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Games & Studios: G–H

Gamania Digital Entertainment (Bright Shadow)

  • BS.PAK.Tool - Tool for extracting PAK archives from Bright Shadow.

Game Arts (Thexder)

  • thexder - Complete disassembly of the Amiga version of Thexder, including source, data, and manual.

Game Freak

Pokémon games across various generations. See also Sappy (GBA Audio) for GBA-era Pokémon audio tools.

  • PKHeX - Universal save file editor for Pokémon games. Supports all generations from Gen I to the latest Switch titles. Includes tools for legitimacy checking, PID/IV generation, and more.

  • PokemonCreatorBlazor - Pokemon file and species editor built with .NET Blazor, using PKHeX and PKHeX-Plugins as a base for a generic file/entity editor.

  • spindafy - Genetic-algorithm search tool that finds a Pokémon personality value (PID) whose derived Spinda spot pattern matches a target image, built on the documented PID-to-spot-pattern generation algorithm.

Gen I & II

  • map-editor - Map editor for Generation I/II Pokémon games.
  • polished-map - Polished map editor for Gen II.
  • puzzleleague64 (decomp) - Matching decompilation of Pokémon Puzzle League.
  • xd-decomp (decomp) - Matching decompilation of Pokémon XD: Gale of Darkness (GameCube).
  • pokeheartgold (decomp) - Matching decompilation of Pokémon HeartGold (100%).
  • hg-engine - Complete hacking engine built on top of the pokeheartgold decompilation for creating Pokémon HeartGold/SoulSilver ROM hacks.
  • pokefirered (decomp) - Matching decompilation of Pokémon FireRed (100%).
  • Complete-Fire-Red-Upgrade - Complete upgrade/hacking engine built on top of the pokefirered decompilation, including a reworked battle engine, for creating Pokémon FireRed ROM hacks.
  • pokecrystal (decomp) - Matching decompilation of Pokémon Crystal (100%).
  • pokegold (decomp) - Matching decompilation of Pokémon Gold (100%).
  • pokegold-spaceworld (decomp) - Matching decompilation of Pokémon Gold (SpaceWorld Demo) (100%).
  • pokeyellow (decomp) - Matching decompilation of Pokémon Yellow (100%).
  • pokered (decomp) - Matching decompilation of Pokémon Red (100%).
  • pokered-docs-ja - Japanese-language annotated analysis/documentation of the pokered decompilation, covering the internal workings of the international (English) release of Pokémon Red.
  • pokemon-gameboy-extractor-tool - Extractor tool for pulling assets from assembly code on Pokémon Red/Blue GameBoy cartridges into SQLite/JSON.
  • capture-quest - Multiplayer reimplementation of the original 1996 Game Boy Pokémon world, built on custom extractor tooling that reverse engineers cartridge data into a living Phaser-powered MMO.
  • PMGB_SE - Save data editor for the original Game Boy Pokémon (Red/Blue/Yellow), supporting item bag editing (add, delete, change type, change quantity).
  • pokered-save-editor - Save data editor for Pokémon Red and Blue.
  • PKX-Extraction - Extracts Pokémon data from a Generation I/II RAM dump and converts it to the PKX format, including support for the Pokémon Gold/Silver Space World 1997 demo's beta data structures.

Gen III

See also Sappy (GBA Audio) for audio tools used in these games.

  • SaveStadium - Save file editor for Pokémon Stadium games.
  • Wargrave-Pokemon-Gen2-Editors - Editors for Pokémon Gen 2 games.
  • Pokemon-Shuffle-Unpacker - Unpacker for Pokémon Shuffle archive files.
  • JPoke-Export - Pokémon save file exporter.
  • blue-spider - Map editor for Pokémon Ruby/Sapphire/Emerald.
  • porymap - Modern map editor for Gen III Pokémon games.
  • pyagb - Python-based map editor for 3rd generation Pokémon GBA games.
  • MEH - Map editor for Gen III.
  • pokeemerald-jp (decomp) - Matching decompilation of Pokémon Emerald (JP) (100%).
  • pokeemerald (decomp) - Matching decompilation of Pokémon Emerald (100%).
  • auroraticket (decomp) - Work-in-progress decompilation of the Pokémon Aurora Ticket Distribution (USA) program.
  • AwesomeMapEditor - Alternative map editor for Gen III.
  • pokeruby (decomp) - Matching decompilation of Pokémon Ruby (100%).
  • gomons - Go library that can read and modify Pokémon Emerald save files.
  • Bulbapedia (Gen I) - Save data structure documentation for Generation I.
  • Bulbapedia (Gen II) - Save data structure documentation for Generation II.
  • Bulbapedia (Gen III) - Save data structure documentation for Generation III.
  • Porytiles - Overworld tileset compiler for Pokémon Generation III decompilation projects.
  • Games: Pokémon Ruby (pokeruby), Pokémon FireRed (pokefirered), Pokémon Emerald (pokeemerald).
  • porypal - Specialized tool for converting sprites into Gen 3-compatible 16-color tilesheets, designed for Pokémon ROM hacking and decompilation.
  • GBA_RTCRead - Tool to read/write data in the real-time clock (RTC) chip found inside carts of some GBA games, including Pokémon Ruby/Sapphire/Emerald and Boktai.
  • Porymap-Animation - JavaScript plug-in that adds animated map tiles to porymap.
  • poryscript - Higher-level scripting language and compiler that compiles to the native Gen III Pokémon decompilation script bytecode format.
  • PoryMoves - Move-learnset data generator for Gen III Pokémon decompilation projects.
  • porydaw - Music editor for the Pokémon Generation 3 decompilation projects that edits the game's native music data format.
  • poryaaaa - Audio synthesizer emulating the GBA's native m4a (Sappy) sound engine, used to author music compatible with the Gen III decompilation projects.
  • gba2pmd - Converts GBA audio into PRET Music Data (PMD) format, used by the Gen III Pokémon decompilation projects.
  • Cry-Editor - Cry (Pokémon sound effect) editor for 3rd generation Pokémon games.
  • Pokemon-Editor - Editor for 3rd generation Pokémon game data (e.g. sprites).
  • psfrag - Utility for scanning, extracting, and building a database of code fragments in the Pokémon Stadium games.
  • rgen3 - Suite of Rust libraries and utilities to manipulate Generation 3 Pokémon games (Ruby, Sapphire, Emerald, FireRed, LeafGreen), covering ROM and save data.
  • PSSE - Pokémon Shuffle save file editor, allowing editing of owned Pokémon, high scores, and stage completion in exported savedata.bin files.
  • RecoverSaveGen3 - Console app to recover a corrupted Generation III Pokémon save file.
  • Poke_Transporter_GB - Pokémon Generation I/II to Generation III transfer tool, reverse engineering the cable-transfer protocol and cross-generation data conversion to move Pokémon from Red/Blue/Yellow/Gold/Silver/Crystal into Ruby/Sapphire/Emerald/FireRed/LeafGreen without official hardware.

