-Mod-Builder - Universal mod builder for the Meccha Persona modding toolchain, packaging mods for Persona games.
  • P5G-Save-Tool - Save file editor for Persona 4 Golden.
  • my-assets-studio - Asset extraction/editing studio for Atlus games' archive and texture formats.
  • p2_tool - Persona 2 modding tools for extracting and repacking PS1 ISO/archive contents.
  • P4GModelConverter - Tool for creating custom models that work in Persona 4 Golden.
  • EVTEditor - Persona 5 Event Editor GUI. See also CaptainSwag101's fork.
  • AtlusScriptGUI - GUI that automatically passes command-line arguments to AtlusScriptCompiler.
  • Starfield - WIP Persona 5 field editor.
  • PersonaText - Older Persona 3/4 text editor. See also CaptainSwag101's fork.
  • SMT-text-editing - Text hacks for various Shin Megami Tensei games, mainly for relocalizing demon races.
  • P4G_PC_Music_Converter - Prepares WAV files for use with the Persona 4 Golden PC mod loader, enabling custom music. See also the author's P3TableExporter (WIP tool for exporting Persona 3 TBL files as CSV).
  • preappfile - Archive (un)packer for games developed by Preapp Partners, including the PC ports of Persona 4 Golden and the Compile Heart Neptunia games.
  • Persona3-FES-Decompilation - Matching decompilation of Shin Megami Tensei: Persona 3 FES (USA).

ATOM Team (Atom RPG)

  • atomrpgedit - Savegame editor for Atom RPG, allowing character reskilling and party healing by editing the game's save data.

Attack on Titan

  • AoTBinTool - Packer/unpacker for Attack on Titan BIN archive files.
  • AoTTG2-Dumps - Data dumps and extraction notes for Attack on Titan Tribute Game 2.

Aurogon (Gujian)

  • GuJian3Manager - Extracts, repacks, and decrypts Gujian 3 (古剑奇谭三) data files (Oodle-compressed, XXTEA-encrypted .xxx files).

Avalanche Studios (Generation Zero)

  • ApexPredator - Tool/library for reading Apex Engine assets. Currently supports Generation Zero. Written in C++.
  • Gibbed.JustCause4 - File unpacking and asset extraction tool for Just Cause 4.
  • AE.ARC.Tool - Tool for extracting ARC archives from games built on Avalanche Studios' Apex Engine.
  • JC.ARC.Tool - Tool for extracting ARC archives from the Just Cause series.
  • GenZ-Save-File-Editor - Save file editor for Generation Zero, reading and writing the game's original save data format.

07th Expansion (Higurashi)

  • higurashi-gba-hacktools - Protection removal tool and technical information for the Inside-cap GBA ports of the Higurashi visual novels.
  • shin - Unofficial reimplementation of the visual novel engine used by Entergram's console ports of 07th Expansion's Higurashi/Umineko releases (Switch, PS4, PS Vita) and some other Entergram titles, reverse-engineering the engine's proprietary script and asset formats.
  • ShinDataUtil - Utility for working with the shin engine's game files, used by Higurashi no Naku Koro ni and Kono Subarashii Sekai ni Shukufuku wo! Kibou no Meikyuu (Konosuba) on Nintendo Switch.
  • shin-translation-tools - Translation-focused tools for the shin visual novel engine.
  • about-shin - Collects tools and projects for the shin engine used by some visual novels released by Entergram.
  • higu-switch-patches - Debug patches for the Nintendo Switch release of Higurashi no Naku Koro ni.
  • HigurashiENX - English translation mod for the Nintendo Switch release of Higurashi no Naku Koro ni, built on top of ShinDataUtil.
  • umineko-catbox-english - English translation patch for the console release of Umineko: When They Cry, using shin/SNR-format extraction tools.
  • ScenarioParser - Parser for the .snr scenario script files inside the Nintendo Switch release of Kono Subarashii Sekai ni Shukufuku wo! Kibou no Meikyuu to Tsudoishi Boukenshatachi (Konosuba Labyrinth Plus).

Archetype Interactive (Meridian 59)

  • GZDoomBuilder (Meridian 59 port) - Port of the GZDoomBuilder map editor for editing Meridian 59 MMORPG rooms in the game's native .roo (v15) format, in 2D and 3D.