Games & Studios: B–C¶
Bandai Namco¶
- kl2_lv_decomp (decomp) - Matching decompilation of Klonoa 2: Lunatea's Veil (PS2).
- Dragon-Ball-Legends (decomp) - Matching decompilation of Dragon Ball Legends (Android APK).
- SoulCalibur2-game-unpacker - Unpacker for Soul Calibur 2 game files.
- BinarySerializer.Klonoa - Serializer for Klonoa games.
- TalesOfFantasy (Noesis) - Noesis plugins for Tales series.
- ARC - Animation Recipe Cracker for Bandai Namco games.
- MBTL.BIN.Tool - Tool for extracting BIN archives from MELTY BLOOD: TYPE LUMINA.
- RRUnpacker - Unpacker for Ridge Racer PSP/6/7/PS Vita and Go Vacation .DAT files. Supports extraction of all files including custom compressed ones.
- BBFSUnpacker - Extraction tool for Ridge Racer Drifttopia files.
- ggst_collision_editor_rs - Collision editor for Guilty Gear Strive.
- noclip.website (Klonoa) - In-browser Klonoa viewer.
- noclip.website (Katamari Damacy) - In-browser Katamari Damacy viewer.
THE iDOLM@STER Cinderella Girls Starlight Stage¶
- libcgss - Helper library for THE iDOLM@STER Cinderella Girls Starlight Stage (CGSS/DereSute), supporting HCA audio decoding and ACB archive exploring; also applies to THE iDOLM@STER Million Live! Theater Days (MLTD).
- DereTore - Music and beatmap authoring toolkit for THE iDOLM@STER Cinderella Girls Starlight Stage.
- StarlightDirector - Beatmap editor for THE iDOLM@STER Cinderella Girls Starlight Stage.
- MilliSim - Extensible simulator for THE iDOLM@STER Million Live! Theater Days (MLTD), reading the game's original beatmap data.
- Million-Live-Quintet-Player - Unit simulator for MLTD, decoding the game's original .hca audio files.
Dragon Ball¶
- binunpack - Program for unpacking the BIN archives in DragonBall: Revenge of King Piccolo, written in Python 3.
- DBFModToolCollection - Collection of tools to simplify modding on Dragon Ball Fusion. Includes utilities for working with game files and archives.
- Pokemon-Tekken-Ripping-Tool - Tool for unpacking archives and extracting assets from Pokemon Tekken / Pokken Tournament.
- DragonBallLegends - Complete decompile dump of Dragon Ball Legends mobile game; includes asset extraction and Python mods.
Tales Of¶
- TalesOfTools - Tools for Tales Of series (Xillia, Xillia 2, Zestiria, Berseria, Graces f Remastered); archive unpacking/repacking and ImHex patterns for format analysis.
- gracesf_model_tool - Tool to extract mesh/model data from Tales of Graces f (PS3); converts to .glb/.fmt formats.
- XV2-Tools - Set of tools for modifying Dragon Ball Xenoverse 2 files.
Battlestate Games (Escape from Tarkov)¶
- TarkinItemExporter - Escape from Tarkov item data exporter.
BeamNG GmbH (BeamNG.drive)¶
- vscode-jbeam-editor - VS Code extension: lightweight visualizer/editor for BeamNG.drive's JBeam physics-definition files.
- Blender-JBeam-Editor - Official Blender plugin to import, modify, and export BeamNG.drive's JBeam vehicle-part format using Blender's modelling tools.
Bethesda¶
The Elder Scrolls, Fallout series, and Starfield.
- BAE - Bethesda Archive Extractor application for BSA/BA2 archives.
- BSA Browser - Bethesda Archive browser and extractor for BSA and BA2 archives.
- Gibbed.Fallout4 - Tools for Fallout 4 file formats.
- xEdit - Advanced graphical module editor and conflict detector for Bethesda games.
- F2 TOOLS PAK BY LEONARDO (Fallout 2) - Toolset for creating Fallout 2 mods. For more information, see Readme.txt in the archive. Archive contains: BIS mapper, Dims mapper, SFall script editor, Notepad++, Frame animator.
- Fallout2 FRM converter v 2.0 - Convert Fallout's FRM image files to the BMP, JPG, PNG, TGA, TIF, PBM, PGM and PPM files formats, and then convert BMP, TIF and PNG files back into FRM's! Use your own art in Fallout....
- Wrye Bash - Swiss army knife for modding Bethesda games with features including mod installation, conflict manager, load order manager and automatic merging.
- Synthesis - Framework and GUI to empower people to create mods via code instead of by hand, mainly used to create patches.
- Spriggit - Tool to facilitate converting Bethesda plugin files to a text based format that can be stored in Git.
- ck-cmd - Command-line helper for executing some Creation Kit/Engine commands.
- hkxc - CLI tool to convert between x86/x64 HKX and XML animation files.
- HKX Conversion Tool - hkxc Windows GUI for converting between HKX and XML animations files.
- hkxPoser - .hkx animation file editor.
- DDS Texture Converter - Application for bulk conversion and resizing of DDS textures.
- DDS Texture Scanner - Application scanning for DDS textures with abnormal dimensions.
- nifxml - Repository for the nif.xml file, which contains the NIF file format description for NetImmerse/Gamebryo NIF model format used in Elder Scrolls and Fallout games.
- NifTools Blender Addon - Blender add-on to enable import and export of NetImmerse file formats including .nif, .kf, and .egm used in Elder Scrolls and Fallout games.
- PyNifly - Export/import tools between Blender and the NIF format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3.
- Material-Editor - Small UI application to edit BGSM/BGEM material files used in Bethesda games.
- noclip.website (Morrowind) - In-browser Morrowind viewer.
- Daggerfall utilities - Archive of tools for the DOS version of Daggerfall, including quest editing tools and character modification tools.
- ES Plugin Cracker 0.001b (Elder Scrolls IV: Oblivion) - Rudimentary Win32 application for loading plugins authored with a higher Construction Set version (v0.001b).
- BodySlide and Outfit Studio - Tool to convert, create, and customize outfits and bodies for Bethesda games.
- Cathedral Assets Optimizer - Tool to automatically optimize BSAs, meshes, textures and animations for Bethesda games.
- nifly - C++ library for reading and writing NIF (NetImmerse/Gamebryo/Creation Engine) files used in Bethesda games. Clean-room design with full read/write support.