Gen VI

  • pokediamond (decomp) - Matching decompilation of Pokémon Diamond (100%).
  • pokeplatinum (decomp) - Matching decompilation of Pokémon Platinum (100%).
  • Personal-Editor - Editor for Generation 6 Pokémon games (Pokémon X/Y and Pokémon OR/AS). Use on extracted files from Personal.GARC.
  • pk3DS - ROM editor and randomizer for Generation 6 Pokémon games (X/Y, Omega Ruby/Alpha Sapphire).
  • pkBV - Battle Video data parser for Pokémon X/Y and Omega Ruby/Alpha Sapphire. See also KeyBV, a Battle Video data viewer for X/Y.
  • wc-beacon - Distribution and decryption utility for Generation IV Pokémon Wondercards.
  • DS-Pokemon-Rom-Editor - ROM editor for Generation IV Pokémon DS games (Diamond/Pearl/Platinum, HeartGold/SoulSilver), covering maps, scripts, encounters, overworld sprites, and NARC/NSBMD/NSBTX asset formats. Actively maintained overhaul of Nømura's original DS Pokemon ROM Editor.
  • PPRE - Project Pokemon ROM Editor, a long-running multi-purpose ROM editor for Generation IV/V Pokémon DS games (Diamond/Pearl/Platinum, HeartGold/SoulSilver, Black/White, Black 2/White 2), built on the RawDB binary reader/parser for NDS data structures.
  • Pokemon-Level-Script-Editor - Java tool for creating and editing Level Script binary files for Pokémon HeartGold/SoulSilver.

Gen V

  • SwissArmyKnife - Cross-platform ROM editor for Generation V Pokémon games (Black, White, Black 2, White 2). Supports editing map containers, text, events, zone headers, entities, and encounters.
  • BW_tool - Tool to modify Pokémon Generation V (Black/White, Black 2/White 2) savegames.
  • pbr-dtk (decomp) - Matching decompilation of Pokémon Battle Revolution.
  • pokestadium (decomp) - Matching decompilation of Pokémon Stadium (100%).
  • pokestadiumgs (decomp) - Matching decompilation of Pokémon Stadium 2 (100%).
  • pmd-red (decomp) - Matching decompilation of Pokémon Mystery Dungeon: Red Rescue Team (100%).
  • pmd-sky (decomp) - Matching decompilation of Pokémon Mystery Dungeon: Explorers of Sky (100%).
  • pokepinballrs (decomp) - Matching decompilation of Pokémon Pinball: Ruby & Sapphire (100%).
  • pokepinball (decomp) - Matching decompilation of Pokémon Pinball (100%).
  • poketcg (decomp) - Matching decompilation of Pokémon TCG (100%).
  • poketcg2 (decomp) - Matching decompilation of Pokémon TCG 2 (100%).
  • pokeblack (decomp) - Matching decompilation of Pokémon Black.
  • ppmdu - Combined toolset for exporting/importing graphics, audio, and script data to and from Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky (NDS).
  • SkyTemple - GUI ROM editor for Pokémon Mystery Dungeon: Explorers of Sky (NDS), built on top of the pmd-sky decompilation and skytemple-files.
  • pmdsky-debug - Reverse-engineered debug/symbol information for Pokémon Mystery Dungeon: Explorers of Sky (NDS), used by pmd-sky and SkyTemple.
  • pmd-gen - Password/friend-code generator for Pokémon Mystery Dungeon: Rescue Team DX, implementing the reverse-engineered password algorithm documented by zaksabeast and mid-kid.
  • pkmn-classic-framework - Class library and server implementations for Pokémon Generation IV and V game logic, including reverse-engineered GTS and Wi-Fi Connection network protocols and save/PKM data structures.

Switch (Gen VIII+)

  • pkNX - All-in-one ROM editor and randomizer for Switch Pokémon games (Let's Go, Sword/Shield, Brilliant Diamond/Shining Pearl, Legends: Arceus, Scarlet/Violet).
  • GFBMDL_Plugin - Blender plugin for importing models and animations from Switch Pokémon games.
  • Pokemon-Switch-Model-Importer-Blender - Blender Python script for importing and exporting models from Switch Pokémon games.
  • gftool - Tool for working with Trinity-format files (TRMDL, TRMSH, TRMBF, TRMTR, TRSCN, and more) used by Pokémon Scarlet/Violet and Legends: Arceus.
  • PokeModding-PLA-SV-Blender - Blender import/export scripts for Pokémon Legends: Arceus and Scarlet/Violet model formats (TRMSH/TRMBF).
  • PIDFinder - Assistant tool for abusing Pokémon PID/IV pseudo-random number generation.
  • EtumrepMMO - Reverses captured entities in Pokémon Legends: Arceus back to their origin (group) RNG seed.
  • PKHeX-Plugins - Collection of plugins for PKHeX.
  • PKHeX_Raid_Plugin - PKHeX plugin to display raid data and additional Pokémon info.
  • SeedSearcher - Seed finder for Pokémon Sword and Shield RNG manipulation.
  • PKHeX-Auto-Legality-Mod - Modded Showdown import function for PKHeX enabling automatic Pokémon legality fixing.
  • PokeFilename - PKHeX plugin to customize PKM output filenames.
  • HOME-Live-Plugin - PKHeX plugin to view and dump Pokémon from the Pokémon HOME application.
  • RaidCrawler - Raid viewer for Pokémon Scarlet and Violet.
  • PKHeXRNG - PKHeX plugin for Citra RNG manipulation via RPC game-data fetching.
  • PKHeX.Mobile - Pokémon save editor for Android and iOS, mobile companion to PKHeX.
  • PCHex - 3DS homebrew Pokémon save editor.
  • pokenamehex - Utility for hex-editing Pokémon name strings, working with the games' internal character encoding table.
  • NewSnap - Code for working with New Pokémon Snap's file formats.
  • ReMasters - Reverse engineering resources for Pokémon Masters.
  • PokemonMasters - Blender 2.8 import script for LMD model files from Pokémon Masters.
  • UntieUnite - Reverse engineering of Pokémon UNITE, decrypting, decompressing, and dumping the game's DLC asset bundles.
  • FlatCrawler - Data crawling tool and library for reverse engineering undocumented FlatBuffer binary schemas, with a worked example for Pokémon Sword/Shield's FlatBuffer data.
  • UnityDPtools - Parser for ripping data from Pokémon Brilliant Diamond & Shining Pearl's ROM data.
  • PermuteMMO - Permutes possible player actions to find shiny Pokémon outcomes in Pokémon Legends: Arceus, companion tool to EtumrepMMO.
  • PokeRomXtractor - Extracts data (Pokemon, items, abilities, and more) from Pokemon Emerald and FireRed ROMs.
  • PokeTunes - Web-based save editor for Pokemon games up to Generation III.
  • PqSave - Save reader and writer for Pokémon Quest.
  • PKHeXPluginPile - Collection of PKHeX plugins covering various save-editing utilities.
  • FlagsEditorEXPlugin - PKHeX plugin for dumping and editing internal save-data flags.
  • PKHeXFeebasLocatorPlugin - PKHeX plugin to find and edit Feebas fishing spots in Pokémon Emerald save data.
  • PKHeXWC3Plugin - PKHeX plugin to import and export Generation III event (WC3) files.
  • PKHeXWaldaPlugin - PKHeX plugin to view and design Walda Wallpapers in Pokémon Emerald save data.
  • MissingEventFlagsCheckerPlugin - PKHeX plugin that checks event flag states for missed field items, hidden items, and trainers.

