Games & Studios: G–H¶
Gamania Digital Entertainment (Bright Shadow)¶
- BS.PAK.Tool - Tool for extracting PAK archives from Bright Shadow.
Game Freak¶
Pokémon games across various generations. See also Sappy (GBA Audio) for GBA-era Pokémon audio tools.
- PKHeX - Universal save file editor for Pokémon games. Supports all generations from Gen I to the latest Switch titles. Includes tools for legitimacy checking, PID/IV generation, and more.
Gen I & II¶
- map-editor - Map editor for Generation I/II Pokémon games.
- polished-map - Polished map editor for Gen II.
- puzzleleague64 (decomp) - Matching decompilation of Pokémon Puzzle League.
- xd-decomp (decomp) - Matching decompilation of Pokémon XD: Gale of Darkness (GameCube).
- pokeheartgold (decomp) - Matching decompilation of Pokémon HeartGold (100%).
- pokefirered (decomp) - Matching decompilation of Pokémon FireRed (100%).
- pokecrystal (decomp) - Matching decompilation of Pokémon Crystal (100%).
- pokegold (decomp) - Matching decompilation of Pokémon Gold (100%).
- pokegold-spaceworld (decomp) - Matching decompilation of Pokémon Gold (SpaceWorld Demo) (100%).
- pokeyellow (decomp) - Matching decompilation of Pokémon Yellow (100%).
- pokered (decomp) - Matching decompilation of Pokémon Red (100%).
Gen III¶
See also Sappy (GBA Audio) for audio tools used in these games.
- SaveStadium - Save file editor for Pokémon Stadium games.
- Wargrave-Pokemon-Gen2-Editors - Editors for Pokémon Gen 2 games.
- Pokemon-Shuffle-Unpacker - Unpacker for Pokémon Shuffle archive files.
- JPoke-Export - Pokémon save file exporter.
- blue-spider - Map editor for Pokémon Ruby/Sapphire/Emerald.
- porymap - Modern map editor for Gen III Pokémon games.
- MEH - Map editor for Gen III.
- pokeemerald-jp (decomp) - Matching decompilation of Pokémon Emerald (JP) (100%).
- pokeemerald (decomp) - Matching decompilation of Pokémon Emerald (100%).
- AwesomeMapEditor - Alternative map editor for Gen III.
- pokeruby (decomp) - Matching decompilation of Pokémon Ruby (100%).
- gomons - Go library that can read and modify Pokémon Emerald save files.
- Bulbapedia (Gen I) - Save data structure documentation for Generation I.
- Bulbapedia (Gen II) - Save data structure documentation for Generation II.
- Bulbapedia (Gen III) - Save data structure documentation for Generation III.
- Porytiles - Overworld tileset compiler for Pokémon Generation III decompilation projects.
- Games: Pokémon Ruby (pokeruby), Pokémon FireRed (pokefirered), Pokémon Emerald (pokeemerald).
- GBA_RTCRead - Tool to read/write data in the real-time clock (RTC) chip found inside carts of some GBA games, including Pokémon Ruby/Sapphire/Emerald and Boktai.
- Porymap-Animation - JavaScript plug-in that adds animated map tiles to porymap.
- poryscript - Higher-level scripting language and compiler that compiles to the native Gen III Pokémon decompilation script bytecode format.
- porydaw - Music editor for the Pokémon Generation 3 decompilation projects that edits the game's native music data format.
- poryaaaa - Audio synthesizer emulating the GBA's native m4a (Sappy) sound engine, used to author music compatible with the Gen III decompilation projects.
- Cry-Editor - Cry (Pokémon sound effect) editor for 3rd generation Pokémon games.
- Pokemon-Editor - Editor for 3rd generation Pokémon game data (e.g. sprites).
- psfrag - Utility for scanning, extracting, and building a database of code fragments in the Pokémon Stadium games.
Gen VI¶
- pokediamond (decomp) - Matching decompilation of Pokémon Diamond (100%).
- pokeplatinum (decomp) - Matching decompilation of Pokémon Platinum (100%).
- Personal-Editor - Editor for Generation 6 Pokémon games (Pokémon X/Y and Pokémon OR/AS). Use on extracted files from Personal.GARC.
- pk3DS - ROM editor and randomizer for Generation 6 Pokémon games (X/Y, Omega Ruby/Alpha Sapphire).
Gen V¶
- SwissArmyKnife - Cross-platform ROM editor for Generation V Pokémon games (Black, White, Black 2, White 2). Supports editing map containers, text, events, zone headers, entities, and encounters.
- pbr-dtk (decomp) - Matching decompilation of Pokémon Battle Revolution.
- pokestadium (decomp) - Matching decompilation of Pokémon Stadium (100%).