- recreation - Modern ECS-driven game engine that loads Bethesda game content (Skyrim SE, Fallout 4, Fallout 76). Parses ESM/ESL, BSA/BA2, and NIF formats, converting to engine-native formats at load time.
- CBash - Library for reading and writing plugin files (.esm, .esp) for The Elder Scrolls IV/V and Fallout: New Vegas.
- Champollion - PEX to Papyrus decompiler for Skyrim, Fallout 4, Fallout 76, and Starfield. Decompiles binary .pex scripts to human-readable .psc format.
- max_nif_plugin - Plugin for 3ds Max to work with NIF format used in The Elder Scrolls games.
- HBT2Skyrim - Converts Havok animation format (HBT 6.6) to Skyrim-compatible format using hkxcmd and AssetCC2.
- SkyrimSETest - Reverse-engineering collection for Skyrim Special Edition with analysis of game formats and resources.
- SSE-Fallout-4-Voice-Dialog-Converter - Voice dialog converter for Fallout 4 and Skyrim; converts .fuz files to PS4 format.
- SSE-Fallout-4-Sound-Music-Converter - Audio converter for Fallout 4 and Skyrim; converts .xwm and .wav files to PS4 format.
- daggerfall-unity - Open-source recreation of The Elder Scrolls II: Daggerfall in the Unity engine, reverse-engineering and loading the original Daggerfall (DOS) game data and formats.
- Altar - Unreal Engine 5.3 SDK project for Oblivion Remastered, generated from a UE4SS class dump, letting modders write native C++/Blueprint code against the game's classes.
- UProjOblivionRemastered - Similar UE 5.3.2 SDK project for Oblivion Remastered built from a UE4SS dump; used alongside FModel-extracted assets for Blueprint modding.
- OpenTESArena - Open-source reimplementation of The Elder Scrolls: Arena's engine that reads the original game's data files (CFA, IMG, SET, and other Arena-specific formats).
- daggerfallconnect - Foundational C# library for reading The Elder Scrolls II: Daggerfall's proprietary archive/asset formats, archived from Google Code; historical basis for the Daggerfall modding/tooling ecosystem underlying daggerfall-unity.
- OpenMW - Open-source unofficial engine reimplementation of Morrowind that reads and parses the original game's ESM/ESP plugin files and BSA archives to run without Bethesda's original engine.
- SugarBombEngine - Open-source reimplementation of Bethesda's Gamebryo-derived engine branch (id Tech 4/OpenMW-based) targeting Fallout 3 and Fallout: New Vegas; loads the original game data rather than bundling any.
BioWare¶
Mass Effect¶
- Gibbed.MassEffectAndromeda - Tools for Mass Effect: Andromeda file formats.
- Gibbed.MassEffect2 - Tools for Mass Effect 2 file formats.
Dragon Age: Origins¶
-
Dragon Age Origins 3dsmax Import Export script - Dragon Age Origins 3dsmax import export script. Version 5.38. Reportedly works best with 3dsmax 2013
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StarForge - Tool for Star Wars: Knights of the Old Republic file formats.
- Kotor Tool 1 - Tool for extracting files, changing game rules, and customizing levels in Knights of the Old Republic.
- NorthernLights - Open-source reimplementation of the Aurora/Odyssey engine, targeting the two Knights of the Old Republic games. Includes the KotOR Level Editor (KLE).
- Gibbed.DragonAge.SaveGenerator - Save game generator tool for Dragon Age.
Bitmap Brothers¶
The Chaos Engine¶
- ChaosEngine - Reimplementation of the Chaos Engine (CD32) engine that reads original CD32 game data files to run the game on modern systems.
Speedball 2¶
- speedball2-re-amiga - Reverse engineering of Speedball 2 for the Commodore Amiga, following up on the same author's Mega Drive/Genesis reversing.
Black Element Software (Alpha Prime)¶
- Alpha Prime RES Unpacker - Modding Tool for opening the .RES files for the "data00.res" and "data01.res" in Alpha Prime.
Blizzard Entertainment¶
- CascLib - Open-source library for reading CASC (Content Addressable Storage Container) storages used in Blizzard games since 2014.
- StormLib - Official library for reading and writing MPQ (MoPaQ) archives, the format used by Warcraft III, StarCraft, Diablo, and World of Warcraft (pre-Cataclysm).
- MPQExtractor - Command-line tool to extract files from Blizzard MPQ (MoPaQ) archives.
- CASCExtractor - Command-line tool to extract files from Blizzard CASC storages.
World of Warcraft¶
- wow.export - Export toolkit for World of Warcraft models and textures.
- WoWExportTools - Export World of Warcraft assets to portable formats.
- WoWDBDefs - Client database definitions for World of Warcraft (DBD files for extracting game data).
- OWLib - DataTool program that lets you extract models, maps, and files from Overwatch.
- noclip.website (World of Warcraft - Vanilla, The Burning Crusade, Wrath of the Lich King) - In-browser World of Warcraft (Vanilla) viewer.
- 3DS/Obj MDX Converter
- WoWee - Native C++ World of Warcraft client reimplementation with a custom Vulkan renderer, parsing original WMO/M2 model and terrain data.
- Supports: Vanilla 1.12, The Burning Crusade 2.4.3, and Wrath of the Lich King 3.3.5a client data and network protocols.
- Neo - Map editor for World of Warcraft (Wrath of the Lich King and Warlords of Draenor), reading and writing the client's original terrain/ADT map data.
- DBCD - C# library for reading DBC/DB2 client database files from World of Warcraft.
- WebWowViewerCpp - C++/WebAssembly in-browser viewer for World of Warcraft maps and models, reading original ADT/WMO/M2 client data.
- wow-listfile - Community-maintained listfile of known file paths inside World of Warcraft's CASC storage, used by CascLib/wow.export and similar tools to resolve file IDs to names.
- TACTSharp - C# library for loading World of Warcraft's CASC storage via memory-mapped file access, for faster load times and lower memory use than other CASC libraries.
StarCraft (original) & Brood War¶
- ChkForge - StarCraft (Brood War) map editor built with Qt, using ChkDraft's MappingCoreLib for CHK/map management, StormLib/CascLib for MPQ/CASC archive access, and OpenBW for terrain rendering and simulation.
- llvm-bw - Compiles LLVM IR into StarCraft: Brood War map trigger scripts, targeting the CHK trigger/scripting bytecode format used inside .scx/.chk map files.
- factorio-starcraft-assettool - Extracts and converts StarCraft: Remastered assets (sprites, animations, tilesets, palettes) from the game's CASC storage for use in the factorio-starcraft mod.