Pokémon Ranger

  • AlmiaE - Editing suite for Pokémon Ranger: Shadows of Almia, editing Pokémon base stats/parameters and map data (Pokémon, NPCs, targets). Includes LZ10/LZ11 decompression and compression for the game's NDS filesystem.
  • rangercrypt - Decrypts/encrypts Pokémon Ranger save files, fixing checksums on encryption.
  • Pokemon-Ranger-Mission-Inserter - Inserts downloadable missions into a Pokémon Ranger 2/3 save file.

Pokémon Mini

  • mindis2 - Pokémon Mini ROM disassembler.

Gameloft

GarageGames

Marble Blast

  • Marble Blast Web - Web port of Marble Blast Gold, Platinum, and Ultra with asset importing from original Torque 3D Engine files (.dif, .dts, .mis).

Gas Powered Games (Supreme Commander)

  • supcom2-map-toolkit - Reverse-engineered toolkit for creating Supreme Commander 2 custom maps, including navmesh editing so units path correctly.
  • Formats: hfield.win.bdf (heightfield), terrain.win.bdf, costs.win.bdf, collision2.win.bdf, waterDepth.dds — reverse engineered as a mutually-consistent five-file stack.

Gearbox Software

MechWarrior 4

Borderlands

  • Gibbed.BorderlandsEnhanced.Datamining - Datamining tools for Borderlands Enhanced game format extraction.
  • Gibbed.BorderlandsOz - Tools for Borderlands: The Pre-Sequel game format parsing and editing.
  • Gibbed.BorderlandsOz.Datamining - Datamining tools that dump game data from running instances of Borderlands: The Pre-Sequel.
  • Gibbed's Borderlands Save Editor - Tools and code for parsing and editing Borderlands game save files and binary formats.
  • Gibbed's Borderlands 2 Datamining Tools - Datamining tools for extracting game data (items, missions, balance, currencies, customizations, perks) from running Borderlands 2 instances.
  • Gibbed's Borderlands 3 Tools - Tools and code for working with Borderlands 3 game files and formats.
  • ft-explorer - GUI browser for Borderlands resource data used by BLCMM modding tool, browsing Unreal Engine structures from Borderlands 2, TPS, and Tales from the Borderlands.
  • borderlands2 - Command-line save editor for Borderlands 2 and Borderlands: The Pre-Sequel that decodes the protobuf-based savegame format to JSON/text for editing character stats, inventory, currencies, and challenges, then re-encodes it back to a console/PC-playable save.
  • borderlands3-save-editor - GUI save file editor for Borderlands 3. Unmaintained since 2021; the author recommends the actively developed bl3-cli-saveedit as an alternative.
  • borderlands-4-save-utility - Save file editing utility for Borderlands 4.

Genius Sonority

Pokémon Colosseum, Pokémon XD: Gale of Darkness.

  • pokemon_fsys_tool - Tool for FSYS archive format used in Pokémon Colosseum/XD.
  • PokemonFSYSConverter - Program to extract .obm and textures out of .fsys files found in some GameCube/Wii titles.
  • tdmextractor - Archive extractor and repacker for "The Denpa Men" series (TDM1/TDM2/TDM3/TDMF archives). Can replace the usage of the existing quickbms script for The Denpa Men 3.
  • Blender HAL DAT Model Addon - Blender addon for importing and exporting HAL Laboratory's GameCube .dat model format, primarily for Pokemon Colosseum and XD: Gale of Darkness, with compatibility for Super Smash Bros. Melee, Kirby Air Ride, Chibi-Robo!, and Killer7.

Genki

Jade Cocoon: Story of the Tamamayu, Jade Cocoon 2.

Giant Network (King of Kings 3)

  • KOK3.LPQ.Tool - Tool for extracting LPQ archives from King of Kings 3.

GlassesCatGames (Devil Slayer - Raksasi)

  • DSR.ALP.Tool - Tool for extracting and repacking Lua ALP archives from Devil Slayer - Raksasi.

Glowmade (King of Meat)

  • KM.ARCHIVE.Tool - Tool for extracting archives from King of Meat (Technical Test build).

God Summoner

Golden Era Games (Grimoire: Heralds of the Winged Exemplar)

  • GrimoireDigiMusicDLL - Wrapper DLL for Grimoire: Heralds of the Winged Exemplar that adds support for MP3-encoded music.

Good-Feel (Yoshi's Wooly World)

  • gfa-packer - Tool for repacking GFA archives located in Yoshi's Wooly World.

Grasshopper Manufacture (No More Heroes, Killer7)

  • No-More-RSL - Unpacker/repacker for Grasshopper Manufacture .RSL format. Works with most if not all Grasshopper Manufacture games using this format.

Sine Mora

  • SM.BIN.Tool - Tool for extracting BIN archives from Sine Mora / Sine Mora EX, co-developed with Digital Reality.
  • SMM.OBB.Tool - Tool for extracting OBB archives from the Sine Mora mobile port.

Gravity (Ragnarok Online)

  • libgrf - Library for reading GRF archives found in Ragnarok Online.
  • grf-python - Python wrapper for libgrf.
  • noclip.website (Ragnarok Online) - In-browser Ragnarok Online map viewer.
  • Formats: RSW (world), GND (ground/terrain), RSM (models), GAT (altitude/collision), SPR/ACT (sprites and sprite animation), STR (effects), Granny (.gr2 models and animation).
  • Features: Water, weather and particle effects, dynamic lights, shadows, warp portals, name tags, pathfinding, era selection, and BGM playback.
  • GrfUnpack - PAK and GRF archive unpacker for Ragnarok Online (Arcturus/RO).
  • midgarts - Multi-platform Ragnarok Online MMORPG client reimplementation using an ECS architecture, reading original sprites and configuration from .grf client files.
  • RagnarokRebuildTcp - Unity-based Ragnarok Online-like server/client that imports maps, sprites, and music extracted from an original data.grf client. Active successor to the archived Doddler/RagnarokRebuild.
  • korangar - Next-gen Ragnarok Online client written in Rust, reading original client GRF data; adds real-time lighting, a customizable UI, and removes the fixed-aspect-ratio limitation of the official client.
  • unityro - Unity-based Ragnarok Online client with runtime-threaded loading of original client .grf files, connecting to rAthena/Hercules-based servers.
  • GRF - C# library for loading Ragnarok Online GRF archive files.
  • BrowEdit3 - Editor for Ragnarok Online's RSW (world), GND (ground/terrain), and GAT (altitude/collision) map files. Actively maintained successor to the older browedit.

Gray Design Associates

  • OpenNitemare3D - Reimplementation of Nitemare 3D (1994), reading the original game's data files.
  • Nitemare3D DAT Extractor - Extracts menu art and audio from Nitemare 3D (1994) and the Hugo's House Of Horrors series' SND.DAT/UIF.DAT archives, producing PCX images and MIDI/VOC/PCM sound files.
  • LibHugo - C++ library for reading image and sound data from Hugo's House Of Horrors and Nitemare 3D.
  • Hugo's House Of Horrors Midi Rip - Ripped MIDI music files extracted from Hugo's House Of Horrors using the DAT Extractor above.