- pokestadiumgs (decomp) - Matching decompilation of Pokémon Stadium 2 (100%).
- pmd-red (decomp) - Matching decompilation of Pokémon Mystery Dungeon: Red Rescue Team (100%).
- pmd-sky (decomp) - Matching decompilation of Pokémon Mystery Dungeon: Explorers of Sky (100%).
- pokepinballrs (decomp) - Matching decompilation of Pokémon Pinball: Ruby & Sapphire (100%).
- pokepinball (decomp) - Matching decompilation of Pokémon Pinball (100%).
- poketcg (decomp) - Matching decompilation of Pokémon TCG (100%).
- poketcg2 (decomp) - Matching decompilation of Pokémon TCG 2 (100%).
- pokeblack (decomp) - Matching decompilation of Pokémon Black.
- ppmdu - Combined toolset for exporting/importing graphics, audio, and script data to and from Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky (NDS).
Switch (Gen VIII+)¶
- pkNX - All-in-one ROM editor and randomizer for Switch Pokémon games (Let's Go, Sword/Shield, Brilliant Diamond/Shining Pearl, Legends: Arceus, Scarlet/Violet).
- GFBMDL_Plugin - Blender plugin for importing models and animations from Switch Pokémon games.
- PIDFinder - Assistant tool for abusing Pokémon PID/IV pseudo-random number generation.
- EtumrepMMO - Reverses captured entities in Pokémon Legends: Arceus back to their origin (group) RNG seed.
- PKHeX-Plugins - Collection of plugins for PKHeX.
- PKHeX_Raid_Plugin - PKHeX plugin to display raid data and additional Pokémon info.
- SeedSearcher - Seed finder for Pokémon Sword and Shield RNG manipulation.
- PKHeX-Auto-Legality-Mod - Modded Showdown import function for PKHeX enabling automatic Pokémon legality fixing.
- PokeFilename - PKHeX plugin to customize PKM output filenames.
- HOME-Live-Plugin - PKHeX plugin to view and dump Pokémon from the Pokémon HOME application.
- RaidCrawler - Raid viewer for Pokémon Scarlet and Violet.
- PKHeXRNG - PKHeX plugin for Citra RNG manipulation via RPC game-data fetching.
- PKHeX.Mobile - Pokémon save editor for Android and iOS, mobile companion to PKHeX.
- PCHex - 3DS homebrew Pokémon save editor.
- pokenamehex - Utility for hex-editing Pokémon name strings, working with the games' internal character encoding table.
Gameloft¶
- GameloftEngineLoader - UniLoader addon for importing Gameloft engine PIG files. Supports meshes, textures, transforms, nodes, and compression (LZ4, ZSTD).
- Greenier-Farm-3-Decomp (decomp) - Matching decompilation of Green Farm 3.
- SF.GLA.Tool - Tool for extracting GLA archives from Sniper Fury.
GarageGames¶
Marble Blast¶
- Marble Blast Web - Web port of Marble Blast Gold, Platinum, and Ultra with asset importing from original Torque 3D Engine files (.dif, .dts, .mis).
Gearbox Software¶
- Gibbed.Borderlands3.Datamining - Datamining tools for Borderlands 3.
- Borderlands 2 Texture Modding Tool for PC - PC-only guide and tool (TexMod) for extracting, editing, and using textures in Borderlands 2. TexMod is a popular texture tool also used for Arkham City, Tomb Raider, and other games.
MechWarrior 4¶
- MW4 Sound Extractor (MechWarrior 4: Mercenaries) - Sound extractor for MechWarrior 4: Mercenaries. Created by mektek, one of the first tools created for the game.
- Gibbed.Borderlands2 - Save editor and modding tools for Borderlands 2, including a save game editor and Spark TMS pack/unpack utilities.
Borderlands¶
- Gibbed.BorderlandsEnhanced.Datamining - Datamining tools for Borderlands Enhanced game format extraction.
- Gibbed.BorderlandsOz - Tools for Borderlands: The Pre-Sequel game format parsing and editing.
- Gibbed.BorderlandsOz.Datamining - Datamining tools that dump game data from running instances of Borderlands: The Pre-Sequel.
- Gibbed's Borderlands Save Editor - Tools and code for parsing and editing Borderlands game save files and binary formats.
- Gibbed's Borderlands 2 Datamining Tools - Datamining tools for extracting game data (items, missions, balance, currencies, customizations, perks) from running Borderlands 2 instances.
- Gibbed's Borderlands 3 Tools - Tools and code for working with Borderlands 3 game files and formats.
- ft-explorer - GUI browser for Borderlands resource data used by BLCMM modding tool, browsing Unreal Engine structures from Borderlands 2, TPS, and Tales from the Borderlands.