- Formats: CASC storage, GRP sprites, animation files, tile sets, LIT palettes.
StarCraft II & Heroes of the Storm¶
- s2protocol - Python library to decode StarCraft II replay protocols.
- heroprotocol - Python library to decode Heroes of the Storm replays.
- m3addon - Blender addon to import and export .m3 files used in StarCraft II and Heroes of the Storm.
- M3_Import - 3ds Max importer for StarCraft II M3 models.
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Starcraft Modding Tools - Collection of tools for editing StarCraft's primary data (DAT) files.
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WoW Model Viewer 5.0.7 (World of Warcraft) - The WoW Model Viewer is a 3D model viewer for World of Warcraft. It uses the data files included with the game to display the models from the game: creatures, characters, spell effects, doodads, items, etc.
- Blizzard DATA unpacker (Warcraft: Orcs & Humans) - Unpacker DATA archives from Blizzard games: - Warcraft: Orcs and Humans [1994] - Blackthorne [1994] - Lost Vikings [1993] (partially, there may be broken files) With source codes in C.
Overwatch¶
- Prometheus - Research and reverse-engineering project documenting Overwatch game internals including managers, ECS, STU, data structures, game messages, and components.
Warcraft III¶
- Formats - Kaitai Struct grammar for Warcraft III's WTG (map trigger) format, split into modular sub-grammars (trigger, ECA, variable, parameter, category, header).
- mdx-m3-viewer - WebGL viewer for MDX and M3 model files used by Warcraft III and StarCraft II respectively.
- mdx-m3-optimizer - Optimizes MDX and M3 model files used by Warcraft III and StarCraft II respectively.
- war3-objectdata - Helper library for reading and working with Warcraft III object data files (unit/item/ability data).
- ReterasModelStudio - Java-based MDX model editor/studio for Warcraft III, distributed via Hive Workshop, with libraries for reading/writing WC3 model formats.
- PHP-BLP - Blizzard BLP image file parser for PHP, using GD/ImageMagick for decoding.
- PHP-MPQ - Native PHP library for reading the MPQ (MoPaQ) archive format, with support for Warcraft III & StarCraft II maps.
- BLPConverter - Command-line tool to convert Blizzard BLP image files to PNG or TGA.
Diablo¶
- freeablo - Open-source, cross-platform reimplementation of the Diablo 1 engine that reads the original game's MPQ data files. Archived by its author but a notable, long-running project.
- diablo-file-formats - Parses binary file formats found within Diablo 1 MPQ archives into convenient run-time data structures.
- mpq-server - Node.js server that exposes the contents of any MPQ archive over a local HTTP REST API, for personal use with legally-owned game data.
- mpq-extract - Command-line Node.js extractor for Blizzard's MPQ (MoPaQ) archive format, given an input MPQ and a listfile of internal file paths. Used across Warcraft III, StarCraft, Diablo, and World of Warcraft.
- OpenD2 - Open-source rewrite of the Diablo 2 game engine that uses the original game's data files (MPQ archives) and original save files, rather than reimplementing/replacing them.
- vector-lsp - Language Server Protocol (LSP) server for Diablo II and Diablo II: Resurrected's structured, delimited data files (tab-delimited .txt, CSV).
- Features: Real-time diagnostics, hover documentation, go-to-definition, and an extensible plugin system for IDE-supported editing of D2/D2R data tables.
- d2rdoc - Augmented version of Blizzard's official Diablo II: Resurrected modding documentation, covering the data file formats introduced in the 3.0 "Reign of the Warlock" expansion.
- d2rlint - Linter for Diablo II: Resurrected's tab-delimited "Excel" data files and JSON string tables, flagging common modding data errors.
- D2RModding-StrEdit - Editor for Diablo II: Resurrected's string translation files, which moved from the proprietary .TBL format to a collection of JSON files.
- D2RModding-SpriteEdit - Basic editor for Diablo II: Resurrected's sprite image files, tested with inventory sprite data.
- DT1-Tools - Paul Siramy's classic DT1 tile file tools for Diablo II, updated with 64-bit Windows support.
- TXTeditor - Windows desktop editor for Diablo II / Diablo II: Resurrected tab-separated
.txtdata files and D2R JSON string files. - Features: canvas-rendered virtual grid built for large tables, cell/range/row/column selection, copy/cut/paste with fill operations, row/column insert/clone/hide/delete.
- Built as a Tauri v2 desktop app.
- DevilutionX - Actively maintained, cross-platform engine reimplementation of Diablo 1 and Hellfire that reads the original game's MPQ data files.
- Ports: Windows, Linux, macOS, and numerous consoles/handhelds.
- devilution - Decompilation of the original 1996 Diablo, matching the shipped retail binary; the reference decompilation DevilutionX is built from.
- mpqfs - MPQ v1 archive reader/writer library with streaming integration, used by DevilutionX to read Diablo's original MPQ data files.
- psx-tools - Tools for working with the data files of the PlayStation port of Diablo.
- d1-graphics-tool - GUI tool to display and edit Diablo 1's CEL/CL2 graphics files and their PAL/TRN/TIL/MIN/SOL/AMP metadata formats.
- devilution-comparer - Helper tool for comparing devilution's decompiled functions against the original Diablo binary.
- modding-tools - Collection of modding tools for Diablo 1 and DevilutionX.
- clx-conversion-tools - Graphics format conversion tools for DevilutionX's CLX sprite format.
- devilutionx-font-converter - Converts TrueType/OpenType fonts into DevilutionX's custom bitmap font format.
- devilutionx-asset-optimizer - Unpacks Diablo's MPQ archive and converts/minifies its assets into DevilutionX's optimized CLX formats, reducing memory usage on constrained platforms.
- DGEngine - Engine reimplementation for Diablo 1, reading the original game's MPQ data files.
Hearthstone¶
- proto-extractor - Extracts and generates C# classes from the protobuf definitions compiled into Hearthstone's binaries, used to decode the game's network protocol and data.
Bob Hays (Hypercycles)¶
- hypercycles-sdl - Modern SDL port of the 1995 DOS game Hypercycles, built from its released original source. Loads the original game's PCX/RAW/MDI graphics and audio assets and .DAT/.DEF level and object data files directly.
Bohemia Interactive¶
- BI Editing Tools 2 (ARMA 2) - Complete editing tool suite for Bohemia Interactive's game engine used in ARMA II. This installer will overwrite previously released BI Editing Tools for Arma I (user made data are intact) and it can not be possible to pack and finalize content for Arma I using the newer tools. Despite it may be ...