Gremlin Interactive

Actua Soccer

  • ActuaSoccer - Code analysis notes on Gremlin Interactive's officially released Actua Soccer/Euro 96 DOS source code, covering the Watcom C++/DOS4GW toolchain needed to rebuild it and reverse-engineering findings about the game's internals.
  • acuta-soccer-mocap-viewer - Viewer for Actua Soccer's proprietary motion-capture data files.

Hogs of War

  • OpenHoW - Open-source reimplementation of Gremlin Interactive's Hogs of War (PC/PSX) that reads and renders the original game's data files.

Realms of the Haunting

  • roth_ripper - Resource extractor for Realms of the Haunting (1996, DOS).

Strike Series (Desert Strike, Jungle Strike, Urban Strike)

  • StrikeLZSS - LZSS compressor/decompressor for Desert Strike, Jungle Strike, and Urban Strike (Sega Mega Drive/Genesis).

Zool

  • zool2 - Complete disassembly of the Amiga CD32 game Zool 2 by Gremlin Graphics, decoded well enough to be reassembled into a fully working game; includes Windows tools, batch scripts, and all original game assets.

Whiplash / Fatal Racing

  • ROLLER - Reverse engineering and reimplementation of Gremlin Interactive's Whiplash/Fatal Racing (1995), building and running the original DOS game (using assets from a retail CD image) on modern PCs with SDL; a matching-instruction decompilation is developed in the companion ROLLER-matching repo.
  • Whiptools - Tools for decoding, encoding, and viewing Whiplash/Fatal Racing game files.
  • Formats: .BM/.DRH (textures), .PAL (palettes), .RAW/.RBP/.RFR/.RGE/.RSS (audio), .HMP (MIDI), .KC (cheat audio), .TRK, FATAL.INI/PASSWORD.INI.
  • Features: Unmangling/mangling, bitmap and palette extraction/conversion, audio conversion to WAV, HMP MIDI repair, image-to-texture conversion.
  • TrackEditor - Whiplash/Fatal Racing track editor and OBJ/glTF resource converter, built on the ROLLER engine core; edits track geometry, surfaces, signs, audio triggers, and moving stunts.

G.rev

SteamBot Chronicles

  • SBCFATTool - Unpacks FAT files from SteamBot Chronicles (PS2), supporting both the release version and prerelease builds.

Grezzo

Ocarina of Time 3D, Majora's Mask 3D, Luigi's Mansion remake, Ever Oasis.

Grinding Gear Games (Path of Exile)

  • libggpk - Original C++ library and command-line tool for extracting information from the GGPK archive format used by Path of Exile. See also LibGGPK3, an actively maintained rewrite supporting both Path of Exile 1 and 2.

GSC Game World

S.T.A.L.K.E.R

  • Geometry Decompiler plugin for 3dsmax - This plugin is designed to import into 3ds Max (works with versions 7-8, not tested on version 9) map geometry files of the game STALKER"
  • STALKER game archives unpacker - Needed for unpacking game archives - if you want to try to install russian version of mod - you'll need this.
  • STALKER Extractor - STALKER database extractor. Compatible with all game versions. Allows choosing files to extract.
  • LtxParser - C# library for loading .ltx trees from the STALKER series.
  • S.T.A.L.K.E.R Mod Tool - NOT MY ADDON! The S.T.A.L.K.E.R mod tool used to extract the files from the .db files. Place all gamedata files into a folder called old once you have extracted every .db to a folder called gamedata in stalkers main directory like. G:\program files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedat...
  • Unpack Pack xr files Stalker (S.T.A.L.K.E.R.: Call of Pripyat) - Gathered most of the pearl scripts into a heap and adapted them to a single library. The archives are all taken from the AMK website, and re-uploaded here because they were on a Yandex disk
  • XRay Exporter v2.03 (S.T.A.L.K.E.R. Shadow of Chernobyl) - Official SDK 0.4 export plugins for 3ds Max 7, 8, 9, 2008, 2009, 2010, 2011, LightWave 3D 7.5 and 8.0, and Maya 7, 8, 8.5, 2008, 2009, 2010. In addition, missing libraries have been added.
  • XRay Exporter v2.03 (S.T.A.L.K.E.R.: Call of Pripyat) - Official export plugins for SDK 0.5, 0.6, 0.7 for 3ds Max 8, 9, 2008, 2009, 2010, 2011, LightWave 3D 8.0 and Maya 7, 8, 8.5, 2008, 2009, 2010. Also added missing libraries.
  • X-ray game asset tools pack FINAL - Complete toolset for editing all aspects of S.T.A.L.K.E.R. games. Includes: AI Wrapper 2.2 (compiling AI levels), converter (geometry and models), ACDC pack (editing all.spawn), and Milkshape/Maya plugins....
  • Clear Sky: Game Database Unpacker - This utility allows you to unpack all the game files.
  • STALKER utilities pack - Tool for editing LTX configuration files in S.T.A.L.K.E.R. games.
  • Updated Milkshape plugin - Updated Milkshape plugin for S.T.A.L.K.E.R. (dated 01/08/2016).
  • Database converter (S.T.A.L.K.E.R.: Call of Pripyat) - COP/COC converter, which unpacks db files to gamedata files.
  • Extractor de archivos para S.T.A.L.K.E.R.: Shadow of Chernobyl - Lightweight program for extracting all files from S.T.A.L.K.E.R.: Shadow of Chernobyl for modding purposes.
  • General X Ray SDK CS-CoP Tools (S.T.A.L.K.E.R.: Call of Pripyat) - General X Ray SDK Tools. This archive contains dds2tgaLE X-Ray game asset converter 02 june 2011 rev10192 Fake flatness CS&CoP; Compilers 2010 v3.0
  • blender-xray - Blender import/export addon for S.T.A.L.K.E.R. X-Ray Engine formats (OGF, OMF, ANM, SKL, SKLS), enabling extraction and manipulation of STALKER game assets.
  • OpenXRay - Community-maintained, improved version of GSC Game World's X-Ray Engine (S.T.A.L.K.E.R.: Shadow of Chernobyl / Clear Sky / Call of Pripyat) that loads and renders the original games' assets and archives.
  • deepshadows-file-formats - File formats, plugins, and tools for games by Deep Shadows (pre-merger with GSC Game World).
  • bumpx - Generates bump/bump# textures from normal, gloss, and height maps for S.T.A.L.K.E.R and Metro 2033 build 375.
  • OGSR-Engine - Actively maintained fork/continuation of the X-Ray Engine (S.T.A.L.K.E.R.) with extensive bugfixes and feature additions, reading original S.T.A.L.K.E.R. game data.
  • ixray-1.6-stcop - Actively maintained, modernized continuation of the X-Ray engine (S.T.A.L.K.E.R.), reading the series' original game data files. See also ixray-1.5-stcs, the same team's stable X-Ray 1.5 branch.

Guard Crush Games / Lizardcube (Streets of Rage 4)

  • bigfile_tools - Tools for editing Streets of Rage 4's proprietary bigfile game data format.
  • Features: Bigfile Editor (imports/exports compressed and uncompressed bigfiles, browses and edits annotated game data tables in a GUI), Level Editor (individually swaps enemy, pickup, and breakable spawn points in any playable level).
  • SOR4TEX - Extracts textures from Streets of Rage 4 texture and texture-table files.