- borderlands2 - Command-line save editor for Borderlands 2 and Borderlands: The Pre-Sequel that decodes the protobuf-based savegame format to JSON/text for editing character stats, inventory, currencies, and challenges, then re-encodes it back to a console/PC-playable save.
Genius Sonority¶
Pokémon Colosseum, Pokémon XD: Gale of Darkness.
- pokemon_fsys_tool - Tool for FSYS archive format used in Pokémon Colosseum/XD.
- PokemonFSYSConverter - Program to extract .obm and textures out of .fsys files found in some GameCube/Wii titles.
- tdmextractor - Archive extractor and repacker for "The Denpa Men" series (TDM1/TDM2/TDM3/TDMF archives). Can replace the usage of the existing quickbms script for The Denpa Men 3.
- Blender HAL DAT Model Addon - Blender addon for importing and exporting HAL Laboratory's GameCube .dat model format, primarily for Pokemon Colosseum and XD: Gale of Darkness, with compatibility for Super Smash Bros. Melee, Kirby Air Ride, Chibi-Robo!, and Killer7.
Genki¶
Jade Cocoon: Story of the Tamamayu, Jade Cocoon 2.
- Jade-Cocoon-Unpacker-Repacker - Tool to unpack and repack DATA.001 archive files from Jade Cocoon (PS1).
- Jade-Cocoon-2-Unpacker-Repacker - Tool to unpack and repack archive files from Jade Cocoon 2 (PS2).
- Tamamayu-Monogatari-Dennou-Bijutsukan-Unpacker - Unpacker for DATA.001 archives from Tamamayu Monogatari Dennou Bijutsukan demo (PS1).
- GUTArchiveTools - Archive tools for GUT (Genki Utility) archive format used in Genki's PS2 racing games (Tokyo Xtreme Racer series, Kaido Racer, Shutokou Battle, etc.).
- KengoPS2Tools - Tools for unpacking, rebuilding, and inserting files into the FID.BIN archive format used in Genki's Kengo series (PS2).
- GNKSoundTools - Sound modding tools for PS2 Genki games.
- TXR3-Text-Editor - Text editor for Tokyo Xtreme Racer 3.
Giant Network (King of Kings 3)¶
- KOK3.LPQ.Tool - Tool for extracting LPQ archives from King of Kings 3.
GlassesCatGames (Devil Slayer - Raksasi)¶
- DSR.ALP.Tool - Tool for extracting and repacking Lua ALP archives from Devil Slayer - Raksasi.
Glowmade (King of Meat)¶
- KM.ARCHIVE.Tool - Tool for extracting archives from King of Meat (Technical Test build).
Good-Feel (Yoshi's Wooly World)¶
- gfa-packer - Tool for repacking GFA archives located in Yoshi's Wooly World.
Grasshopper Manufacture (No More Heroes, Killer7)¶
- No-More-RSL - Unpacker/repacker for Grasshopper Manufacture .RSL format. Works with most if not all Grasshopper Manufacture games using this format.
Sine Mora¶
- SM.BIN.Tool - Tool for extracting BIN archives from Sine Mora / Sine Mora EX, co-developed with Digital Reality.
- SMM.OBB.Tool - Tool for extracting OBB archives from the Sine Mora mobile port.
Gravity (Ragnarok Online)¶
- libgrf - Library for reading GRF archives found in Ragnarok Online.
- grf-python - Python wrapper for libgrf.
- noclip.website (Ragnarok Online) - In-browser Ragnarok Online map viewer.
- Formats: RSW (world), GND (ground/terrain), RSM (models), GAT (altitude/collision), SPR/ACT (sprites and sprite animation), STR (effects), Granny (
.gr2models and animation). - Features: Water, weather and particle effects, dynamic lights, shadows, warp portals, name tags, pathfinding, era selection, and BGM playback.
Gray Design Associates¶
- OpenNitemare3D - Reimplementation of Nitemare 3D (1994), reading the original game's data files.
- Nitemare3D DAT Extractor - Extracts menu art and audio from Nitemare 3D (1994) and the Hugo's House Of Horrors series' SND.DAT/UIF.DAT archives, producing PCX images and MIDI/VOC/PCM sound files.
- LibHugo - C++ library for reading image and sound data from Hugo's House Of Horrors and Nitemare 3D.
- Hugo's House Of Horrors Midi Rip - Ripped MIDI music files extracted from Hugo's House Of Horrors using the DAT Extractor above.
Gremlin Interactive¶
Actua Soccer¶
- ActuaSoccer - Code analysis notes on Gremlin Interactive's officially released Actua Soccer/Euro 96 DOS source code, covering the Watcom C++/DOS4GW toolchain needed to rebuild it and reverse-engineering findings about the game's internals.