- CWR - Arma: Cold War Assault (Operation Flashpoint: Cold War Crisis) Remastered - official modernized C++20 engine and game source release, reading the original game's native PBO/config data formats.
Blueside (Kingdom Under Fire II)¶
- KUF2.PKG.Tool - Tool for extracting PKG archives from Kingdom Under Fire II.
Boss Game Studios (Top Gear Rally)¶
- noclip.website (Top Gear Rally) - In-browser Top Gear Rally (N64) track viewer covering all five tracks plus mirrored variants, with a Python extractor for pulling track data out of the ROM. Renders spline-animated scenery, animated textures, and reflections on top of an F3DEX display-list interpreter.
Brno Transit¶
- krtekex - Command-line unpacker for the indie game Brno Transit's krtek.dat asset pack file.
Bugbear Entertainment (FlatOut)¶
- bfstool - Tool for working with BFS (BugBear File System) archives.
- Games: FlatOut (1, 2, Head On), FlatOut: Ultimate Carnage, Rally Trophy, Tough Trucks, Sega Rally Revo, and more.
- Formats: .bfs archives (BFS v1 and v2), zlib compression.
- Features: List/extract/create archives, glob pattern filtering, CRC32/MD5/SHA1 checksums for unknown files, compression optimization.
- FlatOutW32BGMTool - Tool for handling .w32 (tracks) and .bgm (vehicles) files in FlatOut games.
- Games: FlatOut 1/2/Ultimate Carnage, Rally Trophy, Tough Trucks.
- Formats: .w32 (maps/tracks), .bgm (vehicles), .fbx (import/export), collision (.cdb.gen).
- Features: Export to/import from FBX, format conversion (FO2 ↔ FO1, FOUC ↔ others), track editing, material/shader export, BVH zone modification.
- blender_flatout2_trackai_importer - Blender addon for importing trackai.bin files from FlatOut 2.
- xnya game-mods cryptutil collection - Encryption key dumping utilities for BugBear games (in *_cryptutil directories).
xnya_rallytrophy_cryptutil: Dump encryption keys from Rally Trophy for decrypted execution.xnya_retrodemo_cryptutil: Dump encryption keys from Bugbear Retro Demo 2002 for decrypted execution.- Integration: Works with bfstool for archive handling.
Bugbear Entertainment (Team6 Engine - FlatOut 3)¶
- team6tool - Tool for extracting models and textures from Team6 engine games.
- Games: FlatOut 3, ESR, Pizza Dude (Team6 engine v2 only).
- Formats: .dcm (models), .dct (textures, exports as DDS).
- Features: Extract vehicles, characters, and objects to OBJ format; preserve material data (excludes environment maps).
Bugs Bunny: Lost in Time¶
- BuggyBunny - Unpacker and repacker for .bzz game archives from Bugs Bunny Lost in Time, extracting sound, text, and image data.
Bugbear Entertainment (Wreckfest)¶
- wreckfest_toolbox - Blender addon for importing and exporting Wreckfest game formats (SCNE, VHCL, BMAP).
Bullfrog Productions¶
PowerMonger¶
- powermonger-terrain - Investigation with code into the terrain generation used by PowerMonger (1990).
Dungeon Keeper¶
- KeeperFX - Decompiled and continuously rewritten fan port of Dungeon Keeper 1, reading the original game's data files. Long-running community project with extensive modding/campaign support.
- OpenKeeper - Open-source remake of Dungeon Keeper II in Java/jMonkeyEngine, running entirely on the original game assets.
- GLKeeper - Dungeon Keeper II reimplementation in C++/OpenGL, loading the original assets (not yet playable).
- Dungeon Keeper Remake - Dungeon Keeper 1 remake in C++/DirectX 11 that drops into the original game folder. Includes RNC decompression for the game's compressed assets and Smacker (SMK) video playback.
- dk2-tools - 010 Editor binary templates and conversion scripts documenting Dungeon Keeper 2 file formats.
- Formats: WAD, SPR, EngineTextures.dat/.dir (archives), KWD/KLD (levels), KMF (models), BF4 (fonts), KCS (camera sweeps), SDT/BANK.map/SFX.map (audio), STR, residx.dat, HiScores.dat, Addressbook.dat.
- ADiKtEd - Advanced Dungeon Keeper 1 map/level editor, reading and writing the game's DAT, CLM, TNG, LGT, APT, WLB, and FLG level-data files (with RNC decompression support) via the bundled libadikted library.
- pngpal2raw - Converts PNG images (with a palette) into the Bullfrog Engine's native RAW/DAT/JTY sprite formats used by Dungeon Keeper 1.
- po2ngdat - Converts gettext PO/POT translation files into the Bullfrog Engine's NGDAT (.dat) translation-string format used by Dungeon Keeper 1/KeeperFX.
- sndbanker - Packs WAV sound files into the Bullfrog Engine's DAT sound-bank format used by Dungeon Keeper 1/KeeperFX.
Syndicate Wars¶
- Syndicate Wars Port - Open-source reverse-engineered port of Bullfrog's Syndicate Wars, reading the original game's data files.
Populous: The Beginning¶
- PopResourceEditor - Asset editor and manager in C++ for Populous: The Beginning, with preview, import, modification and export of the game's data files.
- Formats: Level (v2) maps, Palette (256-color indexed), Sprite, Sky, Blocks (3D texture atlas), BigFade/Cliff/Fade (landscape textures), Disp (displacement maps), Alpha, Ghost.
- Populous-The-Beginning-Public - Reverse-engineering and reimplementation work on Populous: The Beginning (C++).
Hi-Octane¶
- hi-octane202x - Recreation of Hi-Octane in C++/Irrlicht, running on the original game data (
HIOCTANE.CD), with an integrated level editor. - HiOctaneTools - Level inspector and editor for Hi-Octane (1995) in C#, based on srtuss's and movAX13h's reverse-engineering of the game's files. Includes a Bullfrog object data to Wavefront OBJ converter.
Creation¶
- creation_tk - Utility for reading, extracting, and converting files from Bullfrog's cancelled game Creation.
Theme Park¶
- ThemeParkResourceViewer - Resource viewer/extractor for Theme Park (1994).
Quake III: Revolution¶
- Q3R_tools - Resource extractor for Quake III: Revolution (2001, PS2), Bullfrog Productions' final game.
Burut CT¶
- xtend-engine-file-formats - File formats and tools for Burut CT games built on the xtend engine.