Gumi (Brave Frontier)

  • client (decomp) - Matching decompilation of Brave Frontier client.
  • scripts - Scripts to help investigate Brave Frontier client data, from the same team as the client matching decompilation.

Gust (Koei Tecmo)

  • slpm86183 (decomp) - Matching decompilation of Pop'N Music CS1 (PS1).
  • gust_stuff - Modding toolkit for G1M model files used in Gust games (Atelier series).
  • gust_tools - Utilities for archive management and data extraction for Gust PC games (Atelier, Blue Reflection, Nights of Azure).
  • atelier_pak_decrypt - Small utility to decrypt GUST .pak archives.
  • Project-G1M - Noesis plugin for importing G1M 3D model format used in Gust and Bandai Namco games.
  • Cethleann - KTGL (Soft Engine) data exploration and research tool for Koei Tecmo games.
  • atelier-tools - Library and CLI for decoding modern Atelier PC titles' .pak archives and .g1t textures (Sophie, Firis, Lydie & Suelle, Ryza 1-3, Sophie 2), aiming to be easier to use as a library than gust_tools; powers the author's atelier-wiki format documentation.
  • AtelierManager - Tool to translate Atelier EBM script files.
  • atelier-resleriana-2-patterns - ImHex patterns for Atelier Resleriana 2 (Red/White) data files; continuation of holly-hacker's initial RE, which points to this fork as the maintained follow-up.
  • pssg-g1t-extractor - Extracts G1T texture files from PSSG container files; tested against Atelier Rorona DX.
  • AtelierDatamining - Datamining scripts and CheatEngine tables for extracting and mapping data from recent Atelier games (Yumia and earlier), building on gust_tools' PAK extraction.
  • resleriana-db - Provides scripted access to game resources and a web API for building third-party tools for Atelier Resleriana.

H2O Entertainment (Aidyn Chronicles)

  • aidyn (decomp) - Matching decompilation of Aidyn Chronicles: The First Mage (N64).

Haggard Games

  • gh-file-formats - File formats and hex-editor templates for Haggard Games titles.

HAL Laboratory

Kirby, Super Smash Bros series.

Kirby

  • KirbyAirRideTools - Tools for Kirby Air Ride file formats.
  • k64cs-project - Hacking tools and notes for Kirby 64: The Crystal Shards. Includes web-based model viewer, Collada DAE to Kirby64 geometry converter, ROM/RAM structure notes, and debugger scripts.
  • noclip.website (Kirby Air Ride) - In-browser Kirby Air Ride viewer.
  • noclip.website (Kirby's Return to Dream Land) - In-browser Kirby's Return to Dream Land viewer.
  • RDLMINT - Disassembler and assembler for Kirby's Return to Dream Land's MINT bytecode. Can unpack and disassemble MINT Archives, and recompile and repack MINT XBIN scripts.
  • kirbydreamland (decomp) - Matching disassembly of Kirby's Dream Land (Game Boy).
  • kirby64 (decomp) - Work-in-progress decompilation of Kirby 64: The Crystal Shards (N64).
  • mint-explorer - Tool for exploring archive/package files for the Mint scripting engine found in various games, notably the Kirby series. Parses packages, files, classes, and methods. Complements RDLMINT above for MINT bytecode work.
  • tristar - Map viewer for Kirby: Triple Deluxe and Kirby's Return to Dream Land, reading a Wii disc image or decrypted RomFS dump.
  • kale - Kirby's Adventure Level Editor (KALE), a C++/Qt tool for editing Kirby's Adventure (NES) level data.
  • kdceditor - Kirby's Dream Course / Kirby Bowl level editor (C++/Qt), reading and writing the game's level data format.
  • kar (decomp) - Decompilation of Kirby Air Ride.
  • katam (decomp) - Work-in-progress matching decompilation of Kirby & The Amazing Mirror (Game Boy Advance, USA).
  • kirby-color - Web-based palette editor for recoloring Kirby across several Kirby-series ROMs, with presets based on Kirby and the Amazing Mirror's alternate colors.
  • KA-Rando - Randomizer for Kirby's Adventure (NES), randomizing level order, enemy abilities, and Kirby's color via a web interface; complements kale above for editing the game's level data format.
  • KNDL-Rando - Enemy-ability randomizer for Kirby: Nightmare in Dream Land (GBA).

Super Smash Bros.

  • slippi-ssbm-asm - Assembly tools for Super Smash Bros. Melee Slippi format.
  • rdb_tool - Tool for patching RDB files in Super Smash Bros. Ultimate. Allows patching files into RDB archives using file hash-based syntax.
  • ARCropolis - Modding framework for loading and managing community-made mods and plugins for Super Smash Bros. Ultimate. Powered by Skyline for Switch homebrew.
  • skyline - Environment for runtime hooking and code patching within Super Smash Bros. Ultimate. Provides linking, runtime hooking, and code patching capabilities for Switch homebrew modding.
  • StudioSB - Model application for Super Smash Bros. Ultimate. Work-in-progress tool for viewing and working with SSBU model files.
  • Sm4shExplorer - Tool for managing the file-system of Super Smash Bros. for Wii U.
  • smash-arc - Library for working with Super Smash Bros. Ultimate's ARC format.
  • ssbu-arc-extract - Extracts and injects files from Super Smash Bros. Ultimate's data.arc.
  • BrawlLib - Library for reading/writing file formats from Super Smash Bros. Brawl and other Wii games.
  • Smash-Forge - Open source editor for Super Smash Bros. 4 file formats.
  • Sm4sh-Tools - Suite of tools for Super Smash Bros. 4 files.
  • Tools: DTLS (3DS/Wii U DT archive extractor/patcher), PACKManager (.pac archive packer/unpacker for .omo animations), PARAM (param file editor), FITX (ACMD script (de)compiler), SM4SHCommand (moveset editor with model/animation/hitbox preview).
  • smash-fnv - Rust library for reading and writing sound_volume_fighter_num_table.fnv files from Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate.
  • smash-sli - Rust library for reading and writing soundlabelinfo.sli files from Super Smash Bros. Ultimate.
  • smash-csb - Rust library for reading and writing commonsoundtable.csb files from Super Smash Bros. Ultimate.
  • BrawlStageManager - Stage (.pac/.rel) and song (.brstm) managers for Brawl mods.
  • smash-bgm-property - Rust library for reading and writing bgm_property.bin files from Super Smash Bros. Ultimate.
  • ArcExplorer - File browser and extractor for Super Smash Bros. Ultimate's data.arc file. Supports Windows, macOS, and Linux with network connection support.
  • ArcCross - File extractor for Super Smash Bros. Ultimate's ARC file. Replaced by ArcExplorer but useful for data.arc files prior to game version 5.0.
  • arc-fuse - FUSE wrapper for Super Smash Bros. Ultimate's ARC filetype.
  • HSDLib - Library for HAL's HSD format (used in Super Smash Bros Melee).
  • MeleeMedia - Media extractor for Super Smash Bros Melee.
  • noclip.website (Melee) - In-browser Melee stage viewer.
  • noclip.website (Super Smash Bros Brawl) - In-browser Super Smash Bros Brawl viewer.
  • noclip.website (SYSDOLPHIN) - In-browser SYSDOLPHIN format viewer.
  • MeltyTool (Sysdolphin) - Sysdolphin format viewer/exporter.
  • Melee DAT format - Documentation for Melee's DAT format.
  • DATReaderC - A C program that reads a .dat file (Super Smash Bros. Melee)
  • ssb-decomp-re (decomp) - Matching decompilation of Super Smash Bros. (N64).
  • BattleShip - Native PC/Mac/Linux port of Super Smash Bros. (N64), built on ssb-decomp-re's decompilation.
  • melee (decomp) - Matching decompilation of Super Smash Bros. Melee.
  • brawl (decomp) - Matching decompilation of Super Smash Bros. Brawl.
  • Smash 4 CSS Database Editor - Editor for Super Smash Bros. 4 character database file (ui_character_db.bin).
  • SSB4-File-Format-Documentation - Documentation of Super Smash Bros. 4 (Wii U) file formats, including GTX image files.
  • brawllib_rs - Rust library and reimplementation of BrawlLib for reading Super Smash Bros. Brawl file formats.
  • arc-network - Skyline plugin providing network access to Super Smash Bros. Ultimate's data.arc file, for use with ARC browsing/extraction tools.
  • minecraft-stdat-viewer - Viewer for Super Smash Bros. Ultimate's Minecraft stage breakable-block (stdat) format.
  • smash-svt - Rust library for reading and writing sound_volume_table.svt files from Super Smash Bros. for 3DS/Wii U and Ultimate.
  • smush-file - Library and CLI for identifying/describing files from Super Smash Bros. Ultimate's smush container format.
  • smash-minecraft-skins - Mod for downloading and converting a Minecraft username's skin into Super Smash Bros. Ultimate's in-game skin format.
  • BrawlView - Views MDL0 model nodes in any file BrawlLib can read.
  • brawllib-wit - CLI tools built on BrawlLib to pack, unpack, extract, and replace files in Wii U8 archives.
  • smash-stuff - Small collection of scripts for parsing Super Smash Bros. 4 data, covering DTLS archive extraction, SARC parsing, XTAL param deserialization, and CRO0 export table dumping.
  • opensa3 - Project SA (Project Smash Attacks), a moveset editor for Super Smash Bros. Brawl covering file types BrawlBox doesn't handle well; includes OpenSA3Lib (C# library) and the Tabuu editor application.
  • pybrawlmodule - Python REL decompiler/recompiler for modifying Super Smash Bros. Brawl relocatable module files.