- acuta-soccer-mocap-viewer - Viewer for Actua Soccer's proprietary motion-capture data files.
Hogs of War¶
- OpenHoW - Open-source reimplementation of Gremlin Interactive's Hogs of War (PC/PSX) that reads and renders the original game's data files.
Realms of the Haunting¶
- roth_ripper - Resource extractor for Realms of the Haunting (1996, DOS).
Strike Series (Desert Strike, Jungle Strike, Urban Strike)¶
- StrikeLZSS - LZSS compressor/decompressor for Desert Strike, Jungle Strike, and Urban Strike (Sega Mega Drive/Genesis).
Grezzo¶
Ocarina of Time 3D, Majora's Mask 3D, Luigi's Mansion remake, Ever Oasis.
- io_scene_cmb - Blender add-on for Grezzo's "Ctr Model Binary" (CMB) format.
- noclip.website (OoT3D) - In-browser Ocarina of Time 3D viewer.
- noclip.website (Luigi's Mansion 3D) - In-browser Luigi's Mansion 3D viewer, sharing Grezzo's CMB/ZAR/ZSI loader with the OoT3D and Majora's Mask 3D viewers.
- MeltyTool (Grezzo) - Grezzo format viewer/exporter.
- N3DSCmbViewer - Viewer for 3DS CMB models.
- Scarlet - General purpose 3DS/Vita game tool.
- Gar/Zar UnPacker - Archive unpacker for Ocarina of Time 3D and Majora's Mask 3D.
- Switch-Toolbox - A tool to edit many video game file formats
- GARTool - Tool tested with Ever Oasis and Luigi's Mansion.
- irarc_unpacker - Unpacker for IRARC archive format from Blaster Master Zero and Azure Striker Gunvolt (3DS).
GSC Game World¶
S.T.A.L.K.E.R¶
- Geometry Decompiler plugin for 3dsmax - This plugin is designed to import into 3ds Max (works with versions 7-8, not tested on version 9) map geometry files of the game STALKER"
- STALKER game archives unpacker - Needed for unpacking game archives - if you want to try to install russian version of mod - you'll need this.
- STALKER Extractor - STALKER database extractor. Compatible with all game versions. Allows choosing files to extract.
- LtxParser - C# library for loading .ltx trees from the STALKER series.
- S.T.A.L.K.E.R Mod Tool - NOT MY ADDON! The S.T.A.L.K.E.R mod tool used to extract the files from the .db files. Place all gamedata files into a folder called old once you have extracted every .db to a folder called gamedata in stalkers main directory like. G:\program files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedat...
- Unpack Pack xr files Stalker (S.T.A.L.K.E.R.: Call of Pripyat) - Gathered most of the pearl scripts into a heap and adapted them to a single library. The archives are all taken from the AMK website, and re-uploaded here because they were on a Yandex disk
- XRay Exporter v2.03 (S.T.A.L.K.E.R. Shadow of Chernobyl) - Official SDK 0.4 export plugins for 3ds Max 7, 8, 9, 2008, 2009, 2010, 2011, LightWave 3D 7.5 and 8.0, and Maya 7, 8, 8.5, 2008, 2009, 2010. In addition, missing libraries have been added.
- XRay Exporter v2.03 (S.T.A.L.K.E.R.: Call of Pripyat) - Official export plugins for SDK 0.5, 0.6, 0.7 for 3ds Max 8, 9, 2008, 2009, 2010, 2011, LightWave 3D 8.0 and Maya 7, 8, 8.5, 2008, 2009, 2010. Also added missing libraries.
- X-ray game asset tools pack FINAL - Complete toolset for editing all aspects of S.T.A.L.K.E.R. games. Includes: AI Wrapper 2.2 (compiling AI levels), converter (geometry and models), ACDC pack (editing all.spawn), and Milkshape/Maya plugins....
- Clear Sky: Game Database Unpacker - This utility allows you to unpack all the game files.
- STALKER utilities pack - Tool for editing LTX configuration files in S.T.A.L.K.E.R. games.
- Updated Milkshape plugin - Updated Milkshape plugin for S.T.A.L.K.E.R. (dated 01/08/2016).
- Database converter (S.T.A.L.K.E.R.: Call of Pripyat) - COP/COC converter, which unpacks db files to gamedata files.
- Extractor de archivos para S.T.A.L.K.E.R.: Shadow of Chernobyl - Lightweight program for extracting all files from S.T.A.L.K.E.R.: Shadow of Chernobyl for modding purposes.