Capcom¶
Many titles use Havok or CRI middleware alongside proprietary engines.
RE Engine¶
- REFramework - Powerful scripting framework and mod loader for RE Engine games. Provides an overlay with a resource editor, object explorer, and various developer tools.
- REE.PAK.Tool - Tools for extracting and repacking PAK archives from games based on RE ENGINE.
- See also REEngine_UnPAK-Desktop for a desktop GUI version.
- ree-pak-rs - Rust-based library and CLI for RE Engine
.pakfiles. - RE-Engine-010-Templates - Collection of 010 templates for RE Engine games by alphaZomega.
- EMV-Engine - REFramework Lua scripts including a Resource Editor tool for RE Engine games.
- See also EMV-Engine-SILVER for updated support (Resident Evil 4, MH Wilds).
- RszTool - Resource editor for RE Engine
.user,.pfb, and.scnfiles. Supports editing RSZ data in a GUI. - RE_RSZ - 010 Editor template for RE Engine RSZ data.
- RE-Engine-VSDF-Template - Template for RE Engine VSDF files.
- RE-Mesh-Editor - Visual scene and mesh editor for RE Engine games.
- See also fmt_RE_MESH-Noesis-Plugin for the modern version with extensive format support.
- REE-Content-Editor - Mod development editor and file patcher for RE Engine games.
- ReachForGodot - Godot-based scene and data editor for RE Engine games.
- REMSG_Converter - RE Engine message text converter (
.msg.17etc.). - RE4-EFX-Template - 010 template for Resident Evil 4 Remake EFX files.
- RE_RSZ - 010 Editor binary template for RE Engine files containing RSZ data (SCN, PFB, USER, RCOL, FSMV2, MOTFSM, BHVT). Uses a companion DLL and per-game JSON structure dumps.
- Games: Apollo Justice: Ace Attorney Trilogy, Dead Rising Deluxe Remaster, Devil May Cry 5, Dragon's Dogma 2, Ghost Trick, Monster Hunter: Rise, Monster Hunter Wilds, Resident Evil 2/3/4/7 Remake, Resident Evil Village, Resident Evil Re:Verse, Street Fighter 6.
- REEngine-Modding-Documentation - GitHub wiki covering RE Engine modding: installing/packaging mods, extracting game files, textures, models, troubleshooting, ID lookups, and a curated tool directory.
- MDF-Manager - C# WPF GUI editor for RE Engine material definition files (
.mdf2), with library/compendium browsing and batch conversion between game versions. See also SilverEzredes's fork with RE4 Remake support. - REngine-MSG-Tool - CLI tool for unpacking and repacking RE Engine message/text files (
.msg.14,.msg.15,.msg.17). - GhidraREFramework - Ghidra scripts for importing TDB (type database) data from RE Engine games using il2cpp dumps.
- REasy - Modding toolkit for RE Engine games, with a resource packer/unpacker and file editors.
- Games: Resident Evil 2/3/4/7/8/9, Devil May Cry 5, Monster Hunter Rise/Wilds, Dragon's Dogma 2, Onimusha 2, Pragmata, Street Fighter 6.
- RE-Engine-Lib - .NET library for reading and writing RE Engine resource files.
MT Framework¶
- ARC Unpacker & Repacker - Modding tool letting you extract and repack ARC file containers in MT Framework games (Resident Evil 5, Resident Evil 6, Dragon’s Dogma, Devil May Cry 4, and other Capcom titles) which can also convert many of the file formats in the archives.
- GFDConverter - Converts GFD (v1) to GFD (v2) from Capcom's MT Framework.
- GMDConverter - Converter for the GMD file format from Capcom's MT Framework. Supports Version 1 and Version 2.
- Features: BNK Editor (soundbanks), PCK Editor (packages), Loop Calculator, WEM Creator, WWCT/WWBK/WWPK/EPVSP editors.
- Formats: .nbnk/.bnk, .npck/.pck, .wwct, .wwbk/.wwpk, .epvsp, .wem.
- Gibbed.MT - Tools for modding MT Framework-based Capcom games including archive unpacker/packer for .arc files.
- xfs2json - Converts Capcom MT Framework XFS binary format to JSON for Monster Hunter Generations Ultimate and other MT Framework games.
Resident Evil¶
- RECVX-Texture-Tool - Texture extractor/repacker for Resident Evil Code Veronica X.
- recv-dc-decomp (decomp) - Matching decompilation of Resident Evil - Code: Veronica (Dreamcast).
- recvx-decomp (decomp) - Matching decompilation of Resident Evil - Code: Veronica X (PS2).
- BioHazard File Archive Tool (Resident Evil 4) - File archive tool for Resident Evil 4. Two versions available: one designed for Windows XP, another ported for Windows 7. Both are 32-bit but work on 64-bit systems. Windows 7 version is backwards compatible with XP.
- reevengi-tools - Tools written to verify the reverse engineering of classic Resident Evil file formats (models, textures, pre-rendered backgrounds, and archives).
- re4-research - Mod tools and research for Resident Evil 4 (UHD).
- OpenBiohazard2 - Open source re-implementation of the original Resident Evil 2 engine (Go, OpenGL), reading the original game's data files.
Monster Hunter¶
- mh1j (decomp) - Matching decompilation of Monster Hunter (PS2, Japanese release).
- mhst2-arc-tool - Archive tool for Monster Hunter Stories 2.
- MHW-Research - Research and tools for Monster Hunter: World file formats.
- MHR_Research - Research and 010 templates for Monster Hunter Rise.
- MHR-EFX-Template - 010 template for Monster Hunter Rise EFX files.
- MHST2-Save-Tools - Save file tools for Monster Hunter Stories 2.
- Mod3-MHW-Importer - Blender Import-Exporter for Monster Hunter World Mod3 model format.
- RingingBloom - WWise audio editing toolkit for Monster Hunter: World and other Capcom titles.
- mhw_armor_edit - Editor for Monster Hunter World game data formats (.am_dat, .wp_dat, *.eq_crt, etc.) for armor, weapons, and equipment.
- MH-Tools-and-Scripts - Tools and scripts for handling Monster Hunter series files (MH1-GU, Frontier, World, Generations Ultimate).
- pmo_export - Blender addon for exporting PMO model format used by Monster Hunter Freedom Unite and Monster Hunter Portable 3rd.
- Material-Editing - Monster Hunter World MRL3 material file format editor.