BoxBoy!

  • BoxBoyLevelEditor - Level editor for HAL Laboratory's BoxBoy! (Nintendo 3DS), reading and writing the game's level data format.

Harmonix

Rock Band, Guitar Hero, Amplitude, Dance Dance Revolution Universe, Frequency, Karaoke Revolution.

  • rb3 (decomp) - Matching decompilation of Rock Band 3 (Wii).
  • LibForge - Library for reading, writing, and converting Forge engine formats (Rock Band 4, Rock Band VR, FUSER). See also PikminGuts92's fork with v2 RB MIDI support, MAGMA v1 milos support, and AMP/RBVR .mid_* file support.
  • Formats: MIDI, PNG/BMP (textures), FBX/OBJ (models), DTA/DTB, RBmid, RBsong, lipsync, CON/GP4/PKG (packages).
  • pikaxe - Milo engine modding tool for Harmonix games. Supports Guitar Hero 1-2, Guitar Hero Encore: Rocks the 80s, Rock Band series, Dance Central, and other Milo engine titles. Handles DTA, GLTF, and ARK formats across Xbox, Wii, and PS3. Evolution of Mackiloha.
  • DtxCS - C# library for parsing and interpreting DTA/DTB scripting format used in Rock Band and Guitar Hero games.
  • CON-Tools - Create, modify, and combine Rock Band CON files. Convert to Phase Shift, Wii, and PS3 formats.
  • PyMilo - Python library for managing milo files from Harmonix games. Includes GUI and archive extraction utilities. (Archived)
  • BFForever - Library for managing and creating game files for BandFuse (PS3, Xbox 360). Handles RIFF files, CELT audio encoding/decoding.
  • Beatles Rock Band Blender plugin - Blender plugin for The Beatles: Rock Band. Created by Turk645.
  • amplitools - Tools for Amplitude '03.
  • offbeat - Rust library for Dance Dance Revolution Universe. Includes DDM to glTF converter.
  • praise-mod - Toolkit for creating Guitar Praise custom content. Converts Clone Hero songs to GP format. Supports ogg vorbis audio.
  • WorshipTools - Converts Jam Band songs to Clone Hero format. (Archived)
  • ghlcrypt - C# tool for Guitar Hero Live.
  • re-notes - Reverse engineering notes and templates for Harmonix games (Dance Dance Revolution Universe, DJ Hero, Karaoke Revolution) and other titles. Includes 010 Editor templates, Python scripts, and data dumps for BlitzTech, Forge, and Milo engines.
  • Nautilus - All-in-one modding toolkit for Rock Band 3, handling CON/RBA package extraction/repacking, MIDI/DTA editing, milo scene conversion, and album art (WAD) processing.
  • themethod3 - Tool for decrypting MOGG audio files used by the Rock Band series.
  • GuitarGame_ChartFormats - Documentation for the community chart-file ecosystem descended from Guitar Hero and Rock Band, covering .chart, .mid, and song.ini formats used by Clone Hero, Phase Shift, and FoFiX, plus programs like Moonscraper and FeedBack Editor and adjacent formats such as DJ Hero customs.

Hasbro Interactive (Frogger)

  • frogger-psx (decomp) - Matching decompilation of Frogger (1997, PS1, 100%).
  • frogger2-n64 - Official source code to the cancelled N64 port of Frogger 2: Swampy's Revenge.
  • frogger2-pc - Compileable setup of Frogger 2 for PC, recovered from the End of Project VSS backup.
  • frogger2-dc - Official source code for Frogger 2: Swampy's Revenge (Dreamcast version).
  • frogger2-gbc - Source code to Frogger 2 for Game Boy / Game Boy Color.
  • frogger-gb - Source code to Frogger for Game Boy / Game Boy Color.
  • frogger2-psx - Official source code for Frogger 2: Swampy's Revenge for the Sony PlayStation.
  • frogger2-vss - Import of the Frogger 2 Visual Source Safe backup ('End of Project' tape backup), the primary source archive the other HighwayFrogs Frogger 2 platform repos derive from.
  • frog-adv-temple-decomp - Work-in-progress matching decompilation of Frogger's Adventures: Temple of the Frog (Game Boy Advance, USA).

Haydee

  • HaydeeTools - Blender addon to import/export Haydee game models, animations, and poses.