- General X Ray SDK CS-CoP Tools (S.T.A.L.K.E.R.: Call of Pripyat) - General X Ray SDK Tools. This archive contains dds2tgaLE X-Ray game asset converter 02 june 2011 rev10192 Fake flatness CS&CoP; Compilers 2010 v3.0
- blender-xray - Blender import/export addon for S.T.A.L.K.E.R. X-Ray Engine formats (OGF, OMF, ANM, SKL, SKLS), enabling extraction and manipulation of STALKER game assets.
- OpenXRay - Community-maintained, improved version of GSC Game World's X-Ray Engine (S.T.A.L.K.E.R.: Shadow of Chernobyl / Clear Sky / Call of Pripyat) that loads and renders the original games' assets and archives.
- deepshadows-file-formats - File formats, plugins, and tools for games by Deep Shadows (pre-merger with GSC Game World).
- bumpx - Generates bump/bump# textures from normal, gloss, and height maps for S.T.A.L.K.E.R and Metro 2033 build 375.
- OGSR-Engine - Actively maintained fork/continuation of the X-Ray Engine (S.T.A.L.K.E.R.) with extensive bugfixes and feature additions, reading original S.T.A.L.K.E.R. game data.
- ixray-1.6-stcop - Actively maintained, modernized continuation of the X-Ray engine (S.T.A.L.K.E.R.), reading the series' original game data files. See also ixray-1.5-stcs, the same team's stable X-Ray 1.5 branch.
Guard Crush Games / Lizardcube (Streets of Rage 4)¶
- bigfile_tools - Tools for editing Streets of Rage 4's proprietary bigfile game data format.
- Features: Bigfile Editor (imports/exports compressed and uncompressed bigfiles, browses and edits annotated game data tables in a GUI), Level Editor (individually swaps enemy, pickup, and breakable spawn points in any playable level).
- SOR4TEX - Extracts textures from Streets of Rage 4 texture and texture-table files.
Gumi (Brave Frontier)¶
- client (decomp) - Matching decompilation of Brave Frontier client.
- scripts - Scripts to help investigate Brave Frontier client data, from the same team as the client matching decompilation.
Gust (Koei Tecmo)¶
- slpm86183 (decomp) - Matching decompilation of Pop'N Music CS1 (PS1).
- gust_stuff - Modding toolkit for G1M model files used in Gust games (Atelier series).
- gust_tools - Utilities for archive management and data extraction for Gust PC games (Atelier, Blue Reflection, Nights of Azure).
- atelier_pak_decrypt - Small utility to decrypt GUST .pak archives.
- Project-G1M - Noesis plugin for importing G1M 3D model format used in Gust and Bandai Namco games.
- Cethleann - KTGL (Soft Engine) data exploration and research tool for Koei Tecmo games.
H2O Entertainment (Aidyn Chronicles)¶
- aidyn (decomp) - Matching decompilation of Aidyn Chronicles: The First Mage (N64).
Haggard Games¶
- gh-file-formats - File formats and hex-editor templates for Haggard Games titles.
HAL Laboratory¶
Kirby, Super Smash Bros series.
- slippi-ssbm-asm - Assembly tools for Super Smash Bros. Melee Slippi format.
- rdb_tool - Tool for patching RDB files in Super Smash Bros. Ultimate. Allows patching files into RDB archives using file hash-based syntax.
- ARCropolis - Modding framework for loading and managing community-made mods and plugins for Super Smash Bros. Ultimate. Powered by Skyline for Switch homebrew.
- skyline - Environment for runtime hooking and code patching within Super Smash Bros. Ultimate. Provides linking, runtime hooking, and code patching capabilities for Switch homebrew modding.
- StudioSB - Model application for Super Smash Bros. Ultimate. Work-in-progress tool for viewing and working with SSBU model files.
- GekkoAssembler - Assembles Gekko Assembly to Action Replay or Gecko Cheat Code format. Used for GameCube and Wii game modding.
- KirbyAirRideTools - Tools for Kirby Air Ride file formats.
- k64cs-project - Hacking tools and notes for Kirby 64: The Crystal Shards. Includes web-based model viewer, Collada DAE to Kirby64 geometry converter, ROM/RAM structure notes, and debugger scripts.
- Sm4shExplorer - Tool for managing the file-system of Super Smash Bros. for Wii U.
- smash-arc - Library for working with Super Smash Bros. Ultimate's ARC format.
- ssbu-arc-extract - Extracts and injects files from Super Smash Bros. Ultimate's data.arc.
- BrawlLib - Library for reading/writing file formats from Super Smash Bros. Brawl and other Wii games.
- Smash-Forge - Open source editor for Super Smash Bros. 4 file formats.
- smash-fnv - Rust library for reading and writing sound_volume_fighter_num_table.fnv files from Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate.