- MHWs Tex Chopper - Monster Hunter World texture extraction and editing tool.
- Hyperthermia MHW IB Converter - Monster Hunter World / Iceborne format conversion tool.
- CTC-MHW-Editor - Blender plugin for editing CTC and CCL file formats in Monster Hunter World.
- WorldChunkTool - Decompresses and extracts chunk*.bin files from Monster Hunter World and Iceborne.
- Leviathon - Decompiler/compiler for Monster Hunter World THK files with language specification.
- PMO Importer - Blender importer for Monster Hunter Freedom Unite PMO model format with documentation.
- MHR Tex Chopper - Converts Monster Hunter Rise textures to/from DDS format for extraction and re-import.
- MHXXSwitchSaveEditor - Save editor for Monster Hunter XX (Switch and 3DS versions).
- APMMHXSaveEditor - Save file editor for Monster Hunter X (Capcom, 3DS), reading and writing the game's original save data format.
Devil May Cry¶
- dmc_hd_tools - Toolkit for Devil May Cry HD Collection including Noesis plugins and binary templates.
Street Fighter¶
- 3s-decomp (decomp) - Matching decompilation of Street Fighter III: 3rd Strike (PS2).
- MMDK - Moveset editing toolkit for Street Fighter 6. Includes motion and collision data editors.
CP System (Arcade)¶
- cpsb - "The Book of CP-System": open-source hardware study and documentation of Capcom's CP System arcade board (1989-1995), used by Street Fighter II, Final Fight, and Ghouls 'n Ghosts.
- cpss - Reconstructs Capcom CPS-1 sprite/palette sheets from arcade ROM dumps, deinterleaving GFXROM graphics data and locating in-ROM color palettes for supported games (e.g. Street Fighter II).
- CPS1-sound-extract - Extracts ADPCM samples and MIDI stage tunes from CPS1 arcade sound ROMs (Z80/YM2151/OKI MSM6295), documenting the CPS1 sound ROM memory map.
Ultimate Marvel vs Capcom 3¶
- umvc3-tools - Ultimate Marvel vs Capcom 3 tools and research. Includes MT Framework Model (MOD) import/export plugin for 3ds Max, Texture (TEX) converter, Material (MTL) converter, and binary templates.
- ThreeWorkTool - GUI tool for managing MT .arc files in Ultimate Marvel vs Capcom 3. Supports DDS texture imports, character animation keyframe import/exports, and archive file management.
Mega Man¶
- mmx4 (decomp) - Matching decompilation of Mega Man X4 (PS1).
- MegaManPoweredUpTool - Tool to extract main archive from Mega Man Powered Up.
- MegaManLINKExtract - Tool to work with Mega Man Powered Up .link archive files.
- rw2 (disasm) - Disassembly of Rockman World 2, the Japanese original of Mega Man II (Game Boy).
- rmz3 (decomp) - Decompilation of Mega Man Zero 3 (Rockman Zero 3, Japanese version, Game Boy Advance).
- gc-mm-collection-patcher - Patches to improve the emulated NES ports bundled in Mega Man Anniversary Collection (GameCube).
Gregory Horror Show¶
- GregoryHorrorShow-Blender-IO - Imports PS2 Gregory Horror Show assets (
.ghs,.map-pm2,.pm2) into Blender. - ghs-tools - Tools for unpacking and analyzing Gregory Horror Show (PS2) game data, extracting models and converting textures.
Gotcha Force¶
- gotcha-afs-tool - Unpacker and repacker for Gotcha Force's AFS format (tested on GameCube version).
Phoenix Wright: Ace Attorney¶
- pwaa1 (decomp) - Matching decompilation of Phoenix Wright: Ace Attorney (Gyakuten Saiban, Japan).
- pzzcompressor_jojo - PZZ (de)compressor for JoJo's Bizarre Adventure: Golden Wind (PS2).
- Formats: .pzz (compression).
- Features: Compress and decompress game archives.
- PZZ-ARC - Tool to manage PZZ archives in JoJo's Bizarre Adventure: Golden Wind (PS2). See also gd-giogio-modloader, a WIP mod loader for GioGio's Bizarre Adventure (PS2) by the same author.
Dragon's Dogma¶
- Dragon's Dogma Research - File format research and documentation for Dragon's Dogma.
Dragon's Dogma 2¶
- Gibbed.DragonsDogma2 - File format extraction and modding tools for Dragon's Dogma 2 (RE Engine).
Haunting Ground¶
- HG-TEX - Extracts textures from Haunting Ground (Capcom, PS2) .TEX files to editable .BMP and imports modified .BMP images back into .TEX files.
CCP Games (EVE Online)¶
- yretenai/Jackdaw - Research project for Carbon Engine file formats used in EVE Online.
CCR (RF Online)¶
- RF Online Addon - Blender 4.3 importer/exporter for RF Online
.msh,.bn,.ani, and.bspformats.
CD Projekt Red¶
The Witcher 3 / REDEngine 3¶
- WolvenManager - Manager for Witcher game file formats.
- WolvenKit (legacy) - REDEngine 3 file editor designed to simplify and accelerate modding workflow for The Witcher 3.
- TW3-PS4-Texture-Patcher - Tool for patching The Witcher 3 PS4 texture file formats with custom data
The Witcher¶
- Blender 2.49 exporter for The Witcher - Blender 2.49 script for exporting static models to The Witcher 1 MDL format.
- twMax v1.2.3.2 -- mdb Importer for 3DSMax (The Witcher) - Model importer for The Witcher's binary model format (MDB) that imports compiled models into 3DS Max 9 (v1.2.3.2).
- Extra tools (The Witcher) - Tools for working with The Witcher file formats: DLG (dialogue), QST (quest), BIF, MDB, GFF, and NSS files.
Cyberpunk 2077 / REDEngine 4¶
- WolvenKit - REDEngine 4 file editor designed to simplify and accelerate modding workflow for Cyberpunk 2077.
- Cyber Engine Tweaks - Framework to script mods using Lua with access to all the internal scripting features.
- RED4ext - Library that extends REDengine 4. It allows modders to add new features to the game, modify existing ones, and create custom scripts.
- ArchiveXL - Modding tool that allows loading custom resources without overriding existing ones.
- TweakXL - Reference-based TweakDB modification framework.
- MlsetupBuilder - Tool for building and editing Cyberpunk 2077 .mlsetup files.
- cppdeclmangle - Standalone inline C++ parser, mangler, and hasher script intended for reversing and deriving Cyberpunk 2077 hashed linker names.