Heavy Gear

Heavy Iron Studios

  • bfbb (decomp) - Matching decompilation of SpongeBob SquarePants: Battle for Bikini Bottom.
  • SBMI-Decomp (decomp) - Matching decompilation of SpongeBob Moves In! (Android).
  • BFBBJSPTool - JSP tool for SpongeBob SquarePants: Battle for Bikini Bottom.
  • SpyroETDChunkTool - Chunk tool for Spyro: Enter the Dragonfly.
  • HeavyModManager - Mod manager for GameCube and Wii games (Scooby-Doo, Spongebob, Incredibles).
  • HiHoTool - Tool and library for working with .HO archive files in Heavy Iron Studios games (Ratatouille, WALL-E, Up, SpongeBob's Truth or Square, Family Guy).
  • HipHopTool - Tool and library for working with HIP/HOP archive files in Heavy Iron Studios games (Scooby-Doo, SpongeBob BB, Incredibles).
  • IndustrialParkHans - Save file editor for Heavy Iron Studios games (Scooby-Doo, SpongeBob BB, Incredibles) on GameCube, PS2, and Xbox.
  • IndustrialPark - Viewer and editor for SpongeBob SquarePants: Battle for Bikini Bottom and Scooby-Doo games.
  • noclip.website (SpongeBob Battle for Bikini Bottom) - In-browser SpongeBob BFBB viewer.
  • noclip.website (SpongeBob The Movie) - In-browser SpongeBob The Movie viewer.
  • noclip.website (SpongeBob Revenge of the Flying Dutchman) - In-browser SpongeBob ROTFD viewer.
  • bfbbpc - PC port and decompilation of SpongeBob SquarePants: Battle for Bikini Bottom, based on the GameCube version with features from the Xbox version.
  • tssm (decomp) - Matching decompilation of The SpongeBob SquarePants Movie Game.
  • TOS-Decomp - Matching decompilation of SpongeBob's Truth or Square.
  • bfbb-ps2 - Matching decompilation of the PlayStation 2 version of SpongeBob SquarePants: Battle for Bikini Bottom.
  • BFBB Rehydrated Funnel Fix - Backup-first CLI tool that repairs the glitched Funnel Machines Golden Spatula bug in SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated, by parsing and patching the game's Unreal Engine GVAS save file structure.
  • incredibles - Decompilation project for The Incredibles (GameCube).

Headfirst Productions

Call of Cthulhu: Dark Corners of the Earth

  • COC_DCoTE_export - Export tools for Call of Cthulhu: Dark Corners of the Earth (Headfirst Productions, 2005).

Hello Games (No Man's Sky)

  • NMS Mod Installer for macOS - Command-line mod installer for No Man's Sky on macOS, extracting and repacking HGPAK .pak archives (LZ4 compression) with EXML/MBIN support, working around the game's mod folder not functioning on macOS.

Hempuli (Baba Is You)

  • BabaIsYouEditor - Simple level editor for Baba Is You.
  • abab-is-me - Open-source engine for Baba Is You that aims to support the original level format, requiring the original game data.
  • baba-modding-guide - Knowledge dump covering basic concepts of modding Baba Is You.

Her Interactive (Nancy Drew)

  • AVFExt - AVF file converter/extractor for Her Interactive games (in particular the Nancy Drew series).

HeroForge (HeroForge)

  • HeroForge_parser - Library for parsing CKB files from HeroForge character creation platform.
  • HeroBuilder - Blender addon for loading HeroForge characters into Blender. Works with CKB files exported from HeroForge.

High Voltage Software

The Grim Adventures of Billy & Mandy

  • JAM-Unpacker - Unpacks JAM archive files from The Grim Adventures of Billy and Mandy (GameCube, PS2, Wii).

HoYoverse

  • AnimeWwise - Extracts audio from HoYoverse games with original filenames and paths restored, built on Wwise's .pck/.wem audio bank formats.
  • MeiBrowser - All-in-one tool for browsing and downloading HoYoverse game data packages. See also MeiBrowser-rs, a Rust rewrite.
  • SophonDownloader - Downloads HoYoverse game assets using their Sophon chunked-download protocol. See also Sophon-Downloader, an independent, actively maintained C# reimplementation, and Hi3Helper.Sophon, a reusable .NET library (also on NuGet) for parsing Sophon manifest and chunk streams.
  • HoyoDL - Python library to fetch game files at any version for any HoYoverse title.
  • ACL_1.1.0 / ACL_DB / ACL_SR / ACL_ZZZ - Forks of Nicholas Frechette's Animation Compression Library modified to decompress the animation-clip format used by, respectively, Genshin Impact (two client generations), Honkai: Star Rail, and Zenless Zone Zero.

Genshin Impact

  • GIMI (Genshin Impact Model Importer) - 3DMigoto-based toolkit for importing and hot-loading custom 3D character models into Genshin Impact, used with the XXMI Launcher (see Script Collections).
  • GI-cutscenes - Command-line tool for extracting and decrypting Genshin Impact's USM cutscene video files.
  • See also GICutscenesUI, a graphical front-end for it, and GI-VideoVersions, a tool for dumping the per-version USM decryption keys these cutscene extractors need.
  • YSAssetIdx - Parses Genshin Impact's binary asset-index format.
  • Genshin-Impact-UGC-File-Converter - Converts Genshin Impact's user-generated-content files (.gil, .gia, .mihoyobin) to and from JSON.
  • Translate_Genshin_Blk_Files - Converts Genshin Impact's .blk bundle files into normal Unity3D AssetBundle files. (Archived)
  • genshin-luadec - Fork of viruscamp/luadec modified for decompiling Genshin Impact's Lua 5.3 script files.
  • DataParser - Kaitai Struct definitions for Genshin Impact's BinOutput and Excel data types, for parsing assets extracted with AssetStudio; type mapping cross-referenced against gi-asset-indexes. See also KLB_Unpacker_Script, an AssetStudioCLI-based helper script for the initial asset extraction step.
  • GI_TextMap - Parses dumped raw TextMap binary files into JSON.
  • Blender-miHoYo-Shaders - Blender shader suite replicating Genshin Impact's in-game character shading, for datamined assets rather than custom-made or MMD-converted models. (Archived)
  • See also PrimoToon, a Unity (Built-in Render Pipeline) port of the same shaders. (Archived)
  • PaimonParticles - Recreates a particle system used by Genshin Impact, for use with datamined character assets.

Honkai Impact 3rd

  • HIMI (Honkai Impact Model Importer) - 3DMigoto-based toolkit for importing and hot-loading custom 3D character models into Honkai Impact 3rd, used with the XXMI Launcher.
  • bh3tool - Toolkit for Honkai Impact 3rd.
  • Features: HTTPS interception/modification proxy, AES/XOR file decryptor for DataVersion.unity3d, Excel_output.unity3d and Setting.unity3d, and a NetPacketV1 protobuf packet analyzer (maps cmd_ids from an Il2CppDumper dump.cs and converts Wireshark tcp-stream hex dumps to JSON).