- smash-sli - Rust library for reading and writing soundlabelinfo.sli files from Super Smash Bros. Ultimate.
- smash-csb - Rust library for reading and writing commonsoundtable.csb files from Super Smash Bros. Ultimate.
- BrawlStageManager - Stage (.pac/.rel) and song (.brstm) managers for Brawl mods.
- smash-bgm-property - Rust library for reading and writing bgm_property.bin files from Super Smash Bros. Ultimate.
- ArcExplorer - File browser and extractor for Super Smash Bros. Ultimate's data.arc file. Supports Windows, macOS, and Linux with network connection support.
- ArcCross - File extractor for Super Smash Bros. Ultimate's ARC file. Replaced by ArcExplorer but useful for data.arc files prior to game version 5.0.
- arc-fuse - FUSE wrapper for Super Smash Bros. Ultimate's ARC filetype.
- HSDLib - Library for HAL's HSD format (used in Super Smash Bros Melee).
- MeleeMedia - Media extractor for Super Smash Bros Melee.
- noclip.website (Melee) - In-browser Melee stage viewer.
- noclip.website (Super Smash Bros Brawl) - In-browser Super Smash Bros Brawl viewer.
- noclip.website (SYSDOLPHIN) - In-browser SYSDOLPHIN format viewer.
- noclip.website (Kirby Air Ride) - In-browser Kirby Air Ride viewer.
- noclip.website (Kirby's Return to Dream Land) - In-browser Kirby's Return to Dream Land viewer.
- RDLMINT - Disassembler and assembler for Kirby's Return to Dream Land's MINT bytecode. Can unpack and disassemble MINT Archives, and recompile and repack MINT XBIN scripts.
- MeltyTool (Sysdolphin) - Sysdolphin format viewer/exporter.
- Melee DAT format - Documentation for Melee's DAT format.
- DATReaderC - A C program that reads a .dat file (Super Smash Bros. Melee)
- ssb-decomp-re (decomp) - Matching decompilation of Super Smash Bros. (N64).
- melee (decomp) - Matching decompilation of Super Smash Bros. Melee.
- brawl (decomp) - Matching decompilation of Super Smash Bros. Brawl.
- Smash 4 CSS Database Editor - Editor for Super Smash Bros. 4 character database file (ui_character_db.bin).
- kirbydreamland (decomp) - Matching disassembly of Kirby's Dream Land (Game Boy).
- kirby64 (decomp) - Work-in-progress decompilation of Kirby 64: The Crystal Shards (N64).
- SSB4-File-Format-Documentation - Documentation of Super Smash Bros. 4 (Wii U) file formats, including GTX image files.
- brawllib_rs - Rust library and reimplementation of BrawlLib for reading Super Smash Bros. Brawl file formats.
- arc-network - Skyline plugin providing network access to Super Smash Bros. Ultimate's data.arc file, for use with ARC browsing/extraction tools.
- minecraft-stdat-viewer - Viewer for Super Smash Bros. Ultimate's Minecraft stage breakable-block (stdat) format.
- smash-svt - Rust library for reading and writing sound_volume_table.svt files from Super Smash Bros. for 3DS/Wii U and Ultimate.
- smush-file - Library and CLI for identifying/describing files from Super Smash Bros. Ultimate's smush container format.
- smash-minecraft-skins - Mod for downloading and converting a Minecraft username's skin into Super Smash Bros. Ultimate's in-game skin format.
- BoxBoyLevelEditor - Level editor for HAL Laboratory's BoxBoy! (Nintendo 3DS), reading and writing the game's level data format.
- mint-explorer - Tool for exploring archive/package files for the Mint scripting engine found in various games, notably the Kirby series. Parses packages, files, classes, and methods. Complements RDLMINT above for MINT bytecode work.
- tristar - Map viewer for Kirby: Triple Deluxe and Kirby's Return to Dream Land, reading a Wii disc image or decrypted RomFS dump.
- kale - Kirby's Adventure Level Editor (KALE), a C++/Qt tool for editing Kirby's Adventure (NES) level data.
- kdceditor - Kirby's Dream Course / Kirby Bowl level editor (C++/Qt), reading and writing the game's level data format.
- kar (decomp) - Decompilation of Kirby Air Ride.
Harmonix¶
Rock Band, Guitar Hero, Amplitude, Dance Dance Revolution Universe, Frequency, Karaoke Revolution.
- rb3 (decomp) - Matching decompilation of Rock Band 3 (Wii).
- LibForge - Library for reading, writing, and converting Forge engine formats (Rock Band 4, Rock Band VR, FUSER). See also PikminGuts92's fork with v2 RB MIDI support, MAGMA v1 milos support, and AMP/RBVR .mid_* file support.