- CR2WTools - WIP library for reading CR2W files (Witcher/Cyberpunk format).
- Gibbed.RED4 - Tools for Cyberpunk 2077 file formats.
- redscript - Compiler and decompiler for redscript (Cyberpunk 2077 scripting language)
- fmt_CP77mesh - Noesis plugin for reading and writing Cyberpunk 2077 mesh and texture file formats (.mesh, .xbm)
- Cyberpunk-TweakDB-Schema - Reverse-engineered schema documentation for Cyberpunk 2077's TweakDB binary file format (tweakdb.bin)
- CyberpunkReversing - Collection of reverse engineering tools for Cyberpunk 2077 including address helpers, RTTI type recovery, and framework hash checking
- CyberpunkSaveEditor - Editor for Cyberpunk 2077 .sav.dat save files; manipulates node tree structures, inventory, quest flags, and item properties
- Hash2077 - Optimized brute-force dehasher for recovering symbol names in Cyberpunk 2077 using the Adler-32/SHA-256 hashes recorded in cyberpunk2077_addresses.json.
- CP77Tools - Command-line archive modding tools for Cyberpunk 2077's REDEngine 4 file formats.
- red4ext-rs-dumper - RED4ext plugin that dumps Cyberpunk 2077's live RTTI type system (classes, enums, bitfields, offsets, alignment) into Rust source definitions.
- red4ext-rs - Rust bindings for RED4ext, enabling native Cyberpunk 2077 mods and RTTI/game-data introspection to be written in Rust.
Century Interactive¶
Bermuda Syndrome¶
- bermuda - Reimplementation of the engine used in Bermuda Syndrome, reading the original DOS release's data files; ports to Emscripten, libretro, and SDL2.
Charybdis (Machines: Wired for War)¶
- machines - GL port of Machines: Wired for War (1999), released as free software with permission from rights holder Night Dive Studios; loads and reads the original game's data files.
Chris Sawyer (Transport Tycoon)¶
- OpenTTD - Open-source reimplementation of Chris Sawyer's Transport Tycoon Deluxe, able to load the original game's GRF graphics/sound data files and pioneering the widely-used NewGRF format for custom vehicle/graphics data.
Chronic Logic (Gish)¶
- freegish - Official open-source release of Gish (Chronic Logic, 2004), a physics-based puzzle-platformer.
Chuck Sommerville (Chip's Challenge)¶
- Lexy's Labyrinth - Browser-based reimplementation of Chip's Challenge 1 and 2, able to load the original MS Chip's Challenge DAT/CCL level files and Steam Chip's Challenge 2 C2G/C2M files, with a built-in level editor and demo/replay recording.
- Tile World - Cross-platform emulator of the original Chip's Challenge game engine (created for the Atari Lynx, later ported to MS Windows), loading the copyrighted CHIPS.DAT level set and other Chip's Challenge .dat level files.
CIRCUS (Da Capo)¶
- DCGF-Tool - Extractor/compressor for Da Capo: Girl's Symphony *.PAK archives, with text and arts editing.
Climax Studios (Rocket Knight)¶
- RK.ARC.Tool - Tool for extracting ARC archives from Rocket Knight (2010).
Cloud Imperium Games (Star Citizen)¶
- SCExporter - Blender tools for exporting Star Citizen models.
- StarBreaker - Reverse engineering and analyzing Star Citizen's game files (P4k, DataCore, chf, etc.).
- DataCapture - Captures meta-data packets from Star Citizen for statistics.
Clover Studio (Okami)¶
- noclip.website (Okami) - In-browser Okami viewer.
- GodHand-Noesis-Plugin - Noesis plugin for viewing God Hand models, skeletons, and textures.
Creat Studio¶
- creat-file-formats - File formats and viewer plugins for Creat Studio games.
Compile Heart (Hyperdimension Neptunia)¶
- karakurism-unscrambler - Asset unscrambler for Hyperdimension Neptunia: The App, a mobile spin-off title.
Conic Games¶
Exponential Idle¶
- ExponentialIdle-SaveGameEditor - Save game editor for the mobile idle game Exponential Idle, with a documented TypeScript interface for the save data format and its encryption scheme.
Constantine¶
- constantine-file-formats - Game file formats and tools for Constantine (2005).
Contrail (Legend of Legaia)¶
- LegaiaText - Text editor for Legend of Legaia.
Codemasters¶
- codemasters-file-formats - File formats and tools for Codemasters games.
CR-Space (Martial Heroes)¶
- Diamond - Reverse engineering and enhancement project for Martial Heroes. Provides tooling, parsers, and client-side improvements including binary parsers, VFS archive tools, and 010 Editor templates.
Croteam¶
- SeriousSaveEditor - Save editor for Serious Sam games.
- Games: Serious Sam: The First Encounter, The Second Encounter, and more.
- Serious-Engine - Official open-source release of Croteam's Serious Engine, used by the classic Serious Sam games.
Crows Crows Crows¶
- Mariella - Save editor for The Stanley Parable: Ultra Deluxe.
Cryo Interactive¶
Dune (1992)¶
- dune-extract - Resource extractor for Cryo's Dune CD version; lists and extracts files from DUNE.DAT, decompressing HSQ-compressed resources and exporting sprites as PNG.
Crystal Dynamics / Eidos Interactive¶
- KAIN2 (decomp) - Decompiled source code for Legacy of Kain: Soul Reaver (Crystal Dynamics, 1999), based on the PC build.
- FoundationEngine - Reverse-engineered source code for Crystal Dynamics' CDC Foundation Engine, based on Legacy of Kain: Soul Reaver 2 (lc2) PC build artifacts.
- soul-re (decomp) - Matching decompilation of Legacy of Kain: Soul Reaver (PS1).
- gex64decomp (decomp) - Matching decompilation of Gex 64: Enter the Gecko (N64).
- Blood Omen 2 3D Rip Tools - A group of cli to export and manipulate blood omen 2 raw 3d model into wavefront and dds textures
- trview - Level visualizer for Tomb Raider 1-5 with speedrunning in mind. View room layouts, triggers, and analyze route possibilities.
- Formats: .TR2, .TR4, .TRC, .PHD
- TRosettaStone - Extensive documentation on the Tomb Raider file formats (TR1-5).
- TR7AE-Mesh-Exporter - Noesis plugin for exporting meshes from Tomb Raider: Legend and Tomb Raider: Anniversary.
- ModelEx - Tool for viewing and exporting 3D models from Legacy of Kain and CDC engine games.