Honkai: Star Rail

  • reliquary-archiver - Parses Honkai: Star Rail's network packets to export relic (artifact) data for use with optimizer tools such as fribbels hsr-optimizer. Built on reliquary, the author's library for parsing the game's network protocol.
  • HSR-Scanner - Scanner for exporting light cone, relic, and character data from Honkai: Star Rail to JSON format.
  • SRMI (Star Rail Model Importer) - 3DMigoto-based toolkit for importing and hot-loading custom 3D character models into Honkai: Star Rail, used with the XXMI Launcher. See also SR-Model-Importer-Assets, companion asset/template files for use with SRMI.
  • HoyoToon - Unity (Built-in Rendering Pipeline) shader suite replicating the in-game shading of datamined miHoYo/HoYoverse character assets (Genshin Impact, Honkai: Star Rail, and other titles); not intended for custom-made or MMD-converted models.
  • Hoyo2VRC - Blender addon to convert datamined HoYoverse character models (Genshin Impact, Honkai: Star Rail, and other titles) into VRChat-ready avatars, a companion tool to HoyoToon above.
  • honkai-dumper - Dumps classes, fields, and methods from Honkai: Star Rail.
  • PyCriUsm - Python script to decrypt and demux Honkai: Star Rail's CRI USM cutscene videos. See also H-SR-cutscene-extractor, a companion CLI/GUI tool built on PyCriUsm for extracting USM cutscenes and CG images.
  • HSRGlobalMetadata - Static metadata extractor for Honkai: Star Rail.
  • TextMap_SR - Parses dumped Textmap_en.bytes files into JSON.
  • BinaryVersionReconstructor - Parses Honkai: Star Rail's BinaryVersion.bytes to JSON and reconstructs it from an edited JSON file.

Zenless Zone Zero

HROT

  • hrotex - Command-line archive extractor for HROT's game .pak archives.
  • hrot-cli-tools - Command-line pak/unpak tools for HROT PAK files, complementing hrotex above with archive creation support.

Honey Parade / Marvelous Entertainment

  • blenderBUM - Blender addon for importing models, animations, and textures from Honey Parade/Marvelous games (.bum, .lzs, .lza formats).

Hudson Soft

Mario Party series (Nintendo 64).

  • bm642romtool - Bomberman 64 The Second Attack ROM compression tool.
  • bland2digtool - Bomberman Land 2 (GameCube) DIG file extractor and rebuilder.
  • PartyPlanner64 - Full-featured board editor and modding tool for Mario Party (N64) games.
  • symbols - Debug symbol maps for reverse engineering Mario Party games.
  • mpdsarchivetool - Mario Party DS archive (.bin) extraction tool.
  • mpromtool - Mario Party 1-3 (N64) ROM extractor and rebuilder tool.
  • hsfview - Model viewer for Mario Party (Wii).
  • marioparty8 - GameCube/Wii decompilation of Mario Party 8 using decomp-toolkit with reconstructed binaries and formats.
  • marioparty7 - Work-in-progress decompilation of Mario Party 7 with reconstructed game binary and file formats.
  • marioparty6 - GameCube/Wii decompilation of Mario Party 6 using decomp-toolkit with reconstructed binaries and formats.
  • marioparty5 - Work-in-progress decompilation of Mario Party 5 with reconstructed game binary and file formats.
  • mpn64sprtool - Tool for dumping and rebuilding sprite graphics from Mario Party N64 games (1-3).

Faxanadu

  • faxedit - Echoes of Eolis: Faxanadu (NES) editing suite.
  • faxanadu (disassembly) - Disassembly of Faxanadu for the NES.
  • faxanatools - Tools to explore the inner workings of and craft new adventures for Faxanadu (NES).
  • retro-tinkertoys - Ghidra scripts for retro disassembly work, developed alongside the Faxanadu (NES) disassembly.
  • superbomberman - Disassembly and remade build system for Super Bomberman (SNES).
  • FaxanaduRecomp - Static recompilation of Faxanadu (NES) into native code.

Hulabee Entertainment

  • hulabee - Tools and a VM for Hulabee Entertainment's proprietary engine, used across its adventure games for kids (Moop and Dreadly in the Treasure on Bing Bong Island, Ollo in the Sunny Valley Fair, Mike's Monstrous Adventure).

Hummer Team

Super Mario World (Unlicensed Famicom Port)

  • SMW-NES-Disassembly - Work-in-progress disassembly of Hummer Team's unlicensed Famicom/NES port of Super Mario World, with a companion Python script that extracts the game's assets from the ROM.

Hydravision Entertainment

ObsCure

  • obscure1-map-parser - Desktop application for parsing and visualizing binary .map files from ObsCure (2004); decodes entity types (blocks, characters, dialog, environment, items, objectives) and presents them as JSON with a map visualization view.
  • HydraVision-Obscure-010-Editor-Templates - 010 Editor binary templates for Obscure (2004) and Obscure II (2007).
  • obscure-hvp - CLI tool to extract and rebuild HVP archives from Obscure, Obscure II, and Final Exam, covering the PC, PS2, PSP, Xbox, and Wii versions.

Human Entertainment (Tadaima Yuusha Boshuuchuu Okawari)

  • TYBOTools - Translation toolkit for Tadaima Yuusha Boshuuchuu Okawari (SNES).

Human Head Studios

Prey

  • Prey2006 - Source port/engine project for Prey (2006, Human Head Studios), built on id Tech 4 and reading the original game's data files.

HuneX (Arcana Famiglia)

  • arcana-famiglia-psp-tools - Experimental explorer and archive extractor for the PSP version of Arcana Famiglia -La storia della Arcana Famiglia-.
  • psp-ayakashibito_tools - Unmaintained collection of programs/documentation for processing .mrg/.nam/.hed script archives from the PSP HuneX game engine. The author recommends Hintay's PS-HuneX_Tools as an actively working alternative.
  • VitaScenariosTool - Scenario/script converter for the PS Vita HuneX engine, tested with Fate/hollow ataraxia and Fate/stay night.

Hypergryph

Arknights

  • Ark-Unpacker - Batch unpacker for Arknights' AssetBundle (AB) game resources.
  • AK-Buddy - Desktop companion app rendering Arknights operator character assets extracted from the game.
  • Ark-Pets - Desktop pet app rendering Arknights operator character models (base/dorm skins, dynamic portraits) extracted from the game.
  • Ark-Studio - Integrated asset management studio for browsing, extracting, and converting Arknights game resources.

Arknights: Endfield

  • EndfieldUnpacker - Reverse engineering toolkit for Arknights: Endfield; decrypts and extracts game assets from the game's proprietary VFS archives, including Wwise PCK/WEM audio.
  • FkArkEnd - Archive/asset tool for Arknights: Endfield.
  • Formats: Beyond.VFS .blc (decrypt to JSON), .chk unpacking, .pck audio unpacking, TableCfg .bytes (convert to JSON), .lua decryption, manifest.hgmmap/StringPathHash.bin (convert to JSON).
  • IL2CPP-Dumper (DeftSolutions-dev) - Static and live runtime metadata extractor for Unity IL2CPP games, dumping classes/fields/methods to C# and LLM-friendly text; created for Arknights: Endfield but works on any modern IL2CPP build.
  • Endfield-Il2cpp-Dynamic-Dumper - Dynamic IL2CPP metadata dumper for Arknights: Endfield, with RVA output and IDA import support.
  • Endfield-MetadataDumper - Runtime metadata dumper for Arknights: Endfield, which reconstructs IL2CPP metadata via a custom runtime-reconstruction pipeline rather than loading it from a standard global-metadata.dat.

Hypixel Studios (Hytale)

  • Hydex - Reverse-engineered API documentation for Hytale modders.