- Formats: MIDI, PNG/BMP (textures), FBX/OBJ (models), DTA/DTB, RBmid, RBsong, lipsync, CON/GP4/PKG (packages).
- pikaxe - Milo engine modding tool for Harmonix games. Supports Guitar Hero 1-2, Guitar Hero Encore: Rocks the 80s, Rock Band series, Dance Central, and other Milo engine titles. Handles DTA, GLTF, and ARK formats across Xbox, Wii, and PS3. Evolution of Mackiloha.
- DtxCS - C# library for parsing and interpreting DTA/DTB scripting format used in Rock Band and Guitar Hero games.
- CON-Tools - Create, modify, and combine Rock Band CON files. Convert to Phase Shift, Wii, and PS3 formats.
- PyMilo - Python library for managing milo files from Harmonix games. Includes GUI and archive extraction utilities. (Archived)
- BFForever - Library for managing and creating game files for BandFuse (PS3, Xbox 360). Handles RIFF files, CELT audio encoding/decoding.
- Beatles Rock Band Blender plugin - Blender plugin for The Beatles: Rock Band. Created by Turk645.
- amplitools - Tools for Amplitude '03.
- offbeat - Rust library for Dance Dance Revolution Universe. Includes DDM to glTF converter.
- praise-mod - Toolkit for creating Guitar Praise custom content. Converts Clone Hero songs to GP format. Supports ogg vorbis audio.
- WorshipTools - Converts Jam Band songs to Clone Hero format. (Archived)
- ghlcrypt - C# tool for Guitar Hero Live.
- re-notes - Reverse engineering notes and templates for Harmonix games (Dance Dance Revolution Universe, DJ Hero, Karaoke Revolution) and other titles. Includes 010 Editor templates, Python scripts, and data dumps for BlitzTech, Forge, and Milo engines.
- Nautilus - All-in-one modding toolkit for Rock Band 3, handling CON/RBA package extraction/repacking, MIDI/DTA editing, milo scene conversion, and album art (WAD) processing.
- themethod3 - Tool for decrypting MOGG audio files used by the Rock Band series.
Hasbro Interactive (Frogger)¶
- frogger-psx (decomp) - Matching decompilation of Frogger (1997, PS1, 100%).
- frogger2-n64 - Official source code to the cancelled N64 port of Frogger 2: Swampy's Revenge.
- frogger2-pc - Compileable setup of Frogger 2 for PC, recovered from the End of Project VSS backup.
- frogger2-dc - Official source code for Frogger 2: Swampy's Revenge (Dreamcast version).
- frogger2-gbc - Source code to Frogger 2 for Game Boy / Game Boy Color.
- frogger-gb - Source code to Frogger for Game Boy / Game Boy Color.
- frogger2-psx - Official source code for Frogger 2: Swampy's Revenge for the Sony PlayStation.
- frogger2-vss - Import of the Frogger 2 Visual Source Safe backup ('End of Project' tape backup), the primary source archive the other HighwayFrogs Frogger 2 platform repos derive from.
Haydee¶
- HaydeeTools - Blender addon to import/export Haydee game models, animations, and poses.
Heavy Gear¶
- heavygear-file-formats - File formats for Heavy Gear 1 and 2.
Heavy Iron Studios¶
- bfbb (decomp) - Matching decompilation of SpongeBob SquarePants: Battle for Bikini Bottom.
- SBMI-Decomp (decomp) - Matching decompilation of SpongeBob Moves In! (Android).
- BFBBJSPTool - JSP tool for SpongeBob SquarePants: Battle for Bikini Bottom.
- SpyroETDChunkTool - Chunk tool for Spyro: Enter the Dragonfly.
- HeavyModManager - Mod manager for GameCube and Wii games (Scooby-Doo, Spongebob, Incredibles).
- HiHoTool - Tool and library for working with
.HOarchive files in Heavy Iron Studios games (Ratatouille, WALL-E, Up, SpongeBob's Truth or Square, Family Guy). - HipHopTool - Tool and library for working with
HIP/HOParchive files in Heavy Iron Studios games (Scooby-Doo, SpongeBob BB, Incredibles). - IndustrialParkHans - Save file editor for Heavy Iron Studios games (Scooby-Doo, SpongeBob BB, Incredibles) on GameCube, PS2, and Xbox.
- IndustrialPark - Viewer and editor for SpongeBob SquarePants: Battle for Bikini Bottom and Scooby-Doo games.
- noclip.website (SpongeBob Battle for Bikini Bottom) - In-browser SpongeBob BFBB viewer.
- noclip.website (SpongeBob The Movie) - In-browser SpongeBob The Movie viewer.
- noclip.website (SpongeBob Revenge of the Flying Dutchman) - In-browser SpongeBob ROTFD viewer.