- Games: Legacy of Kain (Soul Reaver 1 & 2, Defiance), Gex 3: Deep Cover Gecko, Tomb Raider (Legend, Anniversary).
- CDCE.TIGER.Tool - Extracts TIGER archives and dumps DRM resources from CDC Engine (Foundation Engine) games.
- Games: Tomb Raider (2013), Rise of the Tomb Raider, Shadow of the Tomb Raider, Lara Croft and the Temple of Osiris, Marvel's Avengers.
- cdcEngineTools - Extracts DRM and CDRM resource archives from CDC Engine Tomb Raider games across PC, PS2, PS3, PSP, Xbox 360, and Wii platforms.
- Games: Tomb Raider: Legend, Anniversary, Underworld.
- Formats: DRM, CDRM (compressed DRM blocks), BIGFILE.
- Gibbed.CrystalDynamics - Archive tools for Crystal Dynamics games.
- Games: Tomb Raider (2013), Deus Ex: Human Revolution.
- TR7AE-level-viewer - Web-based level viewer using three.js for CDC engine Tomb Raider titles.
- Games: Tomb Raider: Legend, Tomb Raider: Anniversary.
- cdcEngine - Partial decompilation and reverse engineering research of the CDC engine, based on Tomb Raider: Legend.
- dxhr - Tools for processing Deus Ex: Human Revolution data files.
- Features: Blender extensions for loading unit and mesh files (
cdcunit.py,cdcmesh.py), command-line DRM file explorer, FUSE mount for BIGFILE.000 archives. - Formats: DRM, BIGFILE.
- TR-Rando - Randomizer for Tomb Raider I-III and Remastered, modifying item pickups, secrets, enemies, Lara's appearance, level order, and text.
- TRX - Open-source re-implementation of Tomb Raider I, II, and III that reads the original games' level and asset data (PHD/TR2 formats) while adding enhancements and bug fixes.
- OpenTomb - Open-source engine remake for classic Tomb Raider 1-5, reading the original games' level and asset formats (archived, but a landmark reference).
- TOMB5 - Tomb Raider: Chronicles disassembly translated to C source code.
- Tomb-Editor - Level editor for the classic Tomb Raider engines and custom engines such as TombEngine and TRX.
- TR2-Level-Viewer - Cross-platform Unity level viewer for the classic Tomb Raider II.
- TR42PRJ - Converts a Tomb Raider 4
.TR4level file back into a TRLE project.prjfile. - TR2X - Open-source enhancement/remaster project for Tomb Raider II, based on decompilation and reading the original game data.
- OpenLara - Open-source reimplementation of the classic Tomb Raider engine, reading the original games' level and asset data.
- TR2Main - Open source reimplementation of Tomb Raider II (1997) via DLL injection into the original EXE, decompiling and fixing the original game while reading its original level/asset data.
- TR2Draw - Dynamic library implementing Tomb Raider II's graphic routines, a companion project to TR2Main.
Custom Order Maid 3D2¶
- COM3D2.ModelExportMMD - Exports Custom Order Maid 3D2 models to MMD (MikuMikuDance) format.
Cyan Worlds¶
- Plasma - Cyan Worlds' open-sourced Plasma game engine (used by Myst Online: Uru Live / Uru: Ages Beyond Myst), reading the original Age/PRP file formats.
- libhsplasma - Cross-platform library for reading/writing Plasma engine data files (PRP ages, textures, etc.) and the associated network protocol.
- korman - Blender add-on for creating and exporting Ages (PRP format) compatible with Cyan Worlds' Plasma engine and its open-source CyanWorlds.com Engine variant.
- dirtsand - Reference game server daemon (vault, auth, file/asset server) for Myst Online: Uru Live, implementing the Plasma engine's network protocol and Age/PRP asset distribution.
- mystextract - Extracts the HyperTalk script code from the HyperCard stacks of the original 1993 Macintosh release of Myst.
- M4Revolution - Command line tool that fixes Myst IV: Revelation's video playback by re-encoding the game's proprietary cached texture/video data.
CyberConnect2¶
- NUCC-010-Template-Library - 010 Editor template library for CyberConnect2's XFBIN/NUCC container format and its chunk types (textures, nuccBinary sub-formats), aiming for one template covering all XFBINs.
- nucc-cpp-library - C++ library for serialising and deserialising CyberConnect2 NUCC data, for projects that interact with XFBIN files.
- nucc-cpp-parser - Drag-and-drop terminal tool for unpacking CyberConnect2 NUCC XFBIN files into editable formats and repacking them.
- nuccbin - Serializer/deserializer for nuccChunkBinary files from Naruto to Boruto: Shinobi Striker and Ultimate Ninja Storm Connections.
- JAPI - Modding API for JoJo's Bizarre Adventure: All-Star Battle R, providing hooks into the game's CC2 engine and file formats.
- japi-merging-rs - JAPI plugin that merges XFBIN mod data for simpler, more compatible JoJo's Bizarre Adventure: All-Star Battle R modding. See also JAPI-XFBIN-Merger, the earlier C++ version of this plugin.
- Arrow-Forge - File editing toolkit for JoJo's Bizarre Adventure: All-Star Battle R.
- Samurai-vs-Zombies-Data-Parser - C++ library to parse TXT data files from Samurai vs Zombies Defense.
- cc2_anm_export_blender - Blender exporter addon for .xfbin animation files used by CyberConnect2 games.
CyberFlix¶
- DFET - "DreamFactory Extraction Tool" extracts data from games built on CyberFlix's DreamFactory engine, fully supporting Titanic: Adventure Out of Time (and its demo) and partially DUST: A Tale of the Wired West.
CyberStep (CosmicBreak)¶
- CB.KAR.Tool - Tool for extracting KAR archives from CosmicBreak Universal.
Cygames (Granblue Fantasy Relink)¶
- GBFRBlenderTools - Blender addon for importing Granblue Fantasy Relink mesh models.
- GBFR2Blender2GBFR - Tools for importing/exporting animations and collision data for Granblue Fantasy Relink.
Cygnus Studios (Raptor: Call of the Shadows)¶
- dosraptor - Original DOS source code (v1.2) for Cygnus Studios' Raptor: Call of the Shadows (published by Apogee Software, 1994), including the Apogee Sound System and a free DMX-library replacement (APODMX) in place of the proprietary DMX library.
- raptor - Reverse engineering and tooling project for Raptor: Call of the Shadows, working with the game's original data files.