- bfbbpc - PC port and decompilation of SpongeBob SquarePants: Battle for Bikini Bottom, based on the GameCube version with features from the Xbox version.
Headfirst Productions¶
Call of Cthulhu: Dark Corners of the Earth¶
- COC_DCoTE_export - Export tools for Call of Cthulhu: Dark Corners of the Earth (Headfirst Productions, 2005).
Her Interactive (Nancy Drew)¶
- AVFExt - AVF file converter/extractor for Her Interactive games (in particular the Nancy Drew series).
HeroForge (HeroForge)¶
- HeroForge_parser - Library for parsing CKB files from HeroForge character creation platform.
- HeroBuilder - Blender addon for loading HeroForge characters into Blender. Works with CKB files exported from HeroForge.
HoYoverse¶
Honkai: Star Rail¶
- reliquary-archiver - Parses Honkai: Star Rail's network packets to export relic (artifact) data for use with optimizer tools such as fribbels hsr-optimizer. Built on reliquary, the author's library for parsing the game's network protocol.
- HSR-Scanner - Scanner for exporting light cone, relic, and character data from Honkai: Star Rail to JSON format.
HROT¶
- hrotex - Command-line archive extractor for HROT's game .pak archives.
- hrot-cli-tools - Command-line pak/unpak tools for HROT PAK files, complementing hrotex above with archive creation support.
Honey Parade / Marvelous Entertainment¶
- blenderBUM - Blender addon for importing models, animations, and textures from Honey Parade/Marvelous games (.bum, .lzs, .lza formats).
Hudson Soft¶
Mario Party series (Nintendo 64).
- bm642romtool - Bomberman 64 The Second Attack ROM compression tool.
- bland2digtool - Bomberman Land 2 (GameCube) DIG file extractor and rebuilder.
- PartyPlanner64 - Full-featured board editor and modding tool for Mario Party (N64) games.
- symbols - Debug symbol maps for reverse engineering Mario Party games.
- mpdsarchivetool - Mario Party DS archive (.bin) extraction tool.
- mpromtool - Mario Party 1-3 (N64) ROM extractor and rebuilder tool.
- hsfview - Model viewer for Mario Party (Wii).
- marioparty8 - GameCube/Wii decompilation of Mario Party 8 using decomp-toolkit with reconstructed binaries and formats.
- marioparty7 - Work-in-progress decompilation of Mario Party 7 with reconstructed game binary and file formats.
- marioparty6 - GameCube/Wii decompilation of Mario Party 6 using decomp-toolkit with reconstructed binaries and formats.
- marioparty5 - Work-in-progress decompilation of Mario Party 5 with reconstructed game binary and file formats.
- mpn64sprtool - Tool for dumping and rebuilding sprite graphics from Mario Party N64 games (1-3).
Faxanadu¶
- faxedit - Echoes of Eolis: Faxanadu (NES) editing suite.
- faxanadu (disassembly) - Disassembly of Faxanadu for the NES.
- faxanatools - Tools to explore the inner workings of and craft new adventures for Faxanadu (NES).
- retro-tinkertoys - Ghidra scripts for retro disassembly work, developed alongside the Faxanadu (NES) disassembly.
Hulabee Entertainment¶
- hulabee - Tools and a VM for Hulabee Entertainment's proprietary engine, used across its adventure games for kids (Moop and Dreadly in the Treasure on Bing Bong Island, Ollo in the Sunny Valley Fair, Mike's Monstrous Adventure).
Hydravision Entertainment¶
ObsCure¶
- obscure1-map-parser - Desktop application for parsing and visualizing binary
.mapfiles from ObsCure (2004); decodes entity types (blocks, characters, dialog, environment, items, objectives) and presents them as JSON with a map visualization view. - HydraVision-Obscure-010-Editor-Templates - 010 Editor binary templates for Obscure (2004) and Obscure II (2007).
- obscure-hvp - CLI tool to extract and rebuild HVP archives from Obscure, Obscure II, and Final Exam, covering the PC, PS2, PSP, Xbox, and Wii versions.
Human Entertainment (Tadaima Yuusha Boshuuchuu Okawari)¶
- TYBOTools - Translation toolkit for Tadaima Yuusha Boshuuchuu Okawari (SNES).
Human Head Studios¶
- Gwynhala's Model Exporter (Rune) - Rune SuperCoolModel Exporter for Milkshape 3D by Gwynhala
- io_scene_scm - Blender add-on for importing and exporting SuperCoolModel (SCM) files from Rune (2001).
Prey¶
- Prey2006 - Source port/engine project for Prey (2006, Human Head Studios), built on id Tech 4 and reading the original game's data files